rendered paste body#include "base.h"
void ModelHack()
{
IMaterialSystem* m_pm_pMaterialSystem;
IMaterial* TTeam1 = m_pMaterialSystem->FindMaterial("models\\player\\t_artic\\t_artic", "Model textures");
IMaterial* TTeam2 = m_pMaterialSystem->FindMaterial("models\\player\\t_guerilla\\t_guerilla", "Model textures");
IMaterial* TTeam3 = m_pMaterialSystem->FindMaterial("models\\player\\t_leet\\t_leet", "Model textures");
IMaterial* TTeam4 = m_pMaterialSystem->FindMaterial("models\\player\\t_phoenix\\t_phoenix", "Model textures");
IMaterial* CTeam1 = m_pMaterialSystem->FindMaterial("models\\player\\ct_gign\\ct_gign", "Model textures");
IMaterial* CTeam2 = m_pMaterialSystem->FindMaterial("models\\player\\ct_gsg9\\ct_gsg9", "Model textures");
IMaterial* CTeam3 = m_pMaterialSystem->FindMaterial("models\\player\\ct_sas\\ct_sas", "Model textures");
IMaterial* CTeam4 = m_pMaterialSystem->FindMaterial("models\\player\\ct_urban\\ct_urban", "Model textures");
if(gCvar.vis_xqz == 1)
{
TTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
TTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
CTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
CTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
TTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
TTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
CTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
CTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, true );
}
else
{
TTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
TTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
CTeam1->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
CTeam2->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
TTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
TTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
CTeam3->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
CTeam4->SetMaterialVarFlag( MATERIAL_VAR_IGNOREZ, false );
}
}