All pastes #954616 Raw Edit

WorldStateUpdate in Maps by Seli

public cpp v1 · immutable
#954616 ·published 2008-03-24 00:35 UTC
rendered paste body
Index: src/game/Map.cpp===================================================================--- src/game/Map.cpp	(revision 5465)+++ src/game/Map.cpp	(working copy)@@ -625,6 +625,8 @@      player->AddToWorld(); +    player->SendUpdateWorldState(state_field, state_value);+     SendInitSelf(player);     SendInitTransports(player); @@ -740,6 +742,14 @@         i_data->Update(t_diff); } +void Map::UpdateWorldState(uint32 field, uint32 value)+{+    state_field = field;+    state_value = value;+    for(PlayerList::const_iterator itr = i_Players.begin(); itr != i_Players.end(); ++itr)+        (*itr)->SendUpdateWorldState(field, value);+}+ void Map::Remove(Player *player, bool remove) {     if (Instanceable())Index: src/game/Map.h===================================================================--- src/game/Map.h	(revision 5465)+++ src/game/Map.h	(working copy)@@ -131,6 +131,8 @@          virtual void Update(const uint32&); +        void UpdateWorldState(uint32 field, uint32 value);+         void MessageBroadcast(Player *, WorldPacket *, bool to_self, bool own_team_only = false);          void MessageBroadcast(WorldObject *, WorldPacket *);@@ -289,6 +291,9 @@          time_t i_gridExpiry; +        uint32 state_field;+        uint32 state_value;+         MapEntry const* i_mapEntry;         time_t i_resetTime;         uint32 i_resetDelayTime;