Obnova Objektov
public cpp v1 · immutable#include "../scripts/sc_defines.h"#include "../../../game/GameObject.h"bool GOHello_go_respawn(Player *player, GameObject* _GO){ _GO->SetRespawnTime(2); _GO->RemoveFromWorld(); _GO->AddToWorld(); return true;}void AddSC_go_respawn(){ Script *newscript; newscript = new Script; newscript->Name="go_respawn"; newscript->pGOHello = &GOHello_go_respawn; m_scripts[nrscripts++] = newscript;}