rendered paste bodyenginetest.cpp:
#include "engine.h"
// THIS IS BAD ACCORDING TO VS2K8!
int main() {
engine game = new engine(800,600, "Test stuff");
if(!game.initWasOk) {
return 1;
}
while(game.running) {
game.Draw();
}
return 0;
}
// This compiles fine:
#include "engine.h"
int main() {
engine *game = new engine(800,600, "Test stuff");
if(!game->initWasOk) {
return 1;
}
while(game->running) {
game->Draw();
}
return 0;
}
engine.h:
#pragma once
#define GLFW_BUILD
#pragma comment(lib, "OpenGl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glfw.lib")
#include <GL/glfw.h>
#include <iostream>
#include <string>
#include "window.h"
using namespace std;
class engine {
int width;
int height;
int mouseposx;
int mouseposy;
string windowname;
double time;
window *testwindow;
public:
int initWasOk;
int running;
void Draw();
engine(int width, int height, string windowname);
};