rendered paste body23:57:49 Unit::HandleProcTriggerSpell: Spell 24932 have not existed EffectTriggered[1]=18350, not handled custom case?
23:57:50 [New LWP 27260]
Program received signal SIGSEGV, Segmentation fault.
[Switching to LWP 27260]
Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=24,
absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910
1910 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
(gdb) bt full
#0 Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=24,
absorb=0xade2f014, resist=0xade2f010) at Unit.cpp:1910
currentAbsorb = 494179920
RemainingDamage = 24
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#1 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=24, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
---Type <return> to continue, or q <return> to quit---
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#2 0x0823c87b in Spell::EffectSchoolDMG (this=0x23aade10)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#3 0x08222857 in Spell::DoSpellHitOnUnit (this=0x23aade10, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#4 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x23aade10,
target=0x216c3808) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#5 0x0822ffdf in Spell::handle_immediate (this=0x23aade10) at Spell.cpp:1741
No locals.
#6 0x0822f4a4 in Spell::cast (this=0x23aade10, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#7 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade2f34c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x23aade10
---Type <return> to continue, or q <return> to quit---
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#8 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=25,
absorb=0xade2f3d4, resist=0xade2f3d0) at Unit.cpp:1902
reflect_damage = 12
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 25
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
---Type <return> to continue, or q <return> to quit---
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#9 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=25, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#10 0x0823c87b in Spell::EffectSchoolDMG (this=0x2532bc90)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#11 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2532bc90, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
---Type <return> to continue, or q <return> to quit---
effectNumber = 0
#12 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2532bc90,
target=0x1b8d8510) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#13 0x0822ffdf in Spell::handle_immediate (this=0x2532bc90) at Spell.cpp:1741
No locals.
#14 0x0822f4a4 in Spell::cast (this=0x2532bc90, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#15 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade2f70c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x2532bc90
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
---Type <return> to continue, or q <return> to quit---
#16 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=27,
absorb=0xade2f794, resist=0xade2f790) at Unit.cpp:1902
reflect_damage = 13
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 27
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#17 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
---Type <return> to continue, or q <return> to quit---
pVictim=0x1d749110, spellID=33619, damage=27, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#18 0x0823c87b in Spell::EffectSchoolDMG (this=0x220e78f0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#19 0x08222857 in Spell::DoSpellHitOnUnit (this=0x220e78f0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#20 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x220e78f0,
target=0x2bf6d7f0) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#21 0x0822ffdf in Spell::handle_immediate (this=0x220e78f0) at Spell.cpp:1741
No locals.
#22 0x0822f4a4 in Spell::cast (this=0x220e78f0, skipCheck=true)
---Type <return> to continue, or q <return> to quit---
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#23 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade2facc, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x220e78f0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#24 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=31,
absorb=0xade2fb54, resist=0xade2fb50) at Unit.cpp:1902
reflect_damage = 15
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allo---Type <return> to continue, or q <return> to quit---
cator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 31
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#25 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=31, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
---Type <return> to continue, or q <return> to quit---
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#26 0x0823c87b in Spell::EffectSchoolDMG (this=0x2a65d358)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#27 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2a65d358, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#28 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2a65d358,
target=0x262cd688) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#29 0x0822ffdf in Spell::handle_immediate (this=0x2a65d358) at Spell.cpp:1741
No locals.
#30 0x0822f4a4 in Spell::cast (this=0x2a65d358, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#31 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade2fe8c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x2a65d358
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
---Type <return> to continue, or q <return> to quit---
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#32 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=38,
absorb=0xade2ff14, resist=0xade2ff10) at Unit.cpp:1902
reflect_damage = 19
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 38
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allo---Type <return> to continue, or q <return> to quit---
cator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#33 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=38, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#34 0x0823c87b in Spell::EffectSchoolDMG (this=0x1c5a39c0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#35 0x08222857 in Spell::DoSpellHitOnUnit (this=0x1c5a39c0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
---Type <return> to continue, or q <return> to quit---
#36 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x1c5a39c0,
target=0x23290b18) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#37 0x0822ffdf in Spell::handle_immediate (this=0x1c5a39c0) at Spell.cpp:1741
No locals.
