rendered paste body
// Druid
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22492, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22494, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22493, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22490, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22489, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22491, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22488, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22495, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23064, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23029, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23004, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23027, pPlayer));
// Hunter
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22436, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22437, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22438, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22439, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22440, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22441, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22442, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22443, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23067, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22812, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23039, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18877, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18860, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18835, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23018, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22961, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23045, pPlayer));
// Mage
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22496, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22497, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22498, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22499, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22500, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22501, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22502, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22503, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23062, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22807, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23049, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23046, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23050, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer));
// Paladin
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22424, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22425, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22426, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22427, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22428, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22429, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22430, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22431, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23066, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22798, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22819, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18868, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23047, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23006, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22960, pPlayer));
// Priest
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22512, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22513, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22514, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22515, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22516, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22517, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22518, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22519, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23061, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23048, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23464, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23469, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23058, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23047, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22960, pPlayer));
// Rogue
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22476, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22477, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22478, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22479, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22480, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22481, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22482, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22483, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23060, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22802, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23044, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18844, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18848, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18860, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23045, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23038, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22961, pPlayer));
// Shaman
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22464, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22465, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22466, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22467, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22468, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22469, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22470, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22471, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23065, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23056, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22819, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23464, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23469, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23005, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22939, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23017, pPlayer));
// Warlock
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22504, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22505, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22506, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22507, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22508, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22509, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22510, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22511, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23063, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22807, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23049, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22821, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18874, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23057, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23050, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23046, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23031, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23025, pPlayer));
// Warrior
// Tier 3
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22416, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22417, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22418, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22419, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22420, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22421, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22422, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22423, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23059, pPlayer));
// Weapons
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22691, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22812, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18877, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(18835, pPlayer));
// Misc
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23053, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23030, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23041, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(22954, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23018, pPlayer));
pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(23038, pPlayer));