rendered paste body'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\mangosd.exe', Symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\ntdll.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\kernel32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\ws2_32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\msvcrt.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\ws2help.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\advapi32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\rpcrt4.dll', No symbols loaded.
'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\dbghelp.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\version.dll', No symbols loaded.
'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\vld.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.762_x-ww_6b128700\msvcr80.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\wsock32.dll', No symbols loaded.
'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\libmySQL.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\user32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\gdi32.dll', No symbols loaded.
'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\libeay32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\msvcr71d.dll', Symbols loaded.
'mangosd.exe': Loaded 'C:\Program Files\Visual Leak Detector\bin\dbghelp.dll', No symbols loaded.
Visual Leak Detector Version 1.9d installed.
Aggregating duplicate leaks.
Limiting data dumps to 64 bytes.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\mswsock.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\dnsapi.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\winrnr.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\wldap32.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\rasadhlp.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\Program Files\NetLimiter\nl_lsp.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\nl_msgc.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\shlwapi.dll', No symbols loaded.
'mangosd.exe': Loaded 'C:\WINDOWS\system32\wshtcpip.dll', No symbols loaded.
'mangosd.exe': Loaded 'D:\Mangos\tmp_src\bin\win32_debug\MaNGOSScript.dll', Symbols loaded.
The thread 'Win32 Thread' (0x5b0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xb58) has exited with code 0 (0x0).
WARNING: Visual Leak Detector detected memory leaks!
---------- Block 20331287 at 0x02FD2910: 176 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\dllcrt0.c (215): _CRT_INIT
f:\vs70builds\3077\vc\crtbld\crt\src\dllcrt0.c (291): _DllMainCRTStartup
0x77F7E3AA (File and line number not available): LdrInitializeThunk
0x77F58B1A (File and line number not available): CsrNewThread
0x77F58B92 (File and line number not available): CsrNewThread
Data:
D0 4C FD 02 00 00 00 00 DC 96 E9 06 D7 00 00 00 .L...... ........
8C 00 00 00 02 00 00 00 32 00 00 00 FD FD FD FD ........ 2.......
CC 0C 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 ........ ........
'mangosd.exe': Unloaded 'D:\Mangos\tmp_src\bin\win32_debug\MaNGOSScript.dll'
The thread 'Win32 Thread' (0x98c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x60c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xccc) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x934) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x7d4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xb4c) has exited with code 0 (0x0).
---------- Block 1342 at 0x03619B70: 272444 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (543): G3D::initMem
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (553): G3D::System::malloc
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (599): G3D::System::alignedMalloc
d:\mangos\tmp_src\dep\include\g3dlite\g3d\table.h (253): G3D::Table<unsigned int,VMAP::MapTree *>::Table<unsigned int,VMAP::MapTree *>
d:\mangos\tmp_src\src\shared\vmap\vmapmanager.cpp (30): VMAP::VMapManager::VMapManager
d:\mangos\tmp_src\src\shared\vmap\vmapfactory.cpp (91): VMAP::VMapFactory::createOrGetVMapManager
d:\mangos\tmp_src\src\game\world.cpp (580): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 1343 at 0x04810040: 8192000 bytes ----------
Call Stack:
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (294): G3D::BufferPool::BufferPool
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (543): G3D::initMem
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (553): G3D::System::malloc
d:\mangos\tmp_src\dep\src\g3dlite\system.cpp (599): G3D::System::alignedMalloc
d:\mangos\tmp_src\dep\include\g3dlite\g3d\table.h (253): G3D::Table<unsigned int,VMAP::MapTree *>::Table<unsigned int,VMAP::MapTree *>
d:\mangos\tmp_src\src\shared\vmap\vmapmanager.cpp (30): VMAP::VMapManager::VMapManager
d:\mangos\tmp_src\src\shared\vmap\vmapfactory.cpp (91): VMAP::VMapFactory::createOrGetVMapManager
d:\mangos\tmp_src\src\game\world.cpp (580): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330083 at 0x395071C0: 296 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 28 75 50 39 D0 75 50 39 dc..!..X (uP9.uP9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
78 76 50 39 7D 76 50 39 7E 76 50 39 CD CD CD CD xvP9}vP9 ~vP9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330086 at 0x39507328: 32 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
28 73 50 39 28 73 50 39 28 73 50 39 CD CD CD CD (sP9(sP9 (sP9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330087 at 0x39507388: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
88 73 50 39 88 73 50 39 88 73 50 39 CD CD CD CD .sP9.sP9 .sP9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330088 at 0x395073E0: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
E0 73 50 39 E0 73 50 39 E0 73 50 39 CD CD CD CD .sP9.sP9 .sP9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330089 at 0x39507438: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
38 74 50 39 38 74 50 39 38 74 50 39 CD CD CD CD 8tP98tP9 8tP9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330090 at 0x39507490: 12 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
90 74 50 39 90 74 50 39 CD CD CD CD .tP9.tP9 ........
