import Blender
from Blender import NMesh, Material, Window
editmode = Window.EditMode() # are we in edit mode? If so ...
if editmode: Window.EditMode(0) # leave edit mode before getting the mesh
object = Blender.Object.GetSelected()[0]
me=object.getData()
for f in me.faces: # loop the list of faces
print "original coords", f.uv
f.uv = [(0,0),(0,1),(1,1),(1,0)]
print "new coords", f.uv
me.update() # update the real mesh in Blender
if editmode: Window.EditMode(1) # optional, just being nice