rendered paste body/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/ #include "../scripts/sc_defines.h"#include "../scripts/creature/simple_ai.h"#include "../../../game/Player.h"#include "../../../game/Spell.h"#include "../../../game/SpellAuras.h"#include "../../../shared/Database/DBCStores.h"#include "../../../game/ObjectAccessor.h" #define SPELL_CARRION_SWARM 31306 // HOWL_OF_AZGALOR#define SPELL_VAMPIRIC_AURA 38196 //Rain OF Fire#define SPELL_SLEEP 31548 // Unqjshs Flames#define SPELL_CLEAVE 40505 #define INFERNO 17818 //DOOMGUARD// #define SPELL_INFERNO 31299 // WarStomp#define NPC_INFERNO 17818 //Criple#define SPELL_IMMOLATION 7 //Trash #define SAY_ENTER "Hello I R DREADLORD!"#define SOUND_ENTER 10977 #define SAY_SLEEP "I cast sleep, seriously."#define SOUND_SLEEP 10978 #define SAY_INFERNO "I summon big fat infernal from teh sky."#define SOUND_INFERNO 10980 // Slay#define SAY_SLAY "Die"#define SOUND_SLAY 10981 // Death#define SAY_DEATH "I died :("#define SOUND_DEATH 10982 class CustomAura:public Aura{public: CustomAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster = NULL, Item* castItem = NULL):Aura(spellproto, eff, currentBasePoints, target,caster, castItem) {};}; struct MANGOS_DLL_DECL boss_anetheronAI : public ScriptedAI{ boss_anetheronAI(Creature *c) : ScriptedAI(c) { pInstance = (c->GetInstanceData()) ? ((ScriptedInstance*)c->GetInstanceData()) : NULL; Reset(); } ScriptedInstance *pInstance; uint32 CarrionSwarmTimer; uint32 VampiricAuraTimer; uint32 SleepTimer; uint32 InfernoTimer; bool InCombat; uint64 DoomVictim_Guid; void Reset() { CarrionSwarmTimer = 10000; VampiricAuraTimer = 1000; SleepTimer = 60000; InfernoTimer = 30000; InCombat = false; m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CONFUSED, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SNARE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FREEZE, true); m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); //m_creature->RemoveAllAuras(); //m_creature->DeleteThreatList(); //m_creature->CombatStop(); //DoGoHome(); DoomVictim_Guid=0; // } void JustDied(Unit* Killer) { DoYell(SAY_SLEEP,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLEEP); } void KilledUnit(Unit *victim) { if((victim!=NULL)&&(DoomVictim_Guid!=0)) if(victim->GetGUID()==DoomVictim_Guid) { //summon Inferno Unit* currentUnit1=Unit::GetUnit((*m_creature),INFERNOVictim_Guid); m_creature->SummonCreature(INFERNO, currentUnit1->GetPositionX(), currentUnit1->GetPositionY(), currentUnit1->GetPositionZ(), 2.2540, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000); INFERNOVictim_Guid=0; } if(InCombat) { if(victim->GetTypeId() == TYPEID_PLAYER) { switch(rand()%3) { case 0: DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_DEATH); default: break; } } } } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who != m_creature) { //Begin attack DoStartMeleeAttack(who); if (!InCombat) { DoYell(SAY_ENTER,LANG_UNIVERSAL,NULL); InCombat = true; DoPlaySoundToSet(m_creature, SOUND_ENTER); // } } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); //Begin attack DoStartMeleeAttack(who); if (!InCombat) { DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL); InCombat = true; DoPlaySoundToSet(m_creature, SOUND_AGGRO); // } } } } void UpdateAI(const uint32 diff) { Unit* target; //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; // enrage if(Enrage_Timer<diff) { //Cast m_creature->CastSpell(m_creature, SPELL_ENRAGE, true); Enrage_Timer = 600000; }else Enrage_Timer -= diff; // Cleave if (Cleave_Timer < diff ) { //Cast m_creature->CastSpell(m_creature->getVictim(), SPELL_CLEAVE, true); Cleave_Timer = 9000; }else Cleave_Timer -= diff; // Rain of Fire if (Rain_of_Fire_Timer < diff ) { target=SelectUnit(SELECT_TARGET_RANDOM, 1); if(target!=NULL) { //Cast DoCast(target, SPELL_RAIN_OF_FIRE); } Rain_of_Fire_Timer = 35000; }else Rain_of_Fire_Timer -= diff; //Doom if (INFERNO_Timmer < diff ) { target=SelectUnit(SELECT_TARGET_RANDOM, 1); if(target!=NULL) { SpellEntry const *spellInfo = GetSpellStore()->LookupEntry( SPELL_INFERNO ); if(spellInfo) { for(uint32 i = 0;i<3;i++) { uint8 eff = spellInfo->Effect[i]; if (eff>=TOTAL_SPELL_EFFECTS) continue; if(eff == SPELL_EFFECT_APPLY_AURA ) { Aura *Aur = new CustomAura(spellInfo, i, NULL, target); target->AddAura(Aur); } } } switch(rand()%3) { case 0: DoYell(SAY_INFERNO,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_INFERNO); break; case 1: DoYell(SAY_SLAY,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY); break; default: break; } INFERNOVictim_Guid=target->GetGUID(); INFERNO_Expire_Timer=20000; } INFERNO_Timmer = 45000; }else INFERNO_Timmer -= diff; //Doom expire if(INFERNOVictim_Guid!=0) if (INFERNO_Expire_Timer < diff ) { Unit* currentUnit1=Unit::GetUnit((*m_creature),DoomVictim_Guid); if(currentUnit1!=NULL) { //kill victim if(currentUnit1->isAlive()&&(m_creature!=NULL)) m_creature->DealDamage(currentUnit1, currentUnit1->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_NORMAL, NULL, false); } INFERNOVictim_Guid=0; }else INFERNO_Expire_Timer -= diff; DoMeleeAttackIfReady(); }; }; CreatureAI* GetAI_boss_anetheron(Creature *_Creature){ return new boss_anetheronAI (_Creature);} //Doomguard struct MANGOS_DLL_DECL anetheron_infernoAI : public ScriptedAI{ anetheron_infernoAI(Creature *c) : ScriptedAI(c) { Reset(); } uint32 Inferno_Timmer; uint32 Immolation_Timer; void Reset() { Inferno_Timmer=9000; Immolation_Timer=7000; } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who != m_creature) { //Begin attack DoStartMeleeAttack(who); } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); //Begin attack DoStartMeleeAttack(who); } } } void UpdateAI(const uint32 diff) { //Return since we have no target if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; // Warstomp if (Warstomp_Timmer < diff ) { //Cast m_creature->CastSpell(m_creature->getVictim(), SPELL_WARSTOMP, true); Warstomp_Timmer = 15000; }else Warstomp_Timmer -= diff; { //Cast m_creature->CastSpell(m_creature->getVictim(), SPELL_CRIPPLE, true); } { //Cast m_creature->CastSpell(m_creature, SPELL_IMMOLATION, true); } DoMeleeAttackIfReady(); }; }; CreatureAI* GetAI_mob_anetheron_inferno(Creature *_Creature){ return new anetheron_infernoAI (_Creature);} void AddSC_boss_anetheron(){ Script *newscript; newscript = new Script; newscript->Name="mob_anetheron_inferno"; newscript->GetAI = GetAI_mob_anetheron_inferno; m_scripts[nrscripts++] = newscript; newscript = new Script; newscript->Name="boss_anetheron"; newscript->GetAI = GetAI_boss_anetheron; m_scripts[nrscripts++] = newscript;}