---------- Block 20330091 at 0x395074D8: 20 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (628): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
D8 74 50 39 D8 74 50 39 D8 74 50 39 CD CD CD CD .tP9.tP9 .tP9....
01 01 CD CD ........ ........
---------- Block 20330092 at 0x39507528: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (629): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
63 C3 00 00 00 00 06 F0 21 00 00 00 77 BF 02 00 c....... !...w...
00 00 80 3F 00 00 00 00 00 00 00 00 00 00 00 00 ...?.... ........
7F 18 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
30 72 E0 3E 5D 17 66 3F 01 00 00 00 1F D9 91 44 0r.>].f? .......D
---------- Block 20330093 at 0x395075D0: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (629): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330098 at 0x39507678: 6 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (629): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 63 C3 06 F0 CD .c...... ........
---------- Block 20330168 at 0x39569040: 296 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 A8 93 56 39 50 94 56 39 dc..!..X ..V9P.V9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
F8 94 56 39 FD 94 56 39 FE 94 56 39 CD CD CD CD ..V9..V9 ..V9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330171 at 0x395691A8: 32 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
A8 91 56 39 A8 91 56 39 A8 91 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330172 at 0x39569208: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
08 92 56 39 08 92 56 39 08 92 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330173 at 0x39569260: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
60 92 56 39 60 92 56 39 60 92 56 39 CD CD CD CD `.V9`.V9 `.V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330174 at 0x395692B8: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
B8 92 56 39 B8 92 56 39 B8 92 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330175 at 0x39569310: 12 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
10 93 56 39 10 93 56 39 CD CD CD CD ..V9..V9 ........
---------- Block 20330176 at 0x39569358: 20 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (636): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
58 93 56 39 58 93 56 39 58 93 56 39 CD CD CD CD X.V9X.V9 X.V9....
01 01 CD CD ........ ........
---------- Block 20330177 at 0x395693A8: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (637): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
68 C3 00 00 00 00 06 F0 21 00 00 00 84 BF 02 00 h....... !.......
00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@.... ........
B8 08 00 00 20 00 00 00 00 00 00 00 00 00 00 00 ........ ........
30 72 E0 3E 5D 17 66 3F 00 00 00 00 1F D9 91 44 0r.>].f? .......D
---------- Block 20330178 at 0x39569450: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (637): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330183 at 0x395694F8: 6 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (637): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 68 C3 06 F0 CD .h...... ........
---------- Block 20330248 at 0x3956A940: 296 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 A8 AC 56 39 50 AD 56 39 dc..!..X ..V9P.V9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
F8 AD 56 39 FD AD 56 39 FE AD 56 39 CD CD CD CD ..V9..V9 ..V9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330251 at 0x3956AAA8: 32 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
A8 AA 56 39 A8 AA 56 39 A8 AA 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330252 at 0x3956AB08: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
08 AB 56 39 08 AB 56 39 08 AB 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330253 at 0x3956AB60: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
60 AB 56 39 60 AB 56 39 60 AB 56 39 CD CD CD CD `.V9`.V9 `.V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330254 at 0x3956ABB8: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
B8 AB 56 39 B8 AB 56 39 B8 AB 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330255 at 0x3956AC10: 12 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
10 AC 56 39 10 AC 56 39 CD CD CD CD ..V9..V9 ........
---------- Block 20330256 at 0x3956AC58: 20 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (642): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
58 AC 56 39 58 AC 56 39 58 AC 56 39 CD CD CD CD X.V9X.V9 X.V9....
01 01 CD CD ........ ........
---------- Block 20330257 at 0x3956ACA8: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (643): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
6D C3 00 00 00 00 06 F0 21 00 00 00 85 BF 02 00 m....... !.......
00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@.... ........
1F 05 00 00 20 00 00 00 00 00 00 00 00 00 00 00 ........ ........
30 72 E0 3E 5D 17 66 3F 00 00 00 00 1F D9 91 44 0r.>].f? .......D
---------- Block 20330258 at 0x3956AD50: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (643): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330263 at 0x3956ADF8: 6 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (643): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 6D C3 06 F0 CD .m...... ........