#38 0x0822f4a4 in Spell::cast (this=0x1c5a39c0, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#39 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade3024c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x1c5a39c0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#40 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
---Type <return> to continue, or q <return> to quit---
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=53,
absorb=0xade302d4, resist=0xade302d0) at Unit.cpp:1902
reflect_damage = 26
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 53
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#41 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=53, isTriggeredSpell=true,
---Type <return> to continue, or q <return> to quit---
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_CRIT}
crit = true
#42 0x0823c87b in Spell::EffectSchoolDMG (this=0x115984c0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#43 0x08222857 in Spell::DoSpellHitOnUnit (this=0x115984c0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#44 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x115984c0,
target=0x1aa72bb8) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#45 0x0822ffdf in Spell::handle_immediate (this=0x115984c0) at Spell.cpp:1741
No locals.
#46 0x0822f4a4 in Spell::cast (this=0x115984c0, skipCheck=true)
at Spell.cpp:1724
---Type <return> to continue, or q <return> to quit---
mana = 0
castResult = <value optimized out>
#47 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade3060c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x115984c0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#48 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=49,
absorb=0xade30694, resist=0xade30690) at Unit.cpp:1902
reflect_damage = 24
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
---Type <return> to continue, or q <return> to quit---
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 49
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#49 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=49, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
---Type <return> to continue, or q <return> to quit---
crit = false
#50 0x0823c87b in Spell::EffectSchoolDMG (this=0x29857d50)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#51 0x08222857 in Spell::DoSpellHitOnUnit (this=0x29857d50, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#52 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x29857d50,
target=0x1e121518) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#53 0x0822ffdf in Spell::handle_immediate (this=0x29857d50) at Spell.cpp:1741
No locals.
#54 0x0822f4a4 in Spell::cast (this=0x29857d50, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#55 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade309cc, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x29857d50
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
---Type <return> to continue, or q <return> to quit---
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#56 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=74,
absorb=0xade30a54, resist=0xade30a50) at Unit.cpp:1902
reflect_damage = 37
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 74
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
---Type <return> to continue, or q <return> to quit---
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#57 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=74, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#58 0x0823c87b in Spell::EffectSchoolDMG (this=0x250052a0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#59 0x08222857 in Spell::DoSpellHitOnUnit (this=0x250052a0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#60 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x250052a0,
---Type <return> to continue, or q <return> to quit---
target=0x2c3a17a8) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#61 0x0822ffdf in Spell::handle_immediate (this=0x250052a0) at Spell.cpp:1741
No locals.
#62 0x0822f4a4 in Spell::cast (this=0x250052a0, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#63 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade30d8c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x250052a0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#64 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=125,
---Type <return> to continue, or q <return> to quit---
absorb=0xade30e14, resist=0xade30e10) at Unit.cpp:1902
reflect_damage = 62
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 125
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#65 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=125, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
---Type <return> to continue, or q <return> to quit---
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#66 0x0823c87b in Spell::EffectSchoolDMG (this=0x205ab3f0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#67 0x08222857 in Spell::DoSpellHitOnUnit (this=0x205ab3f0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#68 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x205ab3f0,
target=0x14f5e6a0) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#69 0x0822ffdf in Spell::handle_immediate (this=0x205ab3f0) at Spell.cpp:1741
No locals.
#70 0x0822f4a4 in Spell::cast (this=0x205ab3f0, skipCheck=true)
at Spell.cpp:1724
mana = 0
---Type <return> to continue, or q <return> to quit---
castResult = <value optimized out>
#71 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade3114c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x205ab3f0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#72 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=226,
absorb=0xade311d4, resist=0xade311d0) at Unit.cpp:1902
reflect_damage = 113
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
---Type <return> to continue, or q <return> to quit---
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 226
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#73 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=226, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_CRIT}
crit = true
---Type <return> to continue, or q <return> to quit---
#74 0x0823c87b in Spell::EffectSchoolDMG (this=0x2c782c68)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#75 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2c782c68, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#76 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2c782c68,
target=0x1b0304b0) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#77 0x0822ffdf in Spell::handle_immediate (this=0x2c782c68) at Spell.cpp:1741
No locals.
