All pastes #953785 Raw Edit

Leopard's Drift Track

public cpp v1 · immutable
#953785 ·published 2008-03-23 10:34 UTC
rendered paste body
#define DRIFT_STATE_ENTER 1new DriftState[MAX_PLAYERS];public OnPlayerCommandText(playerid, params[]){	if(strcmp(cmdtext, "/drifthelp", true) == 0)	{		if(DriftState[playerid] == DRIFT_STATE_ENTER)		{			SCM(playerid, COLOR_RED, "~~~~~~~~~~~~~~~~[ Drifting help ]~~~~~~~~~~~~~~~~~");			SCM(playerid, COLOR_WHITE, "The best tip for best drift is to use the handbrake often.");			SCM(playerid, COLOR_WHITE, "Also, with nitrous, the car drifts like on ice.");			SCM(playerid, COLOR_WHITE, "If you really want to learn drift, ask stunter, to teach you a lesson in drifting");			SCM(playerid, COLOR_RED, "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~");			return 1;		}		else		{			return 0;		}	}	if(strcmp(cmdtext, "/drift1", true) == 0)	{		new pName[24];		GetPlayerName(playerid, pName, 24);		new rand = random(sizeof(RandomDrift1Spawns));		new str[256];		format(str, sizeof(str), "Player %s(ID:%d) Entered the /drift1!", pName, playerid);		DriftState[playerid] = DRIFT_STATE_ENTER;		SCM2ALL(COLOR_GREEN, str);		SetPlayerPos(playerid, RandomDrift1Spawns[rand][0], RandomDrift1Spawns[rand][1], RandomDrift1Spawns[rand][2]);		GameTextForPlayer(playerid, "Welcome to drift1! type /drifthelp for drifitng help.", 5000, 6);		DisablePlayerRaceCheckpoint(playerid);		SCM(playerid, COLOR_RED, "TIP: Enter the checkpoint to continue drifting!");		SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[1][0], DriftCheckpoints[1][1], DriftCheckpoints[1][2], DriftCheckpoints[2][0], DriftCheckpoints[2][1], DriftCheckpoints[2][2], 10);		return 1;	}	return 0;}//OnPlayerEnterRaceCheckpoint:public OnPlayerEnterRaceCheckpoint(playerid){	switch(DriftState[playerid])	{		case DRIFT_STATE_ENTER:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[2][0], DriftCheckpoints[2][1], DriftCheckpoints[2][2], DriftCheckpoints[3][0], DriftCheckpoints[3][1], DriftCheckpoints[3][2], 10);			GameTextForPlayer(playerid, "Keep it up!", 4000, 4);			DriftState[playerid] = 2;			return 1;		}		case 2:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[3][0], DriftCheckpoints[3][1], DriftCheckpoints[3][2], DriftCheckpoints[4][0], DriftCheckpoints[4][1], DriftCheckpoints[4][2], 10);						GameTextForPlayer(playerid, "Continue", 4000, 4);			DriftState[playerid] = 3;			return 1;		}		case 3:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[4][0], DriftCheckpoints[4][1], DriftCheckpoints[4][2], DriftCheckpoints[5][0], DriftCheckpoints[5][1], DriftCheckpoints[5][2], 10);			GameTextForPlayer(playerid, "Good! nitro refill!", 4000, 4);			AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);			DriftState[playerid] = 4;			return 1;		}		case 4:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[5][0], DriftCheckpoints[5][1], DriftCheckpoints[5][2], DriftCheckpoints[6][0], DriftCheckpoints[6][1], DriftCheckpoints[6][2], 10);			GameTextForPlayer(playerid, "Very good! Continue!", 4000, 4);			DriftState[playerid] = 5;			return 1;		}		case 5:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[6][0], DriftCheckpoints[6][1], DriftCheckpoints[6][2], DriftCheckpoints[7][0], DriftCheckpoints[7][1], DriftCheckpoints[7][2], 10);			GameTextForPlayer(playerid, "Impressive!", 4000, 4);			DriftState[playerid] = 6;			return 1;		}		case 6:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[7][0], DriftCheckpoints[7][1], DriftCheckpoints[7][2], DriftCheckpoints[8][0], DriftCheckpoints[8][1], DriftCheckpoints[8][2], 10);			GameTextForPlayer(playerid, "You are good", 4000, 4);			DriftState[playerid] = 7;			return 1;		}		case 7:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[8][0], DriftCheckpoints[8][1], DriftCheckpoints[8][2], DriftCheckpoints[9][0], DriftCheckpoints[9][1], DriftCheckpoints[9][2], 10);			GameTextForPlayer(playerid, "Dragsta", 4000, 4);			DriftState[playerid] = 8;			return 1;		}		case 8:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[9][0], DriftCheckpoints[9][1], DriftCheckpoints[9][2], DriftCheckpoints[10][0], DriftCheckpoints[10][1], DriftCheckpoints[10][2], 10);			GameTextForPlayer(playerid, "Dragzor", 4000, 4);			DriftState[playerid] = 9;			return 1;		}		case 9:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[10][0], DriftCheckpoints[10][1], DriftCheckpoints[10][2], DriftCheckpoints[11][0], DriftCheckpoints[11][1], DriftCheckpoints[11][2], 10);			GameTextForPlayer(playerid, "Dragzt0r", 4000, 4);			DriftState[playerid] = 10;			return 1;		}		case 10:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[11][0], DriftCheckpoints[11][1], DriftCheckpoints[11][2], DriftCheckpoints[12][0], DriftCheckpoints[12][1], DriftCheckpoints[12][2], 10);			GameTextForPlayer(playerid, "DragMasta", 4000, 4);			DriftState[playerid] = 11;			return 1;		}		case 11:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[12][0], DriftCheckpoints[12][1], DriftCheckpoints[12][2], DriftCheckpoints[13][0], DriftCheckpoints[13][1], DriftCheckpoints[13][2], 10);			GameTextForPlayer(playerid, "The cops are after you!", 4000, 4);			DriftState[playerid] = 12;			return 1;		}		case 12:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[13][0], DriftCheckpoints[13][1], DriftCheckpoints[13][2], DriftCheckpoints[14][0], DriftCheckpoints[14][1], DriftCheckpoints[14][2], 10);			GameTextForPlayer(playerid, "SWAT: Leave the car or get cola", 4000, 4);			DriftState[playerid] = 13;			return 1;		}		case 13:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[14][0], DriftCheckpoints[14][1], DriftCheckpoints[14][2], DriftCheckpoints[15][0], DriftCheckpoints[15][1], DriftCheckpoints[15][2], 10);			GameTextForPlayer(playerid, "You need to cool down your wheels!", 4000, 4);			DriftState[playerid] = 14;			return 1;		}		case 14:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[15][0], DriftCheckpoints[15][1], DriftCheckpoints[15][2], DriftCheckpoints[16][0], DriftCheckpoints[16][1], DriftCheckpoints[16][2], 10);			GameTextForPlayer(playerid, "Nearly there! Ntro refill!", 4000, 4);			AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);			DriftState[playerid] = 15;			return 1;		}		case 15:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[16][0], DriftCheckpoints[16][1], DriftCheckpoints[16][2], DriftCheckpoints[17][0], DriftCheckpoints[17][1], DriftCheckpoints[17][2], 10);			GameTextForPlayer(playerid, "Unbelivable.", 4000, 4);			DriftState[playerid] = 16;			return 1;		}		case 16:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[17][0], DriftCheckpoints[17][1], DriftCheckpoints[17][2], DriftCheckpoints[18][0], DriftCheckpoints[18][1], DriftCheckpoints[18][2], 10);			GameTextForPlayer(playerid, "Amazing.", 4000, 4);			DriftState[playerid] = 17;			return 1;		}		case 17:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[18][0], DriftCheckpoints[18][1], DriftCheckpoints[18][2], DriftCheckpoints[19][0], DriftCheckpoints[19][1], DriftCheckpoints[19][2], 10);			GameTextForPlayer(playerid, "Nearly done! You can make it!", 4000, 4);			DriftState[playerid] = 18;			return 1;		}		case 18:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[19][0], DriftCheckpoints[19][1], DriftCheckpoints[19][2], DriftCheckpoints[20][0], DriftCheckpoints[20][1], DriftCheckpoints[20][2], 10);			GameTextForPlayer(playerid, "Cmon! your too good!", 4000, 4);			DriftState[playerid] = 19;			return 1;		}		case 19:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[20][0], DriftCheckpoints[20][1], DriftCheckpoints[20][2], DriftCheckpoints[21][0], DriftCheckpoints[21][1], DriftCheckpoints[21][2], 10);			GameTextForPlayer(playerid, "Nos for the last time!", 4000, 4);			AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);			DriftState[playerid] = 20;			return 1;		}		case 20:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[21][0], DriftCheckpoints[21][1], DriftCheckpoints[21][2], DriftCheckpoints[22][0], DriftCheckpoints[22][1], DriftCheckpoints[22][2], 10);			GameTextForPlayer(playerid, "2 more to go! hurry!", 4000, 4);			DriftState[playerid] = 21;			return 1;		}		case 21:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[22][0], DriftCheckpoints[22][1], DriftCheckpoints[22][2], DriftCheckpoints[23][0], DriftCheckpoints[23][1], DriftCheckpoints[23][2], 10);			GameTextForPlayer(playerid, "1 MORE! WIN 2 BE THE DRIFSTA", 4000, 4);			DriftState[playerid] = 22;			return 1;		}		case 22:		{			SetPlayerRaceCheckpoint(playerid, 0, DriftCheckpoints[23][0], DriftCheckpoints[23][1], DriftCheckpoints[23][2], DriftCheckpoints[23][0], DriftCheckpoints[23][1], DriftCheckpoints[23][2]-10, 10);			GameTextForPlayer(playerid, "Only one left! :D", 5000, 4);			DriftState[playerid] = 23;			return 1;		}		case 23:		{			DisablePlayerRaceCheckpoint(playerid);			GameTextForPlayer(playerid, "Congratulations man! you won! now here's your money:", 5000, 6);			GivePlayerMoney(playerid, 9800);			DriftState[playerid] = 0;			return 1;		}			}	return 1;}