rendered paste body// Persistence of Vision Ray Tracer Scene Description File// File: L_colors.inc// Vers: 3.6// Desc: This file contains pre-defined LEGO colors.// Auth: Nicolas Alvarez// Last mod: 21-6-2005#ifndef(LColors_Inc_Temp)#declare LColors_Inc_Temp = version;#version 3.5;#ifdef(View_POV_Include_Stack) #debug "including l_colors.inc\n"#end#local lNull = rgb -1;#declare lBlack = rgb 0.1;#declare lBlue = rgb <0.00, 0.20, 0.90>;#declare lGreen = rgb <0.00, 0.70, 0.05>;#declare lDkCyan = lNull;#declare lRed = rgb <1.00, 0.00, 0.00>;#declare lMagenta = lNull;#declare lBrown = lNull;#declare lGray = rgb 0.8;#declare lDkGray = rgb 0.3;#declare lLgBlue = lNull;#declare lLgGreen = lNull;#declare lCyan = lNull;#declare lLgRed = lNull;#declare lPink = lNull;#declare lYellow = rgb <1.00, 1.00, 0.00>;#declare lWhite = rgb 1;#declare LDRAWColors= array[16]{ lBlack //0 Black lBlue //1 Blue lGreen //2 Green lDkCyan //3 Dark Cyan lRed //4 Red lMagenta //5 Magenta lBrown //6 Brown lGray //7 Grey lDkGray //8 Dark Grey lLgBlue //9 Light Blue lLgGreen //10 Light Green lCyan //11 Cyan lLgRed //12 Light Red lPink //13 Pink lYellow //14 Yellow lWhite //15 White}#macro LDrawColor(n) pigment { #if(LDRAWColors[n].gray<0) #warning concat("Ldraw color ",str(n,0,0)," is not defined in l_colors.inc\n", "It will be replaced by lWhite (LDraw color 15)\n") color lWhite #else color LDRAWColors[n] #end } LoadMaterial()#end#version LColors_Inc_Temp;#end //l_colors.inc