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#955133 ·published 2008-03-24 11:48 UTC
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23:57:49 Unit::HandleProcTriggerSpell: Spell 24932 have not existed EffectTriggered[1]=18350, not handled custom case?
23:57:50 [New LWP 27260]

Program received signal SIGSEGV, Segmentation fault.
[Switching to LWP 27260]
Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=24,
    absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910
1910            if (RemainingDamage >= (*i)->GetModifier()->m_amount)
(gdb) bt full
#0  Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=24,
    absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910
        currentAbsorb = 494179920
        RemainingDamage = 24
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#1  0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=24, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
---Type <return> to continue, or q <return> to quit---
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#2  0x0823c87b in Spell::EffectSchoolDMG (this=0x23aade10)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#3  0x08222857 in Spell::DoSpellHitOnUnit (this=0x23aade10, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#4  0x08227e73 in Spell::DoAllEffectOnTarget (this=0x23aade10,
    target=0x216c3808) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#5  0x0822ffdf in Spell::handle_immediate (this=0x23aade10) at Spell.cpp:1741
No locals.
#6  0x0822f4a4 in Spell::cast (this=0x23aade10, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#7  0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade2f34c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x23aade10
---Type <return> to continue, or q <return> to quit---
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#8  0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=25,
    absorb=0xade2f3d4, resist=0xade2f3d0) at Unit.cpp:1902
        reflect_damage = 12
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 25
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
---Type <return> to continue, or q <return> to quit---
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#9  0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=25, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#10 0x0823c87b in Spell::EffectSchoolDMG (this=0x2532bc90)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#11 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2532bc90, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
---Type <return> to continue, or q <return> to quit---
        effectNumber = 0
#12 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2532bc90,
    target=0x1b8d8510) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#13 0x0822ffdf in Spell::handle_immediate (this=0x2532bc90) at Spell.cpp:1741
No locals.
#14 0x0822f4a4 in Spell::cast (this=0x2532bc90, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#15 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade2f70c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x2532bc90
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
---Type <return> to continue, or q <return> to quit---
#16 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=27,
    absorb=0xade2f794, resist=0xade2f790) at Unit.cpp:1902
        reflect_damage = 13
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 27
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#17 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
---Type <return> to continue, or q <return> to quit---
    pVictim=0x1d749110, spellID=33619, damage=27, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#18 0x0823c87b in Spell::EffectSchoolDMG (this=0x220e78f0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#19 0x08222857 in Spell::DoSpellHitOnUnit (this=0x220e78f0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#20 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x220e78f0,
    target=0x2bf6d7f0) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#21 0x0822ffdf in Spell::handle_immediate (this=0x220e78f0) at Spell.cpp:1741
No locals.
#22 0x0822f4a4 in Spell::cast (this=0x220e78f0, skipCheck=true)
---Type <return> to continue, or q <return> to quit---
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#23 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade2facc, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x220e78f0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#24 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=31,
    absorb=0xade2fb54, resist=0xade2fb50) at Unit.cpp:1902
        reflect_damage = 15
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allo---Type <return> to continue, or q <return> to quit---
cator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 31
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#25 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=31, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
---Type <return> to continue, or q <return> to quit---
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#26 0x0823c87b in Spell::EffectSchoolDMG (this=0x2a65d358)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#27 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2a65d358, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#28 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2a65d358,
    target=0x262cd688) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#29 0x0822ffdf in Spell::handle_immediate (this=0x2a65d358) at Spell.cpp:1741
No locals.
#30 0x0822f4a4 in Spell::cast (this=0x2a65d358, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#31 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade2fe8c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x2a65d358
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
---Type <return> to continue, or q <return> to quit---
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#32 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=38,
    absorb=0xade2ff14, resist=0xade2ff10) at Unit.cpp:1902
        reflect_damage = 19
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 38
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allo---Type <return> to continue, or q <return> to quit---
cator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#33 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=38, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#34 0x0823c87b in Spell::EffectSchoolDMG (this=0x1c5a39c0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#35 0x08222857 in Spell::DoSpellHitOnUnit (this=0x1c5a39c0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
---Type <return> to continue, or q <return> to quit---
#36 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x1c5a39c0,
    target=0x23290b18) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#37 0x0822ffdf in Spell::handle_immediate (this=0x1c5a39c0) at Spell.cpp:1741
No locals.
#38 0x0822f4a4 in Spell::cast (this=0x1c5a39c0, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#39 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade3024c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x1c5a39c0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#40 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
---Type <return> to continue, or q <return> to quit---
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=53,
    absorb=0xade302d4, resist=0xade302d0) at Unit.cpp:1902
        reflect_damage = 26
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 53
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#41 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=53, isTriggeredSpell=true,
---Type <return> to continue, or q <return> to quit---
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_CRIT}
        crit = true
#42 0x0823c87b in Spell::EffectSchoolDMG (this=0x115984c0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#43 0x08222857 in Spell::DoSpellHitOnUnit (this=0x115984c0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#44 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x115984c0,
    target=0x1aa72bb8) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#45 0x0822ffdf in Spell::handle_immediate (this=0x115984c0) at Spell.cpp:1741
No locals.
