All pastes #954384 Raw Edit

Something

public cpp v1 · immutable
#954384 ·published 2008-03-23 21:30 UTC
rendered paste body
                  /* Level XX Sets */	  if( pPlayer->getClass() == WARRIOR )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == PALADIN )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == HUNTER )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == ROGUE )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == PRIEST )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == SHAMAN )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == MAGE )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == WARLOCK )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }	  if( pPlayer->getClass() == DRUID )	  {            // Set            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Weapon(s)            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);            // Misc Item(s) [Not Required]            pPlayer->AddItem(ITEMIDNUMBERHERE);            pPlayer->AddItem(ITEMIDNUMBERHERE);	  }