rendered paste bodyIndex: src/Game.cpp
===================================================================
--- src/Game.cpp (wersja 20)
+++ src/Game.cpp (kopia robocza)
@@ -1652,9 +1652,6 @@
fps = 0;
debug = false;
- //When shade is set to true map is not revealed at the beginning of the game
- shade = true;
-
builderSelectMode = fullscreenMode =
groupCreateMode = menuMode = messageMode = moveDownMode =
@@ -4357,9 +4354,9 @@
dborder->maxX -= gameBarPos.w;
//altered
+ dborder->minY += topBarPos.h-TOPBAR_MASKED_AREA_HEIGHT;
+ dborder->maxY = dborder->minY + screen->h-1;
- dborder->minY -= topBarPos.h - TOPBAR_MASKED_AREA_HEIGHT;
-
}
else
{
@@ -4376,8 +4373,10 @@
dborder->minY -= topBarPos.h;
if (dborder->minY < 0)
{
- dborder->maxY = map->sizeY*BLOCKSIZE - screen->h;
- dborder->minY = 0;// map->sizeY*BLOCKSIZE-1;
+ //dborder->maxY = map->sizeY*BLOCKSIZE - screen->h;
+ dborder->minY = 0;
+ dborder->maxY = dborder->minY + screen->h-1;
+ //dborder->minY = 0;// map->sizeY*BLOCKSIZE-1;
}
radarMode = false; //once press tab we can no longer be stuck in radar square