import Blender
from Blender import NMesh, Material, Window
editmode = Window.EditMode() # are we in edit mode? If so ...
if editmode: Window.EditMode(0) # leave edit mode before getting the mesh
object = Blender.Object.GetSelected()[0]
me=object.getData()
for v in me.verts: # loop the list of vertices
v.uvco.x *= 2.5 # multiply the coordinates
v.uvco.y *= 5.0
print"o"
v.uvco.z *= 2.5
me.update() # update the real mesh in Blender
if editmode: Window.EditMode(1) # optional, just being nice