#46 0x0822f4a4 in Spell::cast (this=0x115984c0, skipCheck=true)
    at Spell.cpp:1724
---Type <return> to continue, or q <return> to quit---
        mana = 0
        castResult = <value optimized out>
#47 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade3060c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x115984c0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#48 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=49,
    absorb=0xade30694, resist=0xade30690) at Unit.cpp:1902
        reflect_damage = 24
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
---Type <return> to continue, or q <return> to quit---
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 49
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#49 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=49, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
---Type <return> to continue, or q <return> to quit---
        crit = false
#50 0x0823c87b in Spell::EffectSchoolDMG (this=0x29857d50)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#51 0x08222857 in Spell::DoSpellHitOnUnit (this=0x29857d50, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#52 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x29857d50,
    target=0x1e121518) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#53 0x0822ffdf in Spell::handle_immediate (this=0x29857d50) at Spell.cpp:1741
No locals.
#54 0x0822f4a4 in Spell::cast (this=0x29857d50, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#55 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade309cc, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x29857d50
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
---Type <return> to continue, or q <return> to quit---
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#56 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=74,
    absorb=0xade30a54, resist=0xade30a50) at Unit.cpp:1902
        reflect_damage = 37
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 74
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
---Type <return> to continue, or q <return> to quit---
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#57 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=74, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#58 0x0823c87b in Spell::EffectSchoolDMG (this=0x250052a0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#59 0x08222857 in Spell::DoSpellHitOnUnit (this=0x250052a0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#60 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x250052a0,
---Type <return> to continue, or q <return> to quit---
    target=0x2c3a17a8) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#61 0x0822ffdf in Spell::handle_immediate (this=0x250052a0) at Spell.cpp:1741
No locals.
#62 0x0822f4a4 in Spell::cast (this=0x250052a0, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#63 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade30d8c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x250052a0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#64 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=125,
---Type <return> to continue, or q <return> to quit---
    absorb=0xade30e14, resist=0xade30e10) at Unit.cpp:1902
        reflect_damage = 62
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 125
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#65 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=125, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
---Type <return> to continue, or q <return> to quit---
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#66 0x0823c87b in Spell::EffectSchoolDMG (this=0x205ab3f0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#67 0x08222857 in Spell::DoSpellHitOnUnit (this=0x205ab3f0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#68 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x205ab3f0,
    target=0x14f5e6a0) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#69 0x0822ffdf in Spell::handle_immediate (this=0x205ab3f0) at Spell.cpp:1741
No locals.
#70 0x0822f4a4 in Spell::cast (this=0x205ab3f0, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
---Type <return> to continue, or q <return> to quit---
        castResult = <value optimized out>
#71 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade3114c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x205ab3f0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#72 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=226,
    absorb=0xade311d4, resist=0xade311d0) at Unit.cpp:1902
        reflect_damage = 113
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
---Type <return> to continue, or q <return> to quit---
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 226
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#73 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=226, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_CRIT}
        crit = true
---Type <return> to continue, or q <return> to quit---
#74 0x0823c87b in Spell::EffectSchoolDMG (this=0x2c782c68)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#75 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2c782c68, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#76 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2c782c68,
    target=0x1b0304b0) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#77 0x0822ffdf in Spell::handle_immediate (this=0x2c782c68) at Spell.cpp:1741
No locals.
#78 0x0822f4a4 in Spell::cast (this=0x2c782c68, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#79 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade3150c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x2c782c68
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
---Type <return> to continue, or q <return> to quit---
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#80 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=287,
    absorb=0xade31594, resist=0xade31590) at Unit.cpp:1902
        reflect_damage = 143
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 287
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
---Type <return> to continue, or q <return> to quit---
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#81 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=287, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#82 0x0823c87b in Spell::EffectSchoolDMG (this=0x2e57f9c8)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#83 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2e57f9c8, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#84 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2e57f9c8,
    target=0x20664f68) at Spell.cpp:693
---Type <return> to continue, or q <return> to quit---
        mask = 16
        unit = (class Unit *) 0x1d749110
#85 0x0822ffdf in Spell::handle_immediate (this=0x2e57f9c8) at Spell.cpp:1741
No locals.
#86 0x0822f4a4 in Spell::cast (this=0x2e57f9c8, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
#87 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade318cc, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x2e57f9c8
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#88 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=550,
    absorb=0xade31954, resist=0xade31950) at Unit.cpp:1902
---Type <return> to continue, or q <return> to quit---
        reflect_damage = 275
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
        RemainingDamage = 550
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#89 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=33619, damage=550, isTriggeredSpell=true,
    useSpellDamage=true) at Unit.cpp:1399
        absorb = 0
---Type <return> to continue, or q <return> to quit---
        resist = 0
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb351afe8
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_CRIT}
        crit = true
#90 0x0823c87b in Spell::EffectSchoolDMG (this=0x128849e0)
    at SpellEffects.cpp:463
        finalDamage = <value optimized out>
#91 0x08222857 in Spell::DoSpellHitOnUnit (this=0x128849e0, unit=0x1d749110,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#92 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x128849e0,
    target=0x18579d98) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x1d749110
#93 0x0822ffdf in Spell::handle_immediate (this=0x128849e0) at Spell.cpp:1741
No locals.
#94 0x0822f4a4 in Spell::cast (this=0x128849e0, skipCheck=true)
    at Spell.cpp:1724
        mana = 0
        castResult = <value optimized out>
---Type <return> to continue, or q <return> to quit---
#95 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
    spellInfo=0xb351afe8, bp0=0xade31c8c, bp1=0x0, bp2=0x0, triggered=true,
    castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
        spell = (Spell *) 0x128849e0
        targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
  m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
    static npos = 4294967295,
    _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
  m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
  m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
  m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#96 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
    school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=972,
    absorb=0xade31d14, resist=0xade31d10) at Unit.cpp:1902
        reflect_damage = 364
        vOverRideCS = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d739a88,
        _M_prev = 0x1d739a88}}}, <No data fields>}
---Type <return> to continue, or q <return> to quit---
        RemainingDamage = 729
        vSchoolAbsorb = (
    const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
    _M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
      _M_node = {_M_next = 0x1d7494f8,
        _M_prev = 0x1d7494f8}}}, <No data fields>}
        vManaShield = <value optimized out>
        vSplitDamageFlat = <value optimized out>
        vSplitDamagePct = <value optimized out>
#97 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
    pVictim=0x1d749110, spellID=32996, damage=972, isTriggeredSpell=false,
    useSpellDamage=false) at Unit.cpp:1399
        absorb = 0
        resist = 243
        procAttacker = <value optimized out>
        procVictim = <value optimized out>
        spellInfo = (const SpellEntry *) 0xb34c51c4
        cleanDamage = {damage = 0, attackType = BASE_ATTACK,
  hitOutCome = MELEE_HIT_NORMAL}
        crit = false
#98 0x0823ca0e in Spell::EffectSchoolDMG (this=0x8f0be238)
---Type <return> to continue, or q <return> to quit---
    at SpellEffects.cpp:499
        BTAura = <value optimized out>
        finalDamage = 972
#99 0x08222857 in Spell::DoSpellHitOnUnit (this=0x8f0be238, unit=0x245b30e0,
    effectMask=1) at Spell.cpp:729
        effectNumber = 0
#100 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x8f0be238,
    target=0x1e004300) at Spell.cpp:693
        mask = 16
        unit = (class Unit *) 0x245b30e0
#101 0x0822ffdf in Spell::handle_immediate (this=0x8f0be238) at Spell.cpp:1741
No locals.
#102 0x0822f4a4 in Spell::cast (this=0x8f0be238, skipCheck=false)
    at Spell.cpp:1724
        mana = 278
        castResult = <value optimized out>
#103 0x08230c89 in SpellEvent::Execute (this=0x842d5998, e_time=7223777,
    p_time=239) at Spell.cpp:4304
No locals.
#104 0x083ba29c in EventProcessor::Update (this=0x1d7491f8, p_time=239)
    at Utilities/EventProcessor.cpp:47
        Event = (BasicEvent *) 0x842d5998
#105 0x0827af00 in Unit::Update (this=0x1d749110, p_time=239) at Unit.cpp:269
---Type <return> to continue, or q <return> to quit---
No locals.
#106 0x081ffb79 in Player::Update (this=0x1d749110, p_time=239)
    at Player.cpp:794
        now = <value optimized out>
        pet = <value optimized out>
#107 0x08162d88 in ObjectAccessor::Update (this=0x93a3980, diff=239)
    at ObjectAccessor.cpp:575
        iter = {_M_cur = 0x89e6c6d8, _M_ht = 0x849da24}
        creature_locations = {_M_t = {
    _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>},
      _M_key_compare = {<> = {<No data fields>}, <No data fields>},
      _M_header = {_M_color = std::_S_red, _M_parent = 0x2548bcf0,
        _M_left = 0x109f1ea0, _M_right = 0x14fcbc50}, _M_node_count = 116}}}
        updater = {i_timeDiff = 2747214004}
        grid_object_update = {i_visitor = @0x0}
        map = <value optimized out>
        world_object_update = {i_visitor = @0x85cd7fc}
#108 0x08158b72 in MapManager::Update (this=0xaefd1c0, diff=239)
    at MapManager.cpp:159
        iter = {_M_cur = 0x0, _M_ht = 0xaefd208}
#109 0x0829a772 in World::Update (this=0x85cd788, diff=239) at World.cpp:1027
---Type <return> to continue, or q <return> to quit---
        next = {_M_cur = 0x0, _M_ht = 0x85cd7d0}
#110 0x080f794b in WorldRunnable::run (this=0xd6866b8) at WorldRunnable.cpp:61
        diff = 239
        realCurrTime = 3718628431
        realPrevTime = <value optimized out>
        prevSleepTime = 0
#111 0xb7c91e29 in ?? ()
No symbol table info available.
#112 0x0d6866b8 in ?? ()
No symbol table info available.
#113 0x0f955830 in ?? ()
No symbol table info available.
#114 0x00000000 in ?? ()
No symbol table info available.