rendered paste bodyPar // Add some default activities
{
$MinLevel = $MyLevel-4;
$MaxLevel = $MyLevel+1;
Rest
{
$Prio = 0;
}
Defend // Attack back attackers
{
$Prio = 0;
}
Danger
{
$Prio = 1;
$DangerDistance = 20;
}
Loot // Loot corpses
{
$Prio = 2;
}
Par
{
$Prio = 2;
$MinDurability = 0.5;
$MinFreeBagslots = 1;
$SellGrey = true;
$SellWhite = false;
$SellGreen = false;
$Protected = ["Arrow"];
Vendor
{
$NPC = "Kzan Thornslash";
$Location = [ -590, -4105, 43.948];
}
Vendor
{
$NPC = "Huklah";
$Location = [ -580.817, -4108.7, 43.6091];
}
Vendor
{
$NPC = "Rarc";
$Location = [ -582.785, -4102.24, 42.5369];
}
Vendor
{
$NPC = "Uhgar";
$Location = [ 381.667, -4713, 16.029];
}
Vendor
{
$NPC = "Ghrawt";
$Location = [ 362.911, -4763.25, 12.467];
}
Vendor
{
$NPC = "Cutac";
$Location = [ 368.203, -4772, 12.47];
}
Vendor
{
$NPC = "Wuark";
$Location = [ 355.395, -4708, 14.636];
}
Vendor
{
$NPC = "Ironzar";
$Location = [ -918, -3683, 8.15];
}
Vendor
{
$NPC = "Vexspindle";
$Location = [ -986, -3675, 9.543];
}
Vendor
{
$NPC = "Grazlix";
$Location = [ -985, -3682, 9.548];
}
Vendor
{
$NPC = "Lizzarik";
$Location = [ -974.428, -3632.62, 19.1835];
}
Vendor
{
$NPC = "Trayexir";
$Location = [ -772, -4947, 22.881];
}
}
Par
{
$Prio = 2;
Train
{
$NPC = "Jen'shan";
$Location = [ -635, -4227, 38.134];
}
Train
{
$NPC = "Thotar";
$Location = [ 276.049, -4706.31, 11.6251];
}
Train
{
$NPC = "Lanka Farshot";
$Location = [ -2869.54, -222.908, 54.8206];
}
Train
{
$NPC = "Yaw Sharpmane";
$Location = [ -2180.47, -409.466, -4.59889];
}
Train
{
$NPC = "Ormak Grimshot";
$Location = [ 2102.47, -4603.69, 58.8678];
}
Train
{
$NPC = "Xor'juul";
$Location = [ 2085.23, -4626, 58.659];
}
Train
{
$NPC = "Sian'dur";
$Location = [ 2112.58, -4631, 58.806];
}
Train
{
$NPC = "Kary Thunderhorn";
$Location = [ -1463.19, -93.7136, 159.018];
}
Train
{
$NPC = "Holt Thunderhorn";
$Location = [ -1475, -81, 161.185];
}
Train
{
$NPC = "Urek Thunderhorn";
$Location = [ -1455, -104, 159.018];
}
}
Par
{
$Prio = 3;
When
{
$cond = $MyLevel >= 1 && $MyLevel <= 7 && QuestStatus("4641") == "completed";
Seq
{
$Name = "Cutting Teeth";
$ID = 788;
QuestPickup
{
$NPC = "Gornek";
$Location = [-600.06,-4177.91, 41.2442];
}
QuestGoal
{
Par
{
Until
{
$cond = $var1.grinder.KillCount{"Mottled Boar"} >= 10;
var1:Par
{
grinder : Pull
{
$Prio = 4;
$Names = ["Mottled Boar"];
}
Hotspots
{
$Prio = 5;
$Locations = [[ -755, -4180, 30.35], [ -751.279, -4255.5, 43.5458], [ -748, -4324, 41.869], [ -733, -4246, 38.406], [ -727, -4227, 38.475], [ -719, -4147, 30.194], [ -710, -4279, 41.833], [ -693, -4272, 38.32], [ -684, -4252, 38.2], [ -677, -4354, 44.728], [ -669, -4266, 38.223], [ -616, -4392, 44.087], [ -613, -4446, 45.662], [ -565, -4400, 44.437], [ -552, -4304, 37.233], [ -550, -4349, 42.728], [ -544, -4413, 42.213], [ -514, -4385, 48.351], [ -511, -4414, 53], [ -511, -4340, 38.41], [ -510, -4300, 39.907], [ -487, -4144, 54.996], [ -486, -4460, 50.845], [ -482, -4221, 49.788], [ -480, -4183, 51.661], [ -479, -4345, 40.996], [ -455, -4249, 49.539], [ -455, -4214, 50.063], [ -450, -4105, 52.196], [ -447, -4180, 46.309], [ -444, -4137, 51.627], [ -431, -4065, 50.47], [ -426, -4087, 49.409], [ -420, -4377, 41.648], [ -418, -4415, 45.33], [ -415, -4277, 43.401], [ -409, -4322, 43.289], [ -395, -4132, 50.84], [ -393, -4221, 56.312], [ -389, -4345, 41.765], [ -373, -4118, 50.425], [ -348, -4295, 56.075], [ -348, -4212, 60.171], [ -345, -4386, 50.125], [ -312, -4215, 52.3], [ -290, -4319, 61.007], [ -185, -4238, 57.433]];
}
}
}
}
}
QuestHandin
{
$NPC = "Gornek";
$Location = [-600.06,-4177.91, 41.2442];
}
}
}
}
}