rendered paste body /* Level 6 Sets */ if( pPlayer->getClass() == WARRIOR ) { pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Weapon(s) pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); // Misc Item(s) [Not Required] pPlayer->AddItem(ITEMIDNUMBERHERE); pPlayer->AddItem(ITEMIDNUMBERHERE); } if( pPlayer->getClass() == PALADIN ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == HUNTER ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == ROGUE ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == PRIEST ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == SHAMAN ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == MAGE ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == WARLOCK ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); } if( pPlayer->getClass() == DRUID ) { pPlayer->SafeTeleport( 30, 0, 727.213, -8.922, 50.6213, 0 ); }