rendered paste body /* Level 13 Sets */
if( pPlayer->getClass() == WARRIOR )
{
// Set
pPlayer->AddItem(3302); // Brackwater Boots
pPlayer->AddItem(3303); // Brackwater Bracers
pPlayer->AddItem(3304); // Brackwater Gauntlets
pPlayer->AddItem(3305); // Brackwater Leggings
pPlayer->AddItem(3306); // Brackwater Vest
pPlayer->AddItem(4680); // Brackwater Cloak
pPlayer->AddItem(4681); // Brackwater Girdle
// Weapon(s)
pPlayer->AddItem(3654); // Brackwater Shield
pPlayer->AddItem(2821); // Mo'grosh Masher (1H mace)
pPlayer->AddItem(2822); // Mo'grosh Toothpick (2H sword)
pPlayer->AddItem(3036); // Heavy Shortbow
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == PALADIN )
{
// Set
pPlayer->AddItem(2977); // Veteran Armor
pPlayer->AddItem(2978); // Veteran Leggings
pPlayer->AddItem(2979); // Veteran Boots
pPlayer->AddItem(2980); // Veteran Gloves
pPlayer->AddItem(3213); // Veteran Bracers
pPlayer->AddItem(4677); // Veteran cloak
pPlayer->AddItem(4678); // Veteran Girdle
// Weapon(s)
pPlayer->AddItem(3651); // Veteran Shield
pPlayer->AddItem(2822); // Mo'grosh Toothpick (2H sword)
pPlayer->AddItem(3036); // Heavy Shortbow
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == HUNTER )
{
// Set
pPlayer->AddItem(2973); // Hunting Tunic
pPlayer->AddItem(2974); // Hunting Pants
pPlayer->AddItem(2975); // Hunting Boots
pPlayer->AddItem(2976); // Hunting Gloves
pPlayer->AddItem(3207); // Hunting Bracers
pPlayer->AddItem(4689); // Hunting Cloak
pPlayer->AddItem(4690); // Hunting Belt
// Weapon(s)
pPlayer->AddItem(14151); // Chanting Blade
pPlayer->AddItem(15945); // Runic Stave
pPlayer->AddItem(3036); // Heavy Shortbow
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == ROGUE )
{
// Set
pPlayer->AddItem(3311); // Ceremonial Leather Ankleguards
pPlayer->AddItem(3312); // Ceremonial Leather Bracers
pPlayer->AddItem(3313); // Ceremonial Leather Harness
pPlayer->AddItem(3314); // Ceremonial Leather Gloves
pPlayer->AddItem(3315); // Ceremonial Leather Loincloth
pPlayer->AddItem(4693); // Ceremonial Leather Belt
pPlayer->AddItem(4692); // Ceremonial Leather Cloak
// Weapon(s)
pPlayer->AddItem(14151); // Chanting Blade
pPlayer->AddItem(14151); // Chanting Blade
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == PRIEST )
{
// Set
pPlayer->AddItem(2970); // Spellbinder Pants
pPlayer->AddItem(2971); // Spellbinder Boots
pPlayer->AddItem(2972); // Spellbinder Gloves
pPlayer->AddItem(3643); // Spellbinder Bracers
pPlayer->AddItem(4683); // Spellbinder Cloak
pPlayer->AddItem(4684); // Spellbinder Belt
pPlayer->AddItem(6528); // Spellbinder Robe
// Weapon(s)
pPlayer->AddItem(3902); // Staff of Nobles
pPlayer->AddItem(11288); // Greater Magic Wand
// Misc Item(s)
pPlayer->AddItem(21931); // Woven Copper Ring
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == SHAMAN )
{
// Set
pPlayer->AddItem(3311); // Ceremonial Leather Ankleguards
pPlayer->AddItem(3312); // Ceremonial Leather Bracers
pPlayer->AddItem(3313); // Ceremonial Leather Harness
pPlayer->AddItem(3314); // Ceremonial Leather Gloves
pPlayer->AddItem(3315); // Ceremonial Leather Loincloth
pPlayer->AddItem(4693); // Ceremonial Leather Belt
pPlayer->AddItem(4692); // Ceremonial Leather Cloak
// Weapon(s)
pPlayer->AddItem(4777); // Ironwood Maul (2H mace)
pPlayer->AddItem(2821); // Mo'grosh Masher (1H mace)
pPlayer->AddItem(3653); // Ceremonial Buckler
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == MAGE )
{
// Set
pPlayer->AddItem(3307); // Barbaric Cloth Boots
pPlayer->AddItem(3308); // Barbaric Cloth Gloves
pPlayer->AddItem(3309); // Barbaric Loincloth
pPlayer->AddItem(6531); // Barbaric Cloth Robe
pPlayer->AddItem(3644); // Barbaric Cloth Bracers
pPlayer->AddItem(4686); // Barbaric Cloth Cloak
pPlayer->AddItem(4687); // Barbaric Cloth Belt
// Weapon(s)
pPlayer->AddItem(3902); // Staff of Nobles
pPlayer->AddItem(11288); // Greater Magic Wand
// Misc Item(s)
pPlayer->AddItem(21931); // Woven Copper Ring
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == WARLOCK )
{
// Set
pPlayer->AddItem(3307); // Barbaric Cloth Boots
pPlayer->AddItem(3308); // Barbaric Cloth Gloves
pPlayer->AddItem(3309); // Barbaric Loincloth
pPlayer->AddItem(6531); // Barbaric Cloth Robe
pPlayer->AddItem(3644); // Barbaric Cloth Bracers
pPlayer->AddItem(4686); // Barbaric Cloth Cloak
pPlayer->AddItem(4687); // Barbaric Cloth Belt
// Weapon(s)
pPlayer->AddItem(3902); // Staff of Nobles
pPlayer->AddItem(11288); // Greater Magic Wand
// Misc Item(s)
pPlayer->AddItem(21931); // Woven Copper Ring
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}
if( pPlayer->getClass() == DRUID )
{
// Set
pPlayer->AddItem(3311); // Ceremonial Leather Ankleguards
pPlayer->AddItem(3312); // Ceremonial Leather Bracers
pPlayer->AddItem(3313); // Ceremonial Leather Harness
pPlayer->AddItem(3314); // Ceremonial Leather Gloves
pPlayer->AddItem(3315); // Ceremonial Leather Loincloth
pPlayer->AddItem(4693); // Ceremonial Leather Belt
pPlayer->AddItem(4692); // Ceremonial Leather Cloak
// Weapon(s)
pPlayer->AddItem(14151); // Chanting Blade
pPlayer->AddItem(15945); // Runic Stave
// Misc Item(s)
pPlayer->AddItem(25439); // Tigerseye Band
pPlayer->AddItem(21932); // Heavy Copper Ring
pPlayer->AddItem(25438); // Malachite Pendant
}