---------- Block 20330328 at 0x3956C240: 296 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 A8 C5 56 39 50 C6 56 39 dc..!..X ..V9P.V9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
F8 C6 56 39 FD C6 56 39 FE C6 56 39 CD CD CD CD ..V9..V9 ..V9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330331 at 0x3956C3A8: 32 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
A8 C3 56 39 A8 C3 56 39 A8 C3 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330332 at 0x3956C408: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
08 C4 56 39 08 C4 56 39 08 C4 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330333 at 0x3956C460: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
60 C4 56 39 60 C4 56 39 60 C4 56 39 CD CD CD CD `.V9`.V9 `.V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330334 at 0x3956C4B8: 24 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
B8 C4 56 39 B8 C4 56 39 B8 C4 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330335 at 0x3956C510: 12 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
10 C5 56 39 10 C5 56 39 CD CD CD CD ..V9..V9 ........
---------- Block 20330336 at 0x3956C558: 20 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (648): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
58 C5 56 39 58 C5 56 39 58 C5 56 39 CD CD CD CD X.V9X.V9 X.V9....
01 01 CD CD ........ ........
---------- Block 20330337 at 0x3956C5A8: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (649): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
72 C3 00 00 00 00 06 F0 21 00 00 00 86 BF 02 00 r....... !.......
00 00 A0 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@.... ........
0A 01 00 00 20 00 00 00 00 00 00 00 00 00 00 00 ........ ........
30 72 E0 3E 5D 17 66 3F 00 00 00 00 1F D9 91 44 0r.>].f? .......D
---------- Block 20330338 at 0x3956C650: 104 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (649): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330343 at 0x3956C6F8: 6 bytes ----------
A total of 5 leaks match this size and call stack. Showing only the first one.
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (649): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 72 C3 06 F0 CD .r...... ........
---------- Block 20330408 at 0x3956DB40: 296 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 A8 DE 56 39 50 DF 56 39 dc..!..X ..V9P.V9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
F8 DF 56 39 FD DF 56 39 FE DF 56 39 CD CD CD CD ..V9..V9 ..V9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330411 at 0x3956DCA8: 32 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
A8 DC 56 39 A8 DC 56 39 A8 DC 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330412 at 0x3956DD08: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
08 DD 56 39 08 DD 56 39 08 DD 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330413 at 0x3956DD60: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
60 DD 56 39 60 DD 56 39 60 DD 56 39 CD CD CD CD `.V9`.V9 `.V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330414 at 0x3956DDB8: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
B8 DD 56 39 B8 DD 56 39 B8 DD 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330415 at 0x3956DE10: 12 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
10 DE 56 39 10 DE 56 39 CD CD CD CD ..V9..V9 ........
---------- Block 20330416 at 0x3956DE58: 20 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (654): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
58 DE 56 39 58 DE 56 39 58 DE 56 39 CD CD CD CD X.V9X.V9 X.V9....
01 01 CD CD ........ ........
---------- Block 20330417 at 0x3956DEA8: 104 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (655): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
77 C3 00 00 00 00 06 F0 21 00 00 00 1F C0 02 00 w....... !.......
71 3D CA 3F 00 00 00 00 00 00 00 00 00 00 00 00 q=.?.... ........
D1 18 00 00 20 00 00 00 99 49 54 3C 8D F0 76 BD ........ .IT<..v.
77 9E B0 3E 5D C4 6F 3F 01 00 00 00 1B 93 A0 44 w..>].o? .......D
---------- Block 20330418 at 0x3956DF50: 104 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (655): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330423 at 0x3956DFF8: 6 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (655): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 77 C3 06 F0 CD .w...... ........
---------- Block 20330424 at 0x3956E040: 296 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
64 63 BE 00 21 00 05 58 A8 E3 56 39 50 E4 56 39 dc..!..X ..V9P.V9
1A 00 00 00 00 00 00 00 05 00 00 00 CD CD CD CD ........ ........
F8 E4 56 39 FD E4 56 39 FE E4 56 39 CD CD CD CD ..V9..V9 ..V9....
00 CD CD CD CD CD CD CD CD CD CD CD CD CD CD CD ........ ........
---------- Block 20330427 at 0x3956E1A8: 32 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >::_Tree<std::_Tset_traits<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >::set<unsigned __int64,std::less<unsigned __int64>,std::allocator<unsigned __int64> >
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
A8 E1 56 39 A8 E1 56 39 A8 E1 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD CD CD CD CD 01 01 CD CD CD CD CD CD ........ ........
---------- Block 20330428 at 0x3956E208: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
08 E2 56 39 08 E2 56 39 08 E2 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330429 at 0x3956E260: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
60 E2 56 39 60 E2 56 39 60 E2 56 39 CD CD CD CD `.V9`.V9 `.V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330430 at 0x3956E2B8: 24 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::_Allocate<std::_Tree_nod<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\map (103): std::_Tree<std::_Tmap_traits<unsigned int,std::vector<QuestItem,std::allocator<QuestItem> > *,std::less<unsigned int>,std::allocator<std::pair<unsigned int const ,std::vector<QuestItem,std::allocator<QuestItem> > *> >,0> >::_Init
d:\mangos\tmp_src\src\game\lootmgr.h (193): Loot::Loot
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
B8 E2 56 39 B8 E2 56 39 B8 E2 56 39 CD CD CD CD ..V9..V9 ..V9....
