/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*//* ScriptDataSDName: Boss_RageWinterchillSD%Complete: 85SDComment:EndScriptData */#include "../../../sc_defines.h"#include "def_hyjal.h"#include "../../../../../../game/TargetedMovementGenerator.h"#include "../../../../../../game/SpellAuras.h"// Yells// Enter#define SAY_AGGRO "The Legion's final conquest has begun! Once again the subjugation of this world is within our grasp. Let none survive!"#define SOUND_AGGRO 11023// Death & Decay#define SAY_DECAY1 "Crumble and rot!"#define SOUND_DECAY1 11023#define SAY_DECAY2 "Ashes to ashes, dust to dust."#define SOUND_DECAY2 11055// Frost Nova#define SAY_NOVA1 "Succumb to the icy chill... of death."#define SOUND_NOVA1 11024#define SAY_NOVA2 "It will be much colder in your grave."#define SOUND_NOVA2 11058// Slay#define SAY_SLAY1 "All life must perish!"#define SOUND_SLAY1 11025#define SAY_SLAY2 "You world is ours now!"#define SOUND_SLAY2 11056#define SAY_SLAY3 "Victory to the Legion!"#define SOUND_SLAY3 11057// Death#define SAY_DEATH "You have won this battle, but not... the... war"#define SOUND_DEATH 11026// Rage Winterchill's spells#define SPELL_ICEBOLT 31249 // Single target (random). 4.5 - 5.5k Frost damage, 4 sec stun + 10k damage over 4 seconds.#define SPELL_DEATH_DECAY 39658 // Single target (random). ~2 Shadow (?) AoE damage per second at a random unit#define SPELL_FROST_NOVA 32365 // Self-pointed AoE. Minimal damage, 6 seconds freeze.#define SPELL_FROST_ARMOR 31256 // Self-buff. Adds armor, and chills attackers - DOESNT WORKstruct MANGOS_DLL_DECL boss_rage_winterchillAI : public ScriptedAