gcc-4.1 -I. -I.. -I../../../hl2sdk/public -I../../../hl2sdk/public/dlls -I../../../hl2sdk/public/engine -I../../../hl2sdk/public/tier0 -I../../../hl2sdk/public/tier1 -I../../../hl2sdk/public/vstdlib -I../../../hl2sdk/tier1 -I../../../../sourcemm/trunk -I../../../../sourcemm/trunk/sourcehook -I../../../../sourcemm/trunk/sourcemm -I../../loader -I../../baselib/interfaces -I../../gameadapter/interfaces -I../../halflife2/interfaces -I../../auth/interfaces -I../../client/interfaces -I../../pug3/interfaces -I../../../hl2sdk/dlls -I../../../hl2sdk/game_shared -D_DEBUG -g -ggdb3 -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp -Wall -Wno-non-virtual-dtor -Werror -fPIC -fno-exceptions -fno-rtti -msse -Wno-invalid-offsetof -DMM_REQUIRES_FULLPATH -fvisibility=hidden -fvisibility-inlines-hidden -o Debug/PugAdapter.o -c PugAdapter.cpp
In file included from ../../../hl2sdk/public/igameevents.h:19,
from ../../halflife2/interfaces/IHalflife2.h:8,
from plugin.h:8,
from PugAdapter.cpp:2:
../../../hl2sdk/public/tier1/interface.h:44:1: error: "GetProcAddress" redefined
In file included from ../../loader/IEseaPlugin.h:8,
from plugin.h:4,
from PugAdapter.cpp:2:
../../loader/esea_oslink.h:184:1: error: this is the location of the previous definition
../../../hl2sdk/public/tier0/memalloc.h: In function ‘void* MemAlloc_AllocAligned(size_t, size_t)’:
../../../hl2sdk/public/tier0/memalloc.h:108: error: cast from ‘unsigned char*’ to ‘unsigned int’ loses precision
../../../hl2sdk/public/tier0/memalloc.h: In function ‘void* MemAlloc_AllocAligned(size_t, size_t, const char*, int)’:
../../../hl2sdk/public/tier0/memalloc.h:126: error: cast from ‘unsigned char*’ to ‘unsigned int’ loses precision
../../../hl2sdk/public/tier0/memalloc.h: In function ‘void MemAlloc_FreeAligned(void*)’:
../../../hl2sdk/public/tier0/memalloc.h:142: error: cast from ‘unsigned int*’ to ‘unsigned int’ loses precision
../../../hl2sdk/public/tier0/memalloc.h: In function ‘size_t MemAlloc_GetSizeAligned(void*)’:
../../../hl2sdk/public/tier0/memalloc.h:159: error: cast from ‘unsigned int*’ to ‘unsigned int’ loses precision
../../../hl2sdk/public/tier1/KeyValues.h: At global scope:
../../../hl2sdk/public/tier1/KeyValues.h:150: error: ‘operator new’ takes type ‘size_t’ (‘long unsigned int’) as first parameter
../../../hl2sdk/public/tier1/KeyValues.h:151: error: ‘operator new’ takes type ‘size_t’ (‘long unsigned int’) as first parameter
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_vecMins::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:225: error: cast from ‘CNetworkVectorBase<Vector, CCollisionProperty::NetworkVar_m_vecMins>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_vecMaxs::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:226: error: cast from ‘CNetworkVectorBase<Vector, CCollisionProperty::NetworkVar_m_vecMaxs>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_usSolidFlags::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:229: error: cast from ‘CNetworkVarBase<short unsigned int, CCollisionProperty::NetworkVar_m_usSolidFlags>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_nSurroundType::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:233: error: cast from ‘CNetworkVarBase<unsigned char, CCollisionProperty::NetworkVar_m_nSurroundType>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_nSolidType::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:236: error: cast from ‘CNetworkVarBase<unsigned char, CCollisionProperty::NetworkVar_m_nSolidType>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_triggerBloat::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:237: error: cast from ‘CNetworkVarBase<unsigned char, CCollisionProperty::NetworkVar_m_triggerBloat>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_vecSpecifiedSurroundingMins::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:242: error: cast from ‘CNetworkVectorBase<Vector, CCollisionProperty::NetworkVar_m_vecSpecifiedSurroundingMins>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/collisionproperty.h: In static member function ‘static void CCollisionProperty::NetworkVar_m_vecSpecifiedSurroundingMaxs::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/collisionproperty.h:243: error: cast from ‘CNetworkVectorBase<Vector, CCollisionProperty::NetworkVar_m_vecSpecifiedSurroundingMaxs>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_nRenderFX::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:727: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_nRenderFX>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_nRenderMode::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:729: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_nRenderMode>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_nModelIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:730: error: cast from ‘CNetworkVarBase<short int, CBaseEntity::NetworkVar_m_nModelIndex>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_clrRender::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:732: error: cast from ‘CNetworkColor32Base<color32_s, CBaseEntity::NetworkVar_m_clrRender>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_flAnimTime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:743: error: cast from ‘CNetworkVarBase<float, CBaseEntity::NetworkVar_m_flAnimTime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_flSimulationTime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:744: error: cast from ‘CNetworkVarBase<float, CBaseEntity::NetworkVar_m_flSimulationTime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_PredictableID::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:750: error: cast from ‘CNetworkVarBase<CPredictableId, CBaseEntity::NetworkVar_m_PredictableID>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_nNextThinkTick::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:795: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_nNextThinkTick>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_fEffects::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:797: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_fEffects>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In member function ‘void (CBaseEntity::* CBaseEntity::TouchSet(void (CBaseEntity::*)(CBaseEntity*), char*))(CBaseEntity*)’:
../../../hl2sdk/dlls/baseentity.h:1010: error: duplicate case value
../../../hl2sdk/dlls/baseentity.h:1010: error: previously used here
../../../hl2sdk/dlls/baseentity.h: In member function ‘void (CBaseEntity::* CBaseEntity::UseSet(void (CBaseEntity::*)(CBaseEntity*, CBaseEntity*, USE_TYPE, float), char*))(CBaseEntity*, CBaseEntity*, USE_TYPE, float)’:
../../../hl2sdk/dlls/baseentity.h:1017: error: duplicate case value
../../../hl2sdk/dlls/baseentity.h:1017: error: previously used here
../../../hl2sdk/dlls/baseentity.h: In member function ‘void (CBaseEntity::* CBaseEntity::BlockedSet(void (CBaseEntity::*)(CBaseEntity*), char*))(CBaseEntity*)’:
../../../hl2sdk/dlls/baseentity.h:1024: error: duplicate case value
../../../hl2sdk/dlls/baseentity.h:1024: error: previously used here
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_iMaxHealth::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1042: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_iMaxHealth>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_iHealth::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1043: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_iHealth>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_lifeState::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1045: error: cast from ‘CNetworkVarBase<char, CBaseEntity::NetworkVar_m_lifeState>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_takedamage::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1046: error: cast from ‘CNetworkVarBase<char, CBaseEntity::NetworkVar_m_takedamage>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_spawnflags::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1481: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_spawnflags>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_fFlags::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1486: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_fFlags>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_iParentAttachment::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1496: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_iParentAttachment>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_MoveType::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1497: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_MoveType>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_MoveCollide::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1498: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_MoveCollide>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_hMoveParent::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1502: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseEntity::NetworkVar_m_hMoveParent>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static int CBaseEntity::GetOffset_m_Collision()’:
../../../hl2sdk/dlls/baseentity.h:1510: error: cast from ‘CBaseEntity::NetworkVar_m_Collision*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_hOwnerEntity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1513: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseEntity::NetworkVar_m_hOwnerEntity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_hEffectEntity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1514: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseEntity::NetworkVar_m_hEffectEntity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_CollisionGroup::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1516: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_CollisionGroup>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_flShadowCastDistance::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1519: error: cast from ‘CNetworkVarBase<float, CBaseEntity::NetworkVar_m_flShadowCastDistance>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_iTeamNum::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1524: error: cast from ‘CNetworkVarBase<int, CBaseEntity::NetworkVar_m_iTeamNum>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_nWaterLevel::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1530: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_nWaterLevel>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_hGroundEntity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1533: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseEntity::NetworkVar_m_hGroundEntity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_vecBaseVelocity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1539: error: cast from ‘CNetworkVarBase<Vector, CBaseEntity::NetworkVar_m_vecBaseVelocity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_flFriction::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1559: error: cast from ‘CNetworkVarBase<float, CBaseEntity::NetworkVar_m_flFriction>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_flElasticity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1560: error: cast from ‘CNetworkVarBase<float, CBaseEntity::NetworkVar_m_flElasticity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_vecVelocity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1573: error: cast from ‘CNetworkVectorBase<Vector, CBaseEntity::NetworkVar_m_vecVelocity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_iTextureFrameIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1576: error: cast from ‘CNetworkVarBase<unsigned char, CBaseEntity::NetworkVar_m_iTextureFrameIndex>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_bSimulatedEveryTick::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1578: error: cast from ‘CNetworkVarBase<bool, CBaseEntity::NetworkVar_m_bSimulatedEveryTick>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_bAnimatedEveryTick::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1579: error: cast from ‘CNetworkVarBase<bool, CBaseEntity::NetworkVar_m_bAnimatedEveryTick>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_bAlternateSorting::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1580: error: cast from ‘CNetworkVarBase<bool, CBaseEntity::NetworkVar_m_bAlternateSorting>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_vecOrigin::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1590: error: cast from ‘CNetworkVectorBase<Vector, CBaseEntity::NetworkVar_m_vecOrigin>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_angRotation::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1591: error: cast from ‘CNetworkVectorBase<QAngle, CBaseEntity::NetworkVar_m_angRotation>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_vecViewOffset::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1595: error: cast from ‘CNetworkVectorBase<Vector, CBaseEntity::NetworkVar_m_vecViewOffset>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseentity.h: In static member function ‘static void CBaseEntity::NetworkVar_m_bIsPlayerSimulated::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseentity.h:1598: error: cast from ‘CNetworkVarBase<bool, CBaseEntity::NetworkVar_m_bIsPlayerSimulated>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nForceBone::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:313: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nForceBone>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_vecForce::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:314: error: cast from ‘CNetworkVectorBase<Vector, CBaseAnimating::NetworkVar_m_vecForce>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nSkin::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:316: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nSkin>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nBody::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:317: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nBody>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nHitboxSet::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:318: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nHitboxSet>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_flModelWidthScale::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:321: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_flModelWidthScale>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_flPlaybackRate::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:324: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_flPlaybackRate>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_flCycle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:351: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_flCycle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nSequence::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:352: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nSequence>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In member function ‘void CBaseAnimating::NetworkVar_m_flPoseParameter::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/baseanimating.h:353: error: cast from ‘CBaseAnimating::NetworkVar_m_flPoseParameter*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In member function ‘void CBaseAnimating::NetworkVar_m_flEncodedController::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/baseanimating.h:354: error: cast from ‘CBaseAnimating::NetworkVar_m_flEncodedController*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_bClientSideAnimation::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:357: error: cast from ‘CNetworkVarBase<bool, CBaseAnimating::NetworkVar_m_bClientSideAnimation>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_bClientSideFrameReset::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:358: error: cast from ‘CNetworkVarBase<bool, CBaseAnimating::NetworkVar_m_bClientSideFrameReset>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nNewSequenceParity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:360: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nNewSequenceParity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nResetEventsParity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:361: error: cast from ‘CNetworkVarBase<int, CBaseAnimating::NetworkVar_m_nResetEventsParity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_nMuzzleFlashParity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:365: error: cast from ‘CNetworkVarBase<unsigned char, CBaseAnimating::NetworkVar_m_nMuzzleFlashParity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_hLightingOrigin::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:367: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseAnimating::NetworkVar_m_hLightingOrigin>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_hLightingOriginRelative::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:368: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseAnimating::NetworkVar_m_hLightingOriginRelative>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_fadeMinDist::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:377: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_fadeMinDist>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_fadeMaxDist::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:378: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_fadeMaxDist>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseanimating.h: In static member function ‘static void CBaseAnimating::NetworkVar_m_flFadeScale::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseanimating.h:379: error: cast from ‘CNetworkVarBase<float, CBaseAnimating::NetworkVar_m_flFadeScale>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/baseviewmodel_shared.h: In static member function ‘static void CBaseViewModel::NetworkVar_m_nViewModelIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/baseviewmodel_shared.h:138: error: cast from ‘CNetworkVarBase<int, CBaseViewModel::NetworkVar_m_nViewModelIndex>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/baseviewmodel_shared.h: In static member function ‘static void CBaseViewModel::NetworkVar_m_hOwner::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/baseviewmodel_shared.h:139: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBaseViewModel::NetworkVar_m_hOwner>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/baseviewmodel_shared.h: In static member function ‘static void CBaseViewModel::NetworkVar_m_nAnimationParity::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/baseviewmodel_shared.h:147: error: cast from ‘CNetworkVarBase<int, CBaseViewModel::NetworkVar_m_nAnimationParity>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/baseviewmodel_shared.h: In static member function ‘static void CBaseViewModel::NetworkVar_m_hWeapon::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/baseviewmodel_shared.h:160: error: cast from ‘CNetworkVarBase<CHandle<CBaseCombatWeapon>, CBaseViewModel::NetworkVar_m_hWeapon>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_hOwner::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:424: error: cast from ‘CNetworkVarBase<CHandle<CBaseCombatCharacter>, CBaseCombatWeapon::NetworkVar_m_hOwner>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_nViewModelIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:431: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_nViewModelIndex>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_flNextPrimaryAttack::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:434: error: cast from ‘CNetworkVarBase<float, CBaseCombatWeapon::NetworkVar_m_flNextPrimaryAttack>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_flNextSecondaryAttack::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:435: error: cast from ‘CNetworkVarBase<float, CBaseCombatWeapon::NetworkVar_m_flNextSecondaryAttack>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_flTimeWeaponIdle::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:436: error: cast from ‘CNetworkVarBase<float, CBaseCombatWeapon::NetworkVar_m_flTimeWeaponIdle>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iViewModelIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:441: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iViewModelIndex>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iWorldModelIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:442: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iWorldModelIndex>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iState::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:469: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iState>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iPrimaryAmmoType::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:471: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iPrimaryAmmoType>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iSecondaryAmmoType::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:472: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iSecondaryAmmoType>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iClip1::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:473: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iClip1>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/basecombatweapon_shared.h: In static member function ‘static void CBaseCombatWeapon::NetworkVar_m_iClip2::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/basecombatweapon_shared.h:474: error: cast from ‘CNetworkVarBase<int, CBaseCombatWeapon::NetworkVar_m_iClip2>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/BaseAnimatingOverlay.h: In static member function ‘static void CAnimationLayer::NetworkVar_m_nSequence::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/BaseAnimatingOverlay.h:52: error: cast from ‘CNetworkVarBase<int, CAnimationLayer::NetworkVar_m_nSequence>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/BaseAnimatingOverlay.h: In static member function ‘static void CAnimationLayer::NetworkVar_m_flCycle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/BaseAnimatingOverlay.h:53: error: cast from ‘CNetworkVarBase<float, CAnimationLayer::NetworkVar_m_flCycle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/BaseAnimatingOverlay.h: In static member function ‘static void CAnimationLayer::NetworkVar_m_flPrevCycle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/BaseAnimatingOverlay.h:54: error: cast from ‘CNetworkVarBase<float, CAnimationLayer::NetworkVar_m_flPrevCycle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/BaseAnimatingOverlay.h: In static member function ‘static void CAnimationLayer::NetworkVar_m_flWeight::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/BaseAnimatingOverlay.h:55: error: cast from ‘CNetworkVarBase<float, CAnimationLayer::NetworkVar_m_flWeight>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/BaseAnimatingOverlay.h: In static member function ‘static void CAnimationLayer::NetworkVar_m_nOrder::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/BaseAnimatingOverlay.h:73: error: cast from ‘CNetworkVarBase<int, CAnimationLayer::NetworkVar_m_nOrder>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseflex.h: In member function ‘void CBaseFlex::NetworkVar_m_flexWeight::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/baseflex.h:164: error: cast from ‘CBaseFlex::NetworkVar_m_flexWeight*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseflex.h: In static member function ‘static void CBaseFlex::NetworkVar_m_viewtarget::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseflex.h:167: error: cast from ‘CNetworkVectorBase<Vector, CBaseFlex::NetworkVar_m_viewtarget>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/baseflex.h: In static member function ‘static void CBaseFlex::NetworkVar_m_blinktoggle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/baseflex.h:170: error: cast from ‘CNetworkVarBase<int, CBaseFlex::NetworkVar_m_blinktoggle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/basecombatcharacter.h: In static member function ‘static void CBaseCombatCharacter::NetworkVar_m_flNextAttack::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/basecombatcharacter.h:347: error: cast from ‘CNetworkVarBase<float, CBaseCombatCharacter::NetworkVar_m_flNextAttack>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/basecombatcharacter.h: In member function ‘void CBaseCombatCharacter::NetworkVar_m_iAmmo::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/basecombatcharacter.h:392: error: cast from ‘CBaseCombatCharacter::NetworkVar_m_iAmmo*’ to ‘int’ loses precision
../../../hl2sdk/dlls/basecombatcharacter.h: In member function ‘void CBaseCombatCharacter::NetworkVar_m_hMyWeapons::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/basecombatcharacter.h:395: error: cast from ‘CBaseCombatCharacter::NetworkVar_m_hMyWeapons*’ to ‘int’ loses precision
../../../hl2sdk/dlls/basecombatcharacter.h: In static member function ‘static void CBaseCombatCharacter::NetworkVar_m_hActiveWeapon::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/basecombatcharacter.h:397: error: cast from ‘CNetworkHandleBase<CBaseCombatWeapon, CBaseCombatCharacter::NetworkVar_m_hActiveWeapon>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_enable::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:29: error: cast from ‘CNetworkVarBase<bool, fogparams_t::NetworkVar_enable>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_blend::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:30: error: cast from ‘CNetworkVarBase<bool, fogparams_t::NetworkVar_blend>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_dirPrimary::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:31: error: cast from ‘CNetworkVectorBase<Vector, fogparams_t::NetworkVar_dirPrimary>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_colorPrimary::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:32: error: cast from ‘CNetworkColor32Base<color32_s, fogparams_t::NetworkVar_colorPrimary>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_colorSecondary::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:33: error: cast from ‘CNetworkColor32Base<color32_s, fogparams_t::NetworkVar_colorSecondary>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_start::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:34: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_start>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_end::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:35: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_end>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_farz::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:36: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_farz>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_colorPrimaryLerpTo::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:38: error: cast from ‘CNetworkColor32Base<color32_s, fogparams_t::NetworkVar_colorPrimaryLerpTo>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_colorSecondaryLerpTo::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:39: error: cast from ‘CNetworkColor32Base<color32_s, fogparams_t::NetworkVar_colorSecondaryLerpTo>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_startLerpTo::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:40: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_startLerpTo>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_endLerpTo::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:41: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_endLerpTo>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_lerptime::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:42: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_lerptime>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void fogparams_t::NetworkVar_duration::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:43: error: cast from ‘CNetworkVarBase<float, fogparams_t::NetworkVar_duration>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void sky3dparams_t::NetworkVar_scale::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:56: error: cast from ‘CNetworkVarBase<int, sky3dparams_t::NetworkVar_scale>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void sky3dparams_t::NetworkVar_origin::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:57: error: cast from ‘CNetworkVectorBase<Vector, sky3dparams_t::NetworkVar_origin>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void sky3dparams_t::NetworkVar_area::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:58: error: cast from ‘CNetworkVarBase<int, sky3dparams_t::NetworkVar_area>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static int sky3dparams_t::GetOffset_fog()’:
../../../hl2sdk/game_shared/playernet_vars.h:61: error: cast from ‘sky3dparams_t::NetworkVar_fog*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In member function ‘void audioparams_t::NetworkVar_localSound::NetworkStateChanged(int)’:
../../../hl2sdk/game_shared/playernet_vars.h:73: error: cast from ‘audioparams_t::NetworkVar_localSound*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void audioparams_t::NetworkVar_soundscapeIndex::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:74: error: cast from ‘CNetworkVarBase<int, audioparams_t::NetworkVar_soundscapeIndex>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void audioparams_t::NetworkVar_localBits::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:75: error: cast from ‘CNetworkVarBase<int, audioparams_t::NetworkVar_localBits>*’ to ‘int’ loses precision
../../../hl2sdk/game_shared/playernet_vars.h: In static member function ‘static void audioparams_t::NetworkVar_ent::NetworkStateChanged(void*)’:
../../../hl2sdk/game_shared/playernet_vars.h:76: error: cast from ‘CNetworkHandleBase<CBaseEntity, audioparams_t::NetworkVar_ent>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In member function ‘void CPlayerLocalData::NetworkVar_m_chAreaBits::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/playerlocaldata.h:37: error: cast from ‘CPlayerLocalData::NetworkVar_m_chAreaBits*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In member function ‘void CPlayerLocalData::NetworkVar_m_chAreaPortalBits::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/playerlocaldata.h:38: error: cast from ‘CPlayerLocalData::NetworkVar_m_chAreaPortalBits*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_iHideHUD::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:40: error: cast from ‘CNetworkVarBase<int, CPlayerLocalData::NetworkVar_m_iHideHUD>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flFOVRate::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:41: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flFOVRate>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bDucked::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:46: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bDucked>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bDucking::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:48: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bDucking>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bInDuckJump::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:50: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bInDuckJump>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flDucktime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:52: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flDucktime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flDuckJumpTime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:53: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flDuckJumpTime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flJumpTime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:55: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flJumpTime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flFallVelocity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:59: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flFallVelocity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_vecPunchAngle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:66: error: cast from ‘CNetworkVectorBase<QAngle, CPlayerLocalData::NetworkVar_m_vecPunchAngle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_vecPunchAngleVel::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:67: error: cast from ‘CNetworkVectorBase<QAngle, CPlayerLocalData::NetworkVar_m_vecPunchAngleVel>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bDrawViewmodel::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:69: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bDrawViewmodel>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bWearingSuit::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:72: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bWearingSuit>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bPoisoned::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:73: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bPoisoned>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_flStepSize::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:74: error: cast from ‘CNetworkVarBase<float, CPlayerLocalData::NetworkVar_m_flStepSize>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bAllowAutoMovement::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:75: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bAllowAutoMovement>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static int CPlayerLocalData::GetOffset_m_skybox3d()’:
../../../hl2sdk/dlls/playerlocaldata.h:78: error: cast from ‘CPlayerLocalData::NetworkVar_m_skybox3d*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static int CPlayerLocalData::GetOffset_m_fog()’:
../../../hl2sdk/dlls/playerlocaldata.h:80: error: cast from ‘CPlayerLocalData::NetworkVar_m_fog*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static int CPlayerLocalData::GetOffset_m_audio()’:
../../../hl2sdk/dlls/playerlocaldata.h:82: error: cast from ‘CPlayerLocalData::NetworkVar_m_audio*’ to ‘int’ loses precision
../../../hl2sdk/dlls/playerlocaldata.h: In static member function ‘static void CPlayerLocalData::NetworkVar_m_bSlowMovement::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/playerlocaldata.h:84: error: cast from ‘CNetworkVarBase<bool, CPlayerLocalData::NetworkVar_m_bSlowMovement>*’ to ‘int’ loses precision
../../../hl2sdk/public/PlayerState.h: In static member function ‘static void CPlayerState::NetworkVar_deadflag::NetworkStateChanged(void*)’:
../../../hl2sdk/public/PlayerState.h:32: error: cast from ‘CNetworkVarBase<bool, CPlayerState::NetworkVar_deadflag>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static int CBasePlayer::GetOffset_m_Local()’:
../../../hl2sdk/dlls/player.h:651: error: cast from ‘CBasePlayer::NetworkVar_m_Local*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static int CBasePlayer::GetOffset_pl()’:
../../../hl2sdk/dlls/player.h:659: error: cast from ‘CBasePlayer::NetworkVar_pl*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_fOnTarget::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:679: error: cast from ‘CNetworkVarBase<bool, CBasePlayer::NetworkVar_m_fOnTarget>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_hUseEntity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:710: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBasePlayer::NetworkVar_m_hUseEntity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_hVehicle::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:718: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBasePlayer::NetworkVar_m_hVehicle>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flDeathTime::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:732: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flDeathTime>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_iObserverMode::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:734: error: cast from ‘CNetworkVarBase<int, CBasePlayer::NetworkVar_m_iObserverMode>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_iFOV::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:735: error: cast from ‘CNetworkVarBase<int, CBasePlayer::NetworkVar_m_iFOV>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_iDefaultFOV::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:736: error: cast from ‘CNetworkVarBase<int, CBasePlayer::NetworkVar_m_iDefaultFOV>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_hObserverTarget::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:739: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBasePlayer::NetworkVar_m_hObserverTarget>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_ArmorValue::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:828: error: cast from ‘CNetworkVarBase<int, CBasePlayer::NetworkVar_m_ArmorValue>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In member function ‘void CBasePlayer::NetworkVar_m_hViewModel::NetworkStateChanged(int)’:
../../../hl2sdk/dlls/player.h:839: error: cast from ‘CBasePlayer::NetworkVar_m_hViewModel*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flMaxspeed::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:850: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flMaxspeed>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_nTickBase::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:881: error: cast from ‘CNetworkVarBase<int, CBasePlayer::NetworkVar_m_nTickBase>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_hLastWeapon::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:886: error: cast from ‘CNetworkVarBase<CHandle<CBaseCombatWeapon>, CBasePlayer::NetworkVar_m_hLastWeapon>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_hConstraintEntity::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:900: error: cast from ‘CNetworkHandleBase<CBaseEntity, CBasePlayer::NetworkVar_m_hConstraintEntity>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_vecConstraintCenter::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:901: error: cast from ‘CNetworkVectorBase<Vector, CBasePlayer::NetworkVar_m_vecConstraintCenter>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flConstraintRadius::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:902: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flConstraintRadius>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flConstraintWidth::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:903: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flConstraintWidth>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flConstraintSpeedFactor::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:904: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flConstraintSpeedFactor>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In static member function ‘static void CBasePlayer::NetworkVar_m_flLaggedMovementValue::NetworkStateChanged(void*)’:
../../../hl2sdk/dlls/player.h:927: error: cast from ‘CNetworkVarBase<float, CBasePlayer::NetworkVar_m_flLaggedMovementValue>*’ to ‘int’ loses precision
../../../hl2sdk/dlls/player.h: In member function ‘void CBasePlayer::NetworkVar_m_szLastPlaceName::NetworkStateChanged()’:
../../../hl2sdk/dlls/player.h:935: error: cast from ‘CBasePlayer::NetworkVar_m_szLastPlaceName*’ to ‘int’ loses precision
PugAdapter.cpp: In member function ‘virtual void PugAdapter::SetPlayerTeam(unsigned int, ESEA::PugTeam)’:
PugAdapter.cpp:79: error: ‘g_pBaseEngine’ was not declared in this scope
PugAdapter.cpp:80: error: ‘client’ was not declared in this scope
PugAdapter.cpp: In member function ‘virtual void PugAdapter::SetPlayerTeamSafe(unsigned int, ESEA::PugTeam, bool)’:
PugAdapter.cpp:108: error: ‘g_pBaseEngine’ was not declared in this scope
make[2]: *** [Debug/PugAdapter.o] Error 1
make[2]: Leaving directory `/home/sawce/esea/plugins/pug3/hl2'
make[1]: *** [all] Error 2
make[1]: Leaving directory `/home/sawce/esea/plugins/pug3/hl2'
make: *** [debug] Error 2
[sawce@game035 hl2]$