Mine
public text v1 · immutablepublic EnemyUAV()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
for (new x = 0; x < MAX_PLAYERS; x++)
{
new Float:distance = GetDistanceBetweenPlayers(i,x);
if(distance <= 100)
{
SetPlayerMarkerForPlayer(x,i,(GetPlayerColor(i) & 0xFFFFFF00) | floatround((distance - 100) * float(0xFF) / (400 - 100)));
}
else if(distance <= 400)
{
SetPlayerMarkerForPlayer(x,i,GetPlayerColor(i) & 0xFFFFFF00);
}
//else SetPlayerMarkerForPlayer(x,i,GetPlayerColor(i) | 0x000000FF);
}
}
}