All pastes #955477 Raw Edit

Anonymous

public cpp v1 · immutable
#955477 ·published 2008-03-24 17:41 UTC
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                                               // Mage           // Set           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           // Weapons           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           // Misc           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));           pPlayer->GetItemInterface()->AddItemToFreeSlot(objmgr.CreateItem(ITEMIDHERE, pPlayer));Not all have to be used, make new ones if needed. Do one for each class..