Psionic: Control Light
Power Score: Int
Cost: 12
Discipline: Psychokinesis
Range: Medium
Area of Effect: 10 m. radius
Duration: 1 turn / level
Save: None
Prerequisites: None
Required For: None
This power allows the psionicist to manipulate existing light. He can
deepen existing shadows, making them long and inky black. Or he can
make an area as bright as daylight.
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Psionic: Control Wind
Power Score: Con -4
Cost: 26
Discipline: Psychokinesis
Range: Medium
Area of Effect: 10 m. radius
Duration: Instantaneous
Save: Fortitude: Negates
Prerequisites: Telekinesis
Required For: None
The psionicist gains control over the speed and direction of wind with
this power. He can create gusts which will disperse clouds of gas,
slam doors, or even knock down those unfortunate enough to be struck
by them.
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Psionic: Psychic Surgery
Power Score: Wis -5
Cost: 20
Discipline: Metapsionics
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: None
Prerequisites: 5th Level, Contact, Suppress Fear
Psychic surgery allows a telepath to repair psychic damage. He can
even operate on himself if need be. Phobias, aversions, idiocy,
domination, seizures, confusion – all these psychic ailments can be
cured, as well as several others. Each application removes one
psychic ailment from the target.
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Psionic: Teleport
Power Score: Wis +1/-3
Cost: 1/16
Discipline: Psychoportation
Range: Unlimited
Area of Effect: Personal
Duration: Instantaneous
Save: None
Prerequisites: Dimension Door
Required For: Group Teleport
This power actually encompasses two separate, yet linked, powers.
Teleport anchor allows the psionicist to form a psychic bond with a
location. Teleport allows him to instantly return to that location at
a later time, regardless of intervening distance.
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Psionic: Convocation
Power Score: Wis -2
Cost: 10
Discipline: Psychoportation
Range: Long
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Reflex: Negates
Prerequisites: Dimension Door
Required For: None
With this power, the psionicist is able to aggressively use his
dimension door to bring a distant creature to him.
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Psionic: Group Teleport
Power Score: Wis -5
Cost: 32
Discipline: Psychoportation
Range: Unlimited
Area of Effect: 5 m. radius
Duration: Instantaneous
Save: None
Prerequisites: Teleport, 15th Level
Required For: None
This power represents the psionicist’s mastery over spatial
dimensions. With it he can instantly transport not only himself, but
all nearby members of his party to his teleport anchor.
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Psionic: Chemical Simulation
Power Score: Con –3
Cost: 9
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Target
Duration: Special
Save: Fortitude: Special
Prerequisites: Cell Adjustment
Required For: None
With this power, the psionicist can make his body simulate the action
of acids or poisons. The character secretes a liquid through his
hand. Any creature or object that he touches must make a saving throw
against the action of the toxin. The poison secreted causes
debilitating physical effects in the unfortunate victim. The acid
secreted continues to burn the victim for up to four rounds.
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Psionic: Crisis of Life
Power Score: Con -5
Cost: 36
Discipline: Psychometabolism
Range: Touch
Area of Effect: 1 Creature
Duration: Instantaneous
Save: Fortitude: Negates
Prerequisites: Adrenaline Control, 5th Level
Required For: None
With this power, the psionicist can extend his mastery of his own body
through his hand. He can take control of the heart of any creature he
touches. He can slow the victim’s heart to a stop, stunning or even
killing the creature. He can also use this power for good to shock
the heart of a recently fallen comrade into starting.
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Psionic: Transformation
Power Score: Con –6
Cost: 32
Discipline: Psychometabolism
Range: 0
Area of Effect: Personal
Duration: 1 turn / 2 levels
Save: None
Prerequisites: Metamorphosis, 15th Level
Required For: None
This power represents the psionicist’s complete triumph of mind over
matter. He is able to change the matter of his body to nearly any
material and assume the form of exotic creatures. He can change
himself into a balor, a red dragon, an iron golem, or a frost giant.
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Psionic: Inertial Barrier
Power Score: Con -3
Cost: 7
Discipline: Psychokinesis
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: Telekinesis
Required For: None
With this power, the psionicist creates a barrier of elastic air
around himself. Like an unpoppable, semipermeable bubble, this
barrier helps soften blows slashing or bludgeoning attacks, reducing
damage by 20%. It also protects against flames and acid splashes,
preventing up to 30% of the damage caused by these attacks.
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Psionic: Megakinesis
Power Score: Wis –4
Cost: 30
Discipline: Psychokinesis
Range: Medium
Area of Effect: 7 m. radius
Duration: Instantaneous or 4 rounds + 1 round / 2 levels
Save: Reflex: Negates
Prerequisites: Telekinesis, 15th Level
Required For: None
Megakinesis is simply telekinesis on a truly grand scale. Everything
within the area of effect is subject to the psionicist’s power. Doors
are flung open, items are scooped from the ground, switches are
thrown, and creatures are halted in their tracks.
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Psionic: Mass Contact
Power Score: Wis -1
Cost: 12
Discipline: Telepathy
Range: Long
Area of Effect: 7 m. radius
Duration: 4 rounds +2 rounds / level
Save: None*
Prerequisites: Contact, 15th Level
Required For: None
Mass contact allows the psionicist to establish contact with a number
of minds at the same time instead of contacting each subject
individually. All minds to be contacted must be within the area of
effect. This power is otherwise identical to contact.
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Psionic: Cosmic Awareness
Power Score: Wis -6
Cost: 20
Discipline: Clairsentience
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: True Sight, Danger Sense, 15th Level
Required For: None
Cosmic awareness is only available to the powerful few that have
dedicated themselves to being able to sense all that they can. It
allows the psionicist to perceive all things occurring in his vicinity
as they are. All living creatures larger than a microbe are
perceived. It is impossible to sneak up on a character with this
power active. Traps are obvious; all illusions are seen through;
hidden creatures are plain.
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Psionic: Empower
Power Score: Wis -2
Cost: 16
Discipline: Metapsionics
Range: 0
Area of Effect: 1 weapon
Duration: 1 hour / level
Save: None
Prerequisites: Receptacle, 15th Level
Required For: None
This is not a tool for the weak or inexperienced. Empower allows the
psionicist to imbue a weapon with some of his psionic power. With
each use of this power, he can do one of three things. He can empower
a weapon to enhance its damage and accuracy. With dimensional blade
he can make an edged weapon completely 2-dimensional, granting it a
deadly keen edge. Or he can use stunning strike to grant the weapon
the ability to momentarily stun its target.
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Psionic: Psychic Blade
Power Score: Con -2
Cost: 11
Discipline: Metapsionics
Range: 0
Area of Effect: Personal
Duration: 1 turn / level
Save: None
Prerequisites: One of (Ego Whip, Id Insinuation, Mind Thrust, or
Psychic Crush)
Required For: None
With this power, the psionicist creates a semi-tangible manifestation
of his psychic attack that is shaped like a sword and can be wielded
as a weapon in combat. The power of the blade grows as the psionicist
progresses.