rendered paste body//this is andre fuel system....
public LoseFuel()
{
new string[256];
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
{
if(IsPlayerInAnyVehicle(playerid)) // of course, it won't get the VehGas down, when player ins't in a vehicle
{
new PlayerVehicle = GetPlayerVehicleID(playerid);
VehGas[PlayerVehicle] -= 1;
if(VehGas[PlayerVehicle] == 30 || VehGas[PlayerVehicle] == 20 || VehGas[PlayerVehicle] == 10)
{
format(string, sizeof(string), "* Warning! some message... ");
SendClientMessage(playerid, COLOR_RED, string);
}
else if(VehGas[PlayerVehicle] == 0)
{
format(string, sizeof(string), "* Fuel is over, type /exit to exit from vehicle", vehName[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
SendClientMessage(playerid, COLOR_RED, string);
TogglePlayerControllable(playerid, 0);
}
}
}
}