#78 0x0822f4a4 in Spell::cast (this=0x2c782c68, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#79 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade3150c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x2c782c68
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
---Type <return> to continue, or q <return> to quit---
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#80 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=287,
absorb=0xade31594, resist=0xade31590) at Unit.cpp:1902
reflect_damage = 143
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 287
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
---Type <return> to continue, or q <return> to quit---
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#81 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=287, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#82 0x0823c87b in Spell::EffectSchoolDMG (this=0x2e57f9c8)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#83 0x08222857 in Spell::DoSpellHitOnUnit (this=0x2e57f9c8, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#84 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x2e57f9c8,
target=0x20664f68) at Spell.cpp:693
---Type <return> to continue, or q <return> to quit---
mask = 16
unit = (class Unit *) 0x1d749110
#85 0x0822ffdf in Spell::handle_immediate (this=0x2e57f9c8) at Spell.cpp:1741
No locals.
#86 0x0822f4a4 in Spell::cast (this=0x2e57f9c8, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
#87 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade318cc, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x2e57f9c8
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#88 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=550,
absorb=0xade31954, resist=0xade31950) at Unit.cpp:1902
---Type <return> to continue, or q <return> to quit---
reflect_damage = 275
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
RemainingDamage = 550
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#89 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=33619, damage=550, isTriggeredSpell=true,
useSpellDamage=true) at Unit.cpp:1399
absorb = 0
---Type <return> to continue, or q <return> to quit---
resist = 0
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb351afe8
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_CRIT}
crit = true
#90 0x0823c87b in Spell::EffectSchoolDMG (this=0x128849e0)
at SpellEffects.cpp:463
finalDamage = <value optimized out>
#91 0x08222857 in Spell::DoSpellHitOnUnit (this=0x128849e0, unit=0x1d749110,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#92 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x128849e0,
target=0x18579d98) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x1d749110
#93 0x0822ffdf in Spell::handle_immediate (this=0x128849e0) at Spell.cpp:1741
No locals.
#94 0x0822f4a4 in Spell::cast (this=0x128849e0, skipCheck=true)
at Spell.cpp:1724
mana = 0
castResult = <value optimized out>
---Type <return> to continue, or q <return> to quit---
#95 0x0826aa1c in Unit::CastCustomSpell (this=0x1d749110, Victim=0x1d749110,
spellInfo=0xb351afe8, bp0=0xade31c8c, bp1=0x0, bp2=0x0, triggered=true,
castItem=0x0, triggredByAura=0x76dd57a0, originalCaster=0) at Unit.cpp:1070
spell = (Spell *) 0x128849e0
targets = {m_srcX = 0, m_srcY = 0, m_srcZ = 0, m_destX = 1161.96484,
m_destY = 1208.65283, m_destZ = -56.0100021, m_strTarget = {
static npos = 4294967295,
_M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x849d50c ""}},
m_targetMask = 2, m_unitTarget = 0x1d749110, m_GOTarget = 0x0,
m_itemTarget = 0x0, m_unitTargetGUID = 203, m_GOTargetGUID = 0,
m_CorpseTargetGUID = 0, m_itemTargetGUID = 0}
#96 0x082862a8 in Unit::CalcAbsorbResist (this=0x1d749110, pVictim=0x1d749110,
school=<value optimized out>, damagetype=SPELL_DIRECT_DAMAGE, damage=972,
absorb=0xade31d14, resist=0xade31d10) at Unit.cpp:1902
reflect_damage = 364
vOverRideCS = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d749650: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d739a88,
_M_prev = 0x1d739a88}}}, <No data fields>}
---Type <return> to continue, or q <return> to quit---
RemainingDamage = 729
vSchoolAbsorb = (
const std::list<Aura*,std::allocator<Aura*> > &) @0x1d7494f8: {<std::_List_base<Aura*,std::allocator<Aura*> >> = {
_M_impl = {<std::allocator<std::_List_node<Aura*> >> = {<__gnu_cxx::new_allocator<std::_List_node<Aura*> >> = {<No data fields>}, <No data fields>},
_M_node = {_M_next = 0x1d7494f8,
_M_prev = 0x1d7494f8}}}, <No data fields>}
vManaShield = <value optimized out>
vSplitDamageFlat = <value optimized out>
vSplitDamagePct = <value optimized out>
#97 0x0828196f in Unit::SpellNonMeleeDamageLog (this=0x1d749110,
pVictim=0x1d749110, spellID=32996, damage=972, isTriggeredSpell=false,
useSpellDamage=false) at Unit.cpp:1399
absorb = 0
resist = 243
procAttacker = <value optimized out>
procVictim = <value optimized out>
spellInfo = (const SpellEntry *) 0xb34c51c4
cleanDamage = {damage = 0, attackType = BASE_ATTACK,
hitOutCome = MELEE_HIT_NORMAL}
crit = false
#98 0x0823ca0e in Spell::EffectSchoolDMG (this=0x8f0be238)
---Type <return> to continue, or q <return> to quit---
at SpellEffects.cpp:499
BTAura = <value optimized out>
finalDamage = 972
#99 0x08222857 in Spell::DoSpellHitOnUnit (this=0x8f0be238, unit=0x245b30e0,
effectMask=1) at Spell.cpp:729
effectNumber = 0
#100 0x08227e73 in Spell::DoAllEffectOnTarget (this=0x8f0be238,
target=0x1e004300) at Spell.cpp:693
mask = 16
unit = (class Unit *) 0x245b30e0
#101 0x0822ffdf in Spell::handle_immediate (this=0x8f0be238) at Spell.cpp:1741
No locals.
#102 0x0822f4a4 in Spell::cast (this=0x8f0be238, skipCheck=false)
at Spell.cpp:1724
mana = 278
castResult = <value optimized out>
#103 0x08230c89 in SpellEvent::Execute (this=0x842d5998, e_time=7223777,
p_time=239) at Spell.cpp:4304
No locals.
#104 0x083ba29c in EventProcessor::Update (this=0x1d7491f8, p_time=239)
at Utilities/EventProcessor.cpp:47
Event = (BasicEvent *) 0x842d5998
#105 0x0827af00 in Unit::Update (this=0x1d749110, p_time=239) at Unit.cpp:269
---Type <return> to continue, or q <return> to quit---
No locals.
#106 0x081ffb79 in Player::Update (this=0x1d749110, p_time=239)
at Player.cpp:794
now = <value optimized out>
pet = <value optimized out>
#107 0x08162d88 in ObjectAccessor::Update (this=0x93a3980, diff=239)
at ObjectAccessor.cpp:575
iter = {_M_cur = 0x89e6c6d8, _M_ht = 0x849da24}
creature_locations = {_M_t = {
_M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std::pair<const unsigned int, Player*> > >> = {<No data fields>}, <No data fields>},
_M_key_compare = {<> = {<No data fields>}, <No data fields>},
_M_header = {_M_color = std::_S_red, _M_parent = 0x2548bcf0,
_M_left = 0x109f1ea0, _M_right = 0x14fcbc50}, _M_node_count = 116}}}
updater = {i_timeDiff = 2747214004}
grid_object_update = {i_visitor = @0x0}
map = <value optimized out>
world_object_update = {i_visitor = @0x85cd7fc}
#108 0x08158b72 in MapManager::Update (this=0xaefd1c0, diff=239)
at MapManager.cpp:159
iter = {_M_cur = 0x0, _M_ht = 0xaefd208}
#109 0x0829a772 in World::Update (this=0x85cd788, diff=239) at World.cpp:1027
---Type <return> to continue, or q <return> to quit---
next = {_M_cur = 0x0, _M_ht = 0x85cd7d0}
#110 0x080f794b in WorldRunnable::run (this=0xd6866b8) at WorldRunnable.cpp:61
diff = 239
realCurrTime = 3718628431
realPrevTime = <value optimized out>
prevSleepTime = 0
#111 0xb7c91e29 in ?? ()
No symbol table info available.
#112 0x0d6866b8 in ?? ()
No symbol table info available.
#113 0x0f955830 in ?? ()
No symbol table info available.
#114 0x00000000 in ?? ()
No symbol table info available.