so Jorm was feeling talkative on #nexus
<jorm> uh, what costs for aoes?
<jorm> oh. for the staff.
<jorm> uhm, i don't think they'd been determined when i wrote that.
<jorm> they're not cheap, though. lots of charges.
[00:31] <jorm> Here are some names: Wing Shards, Whip of Anguish, Tattoo of the Third Eye, Flag Warden, Unholy Stain, Howl, Summon Wraith, Echoing Howl, Child of Tholaghru, Servitor of the Grave, Favor of G'Nak, Eye of the Assassin, Master of the Martial Form, Master of Hidden Energy, Brother's Bond, Soldiers of Purity, Soldiers of Might, Light of the Mind, Bone Seeker, Animus of the Wolf, Animus of the Bat, Shadow Armor
[00:31] <jorm> plus the wizard staff skills.
[00:32] <Hunter> Flag Warden intrigues me.
[00:32] <jorm> You will now spawn within 10 squares of your stronghold, unless you're tier 3 and your stronghold is on valhalla.
[00:32] <jorm> Wing Shards is a seraph skill. It's a ranged attack that can also be used as an AoE.
[00:32] <jorm> So you can single target or wide target (but you have to be flying)
[00:34] <jorm> the new planes include locations where you can see the world "working" and, in some cases, interact with it.
[00:34] <jorm> shit like, see how the death servitors work.
[00:34] <jorm> Bone Seeker is a buff to Skeletons.
[00:34] <jorm> gives them critical hits.
[00:35] <jorm> also buffs their damage.
[00:35] <jorm> Flag Warden. Flag Warden...
[00:35] <jorm> 40 CP child of Infusion/Corrupt/Purify; allows caster to heal the Flag Shield.
[00:35] <jorm> JMs got two buff skills.
[00:36] <jorm> Bonus to thrown weapons for void walkers, that one. doesn't work with whisper, though.
[00:36] <Kandarin> Whip of anguish?
[00:37] <jorm> increases whip damage to 12 pts; buffs whip accuracy, chance to inflict weaken on targets.
[00:38] <jorm> the skellies get 2x crits.
[00:39] <Harbin> Will wraiths just randomly out of the blue turn on you?
[00:39] <jorm> it's not so random but it will appear that way.
[00:39] <jorm> they're bitches, too.
[00:39] <jorm> if they turn on you.
[00:39] <jorm> OH! And "Shadow Armor"
[00:40] <jorm> Grants Revenant an innate suit of ghostly, magical armor.
[00:41] <jorm> Nexal 4; Bludgeon, Slashing, Ballistic, Piercing, Fire, Electrical, Magical 5; Cold 7; Unholy, Holy, Acid 3
[00:42] <jorm> yeah, well. they get other nerfs.
[00:42] <jorm> the revenant is getting a couple "paths"
[00:42] <jorm> nope. still cut revenants to ribbons.
[00:43] <Frungy> do the wizard AE staff abilities still only cost 1 charge per cast?
[00:43] <jorm> No. the staff AoEs have high charge costs.
[00:44] <Doctor_Vex> ah. one big question to Wraiths: will your pets target them after a Wraith broke free and starts attacking you?
[00:44] <jorm> so we know that this isn't going to happen like, tomorrow, there are still 28 bugs in the database, and many of them are critical.
[00:44] <jorm> yes, but they'll be ineffectual, probably.
[00:44] <CrusaderLord> I'm guessing summertime release
[00:45] <jorm> not that long.
[00:45] <jorm> okay. wards are changing, as are the dispels.
[00:45] <jorm> they're acting more like "briar patches" now.
[00:45] <jorm> so a minor ward will block a tier 1 and cost a tier 2 4 ap to move through and a tier 3 2 ap.
[00:46] <jorm> also cheaper.
[00:46] <oblivious> MP-wise or CP-wise?
[00:46] <jorm> there's also a change i wnat to do to dispelling but it requires an architecture change.
[00:46] <jorm> mp wise.
[00:49] <jorm> uhm, there's a new achievement badge.
[00:49] <jorm> oh, if someone howls, you hear it.
[00:50] <jorm> it's called "Lightning Generated"
[00:50] <Resurgam> lightning?
[00:50] <jorm> Lightning.
[00:50] <jorm> oh. you can see ward types now. they have icons.
[00:50] <Kiwi|Away> CoL DC's get that one right!? =D
[00:51] <jorm> no. you can generate lightning from the nimbus.
[00:51] <jorm> it strikes valhalla.
[00:51] <jorm> doesn't kill people. but they see it (and hear it, for a couple squares)
[00:51] <Tuesday> Can undead pets be summoned indoors while in Nifleheim?
[00:51] <CrusaderLord> bwuahaha
[00:52] <Kiwi|Away> is that all it does then?
[00:52] <Harbin> What does the lightning signify?
[00:52] <Meowsma> What does the lightning do, then? I'd hate to see needless lightning spam.
[00:52] <AnderHammer> it signifies friggin' lightning
[00:52] <Resurgam> it signifies DOOM
[00:52] <CrusaderLord> probably AoE
[00:52] <Hunter> That....is....awesome.
[00:52] <Kiwi|Away> it doesn't kill
[00:52] <ZIppy> it kills t3 who kill mortals
[00:52] <CrusaderLord> so? that doesn't mean it can't damage
[00:52] <AnderHammer> maybe knock out power?
[00:52] <jorm> undead can be summoned ANYWHERE in niflehiem.
[00:52] <CrusaderLord> only means it can't take you past 1 HP
[00:53] <jorm> that's. . . a very good guess.
[00:53] <jorm> you can't choose where the lightning strikes, guys.
[00:54] <jorm> i'm gonna keep that other stuff sekrit for now.