rendered paste bodyKorábban:
static byte[] div3 = new byte[255 * 3 + 1];
for (int a = 0; a < 255 * 3 + 1; a++)
{
div3[a] = (byte)(a / 3);
}
És a lényeg, színcsatorna-kiemelés ill. szürkítés:
public Bitmap eff_extract(Bitmap bm, int channel)
{
Bitmap b = new Bitmap(bm);
BitmapData bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
int stride = bmData.Stride;
int color;
System.IntPtr Scan0 = bmData.Scan0;
unsafe
{
byte* p = (byte*)(void*)Scan0;
int nOffset = stride - b.Width * 3;
int nWidth = b.Width * 3;
for (int y = 0; y < b.Height; y++)
{
for (int x = 0; x < nWidth; x += 3)
{
if (channel < 3)
{
color = p[channel];
}
else
{
color = div3[p[0] + p[1] + p[2]];
}
p[0] = (byte)color;
p[1] = p[0];
p[2] = p[0];
p += 3;
}
p += nOffset;
}
}
b.UnlockBits(bmData);
return b;
}