rendered paste body//returns true if something is in the way of the Door.
bool Door::doorObstructed()
{
Point3F center;
mRenderObjToWorld.getColumn(3, ¢er);
U32 mask = PlayerObjectType | VehicleObjectType; // Rigid shapes use VehicleObjectType mask oO
Box3F B(center - boundingBoxExtent, center + boundingBoxExtent, true);
EarlyOutPolyList polyList;
polyList.mPlaneList.clear();
polyList.mNormal.set(0,0,0);
polyList.mPlaneList.setSize(6);
polyList.mPlaneList[0].set(B.min, VectorF(-1,0,0));
polyList.mPlaneList[1].set(B.max, VectorF(0,1,0));
polyList.mPlaneList[2].set(B.max, VectorF(1,0,0));
polyList.mPlaneList[3].set(B.min, VectorF(0,-1,0));
polyList.mPlaneList[4].set(B.min, VectorF(0,0,-1));
polyList.mPlaneList[5].set(B.max, VectorF(0,0,1));
bool obstructed = gServerContainer.buildPolyList(B, mask, &polyList);
return obstructed;
}