CD CD CD CD 01 01 CD CD ........ ........
---------- Block 20330431 at 0x3956E310: 12 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_List_nod<unsigned int,std::allocator<unsigned int> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\list (899): std::list<unsigned int,std::allocator<unsigned int> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\list (280): std::list<unsigned int,std::allocator<unsigned int> >::list<unsigned int,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
10 E3 56 39 10 E3 56 39 CD CD CD CD ..V9..V9 ........
---------- Block 20330432 at 0x3956E358: 20 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<std::_Tree_nod<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Node>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (1106): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Buynode
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (902): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Init
c:\program files\microsoft visual studio .net 2003\vc7\include\xtree (363): std::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >::_Tree<std::_Tset_traits<unsigned int,std::less<unsigned int>,std::allocator<unsigned int>,0> >
c:\program files\microsoft visual studio .net 2003\vc7\include\set (81): std::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >::set<unsigned int,std::less<unsigned int>,std::allocator<unsigned int> >
d:\mangos\tmp_src\src\game\gameobject.cpp (39): GameObject::GameObject
d:\mangos\tmp_src\src\game\battlegroundab.cpp (657): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
58 E3 56 39 58 E3 56 39 58 E3 56 39 CD CD CD CD X.V9X.V9 X.V9....
01 01 CD CD ........ ........
---------- Block 20330433 at 0x3956E3A8: 104 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (103): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (658): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
78 C3 00 00 00 00 06 F0 21 00 00 00 20 C0 02 00 x....... !.......
C3 F5 C8 3F 00 00 00 00 00 00 00 00 00 00 00 00 ...?.... ........
D2 18 00 00 20 00 00 00 F0 FD 4D 3D 3D D7 77 3C ........ ..M==.w<
2A E1 6D 3F 0A 48 BB BE 01 00 00 00 C7 05 31 44 *.m?.H.. ......1D
---------- Block 20330434 at 0x3956E450: 104 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
d:\mangos\tmp_src\src\game\object.cpp (106): Object::_InitValues
d:\mangos\tmp_src\src\game\object.cpp (116): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (658): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ........ ........
---------- Block 20330439 at 0x3956E4F8: 6 bytes ----------
Call Stack:
f:\vs70builds\3077\vc\crtbld\crt\src\newop.cpp (12): operator new
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (34): std::_Allocate<unsigned char>
c:\program files\microsoft visual studio .net 2003\vc7\include\xmemory (137): std::allocator<unsigned char>::allocate
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (823): std::vector<unsigned char,std::allocator<unsigned char> >::_Insert_n
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (510): std::vector<unsigned char,std::allocator<unsigned char> >::resize
c:\program files\microsoft visual studio .net 2003\vc7\include\vector (504): std::vector<unsigned char,std::allocator<unsigned char> >::resize
d:\mangos\tmp_src\src\shared\bytebuffer.h (285): ByteBuffer::append
d:\mangos\tmp_src\src\shared\bytebuffer.h (53): ByteBuffer::append<unsigned char>
d:\mangos\tmp_src\src\shared\bytebuffer.h (67): ByteBuffer::operator<<
d:\mangos\tmp_src\src\shared\bytebuffer.h (305): ByteBuffer::appendPackGUID
d:\mangos\tmp_src\src\game\object.cpp (121): Object::_Create
d:\mangos\tmp_src\src\game\gameobject.cpp (101): GameObject::Create
d:\mangos\tmp_src\src\game\battlegroundab.cpp (658): BattleGroundAB::SetupBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (666): BattleGroundMgr::CreateBattleGround
d:\mangos\tmp_src\src\game\battlegroundmgr.cpp (802): BattleGroundMgr::CreateInitialBattleGrounds
d:\mangos\tmp_src\src\game\world.cpp (855): World::SetInitialWorldSettings
d:\mangos\tmp_src\src\mangosd\master.cpp (105): Master::Run
d:\mangos\tmp_src\src\mangosd\main.cpp (148): main
f:\vs70builds\3077\vc\crtbld\crt\src\crt0.c (259): mainCRTStartup
0x77E7EB69 (File and line number not available): CreateProcessInternalW
Data:
C3 78 C3 06 F0 CD .x...... ........
Visual Leak Detector detected 223 memory leaks.
Visual Leak Detector is now exiting.
The program '[2388] mangosd.exe: Native' has exited with code 0 (0x0).