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public text v1 · immutablevoid WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
sLog.outDebug("WORLD: CMSG_ARENAMASTER_JOIN");
recv_data.hexlike();
// ignore if we already in BG or BG queue
if(_player->InBattleGround())
return;
for(int qId = 0; qId < PLAYER_MAX_BATTLEGROUND_QUEUES; ++qId)
{
if(_player->GetBattleGroundQueueId(qId) != 0)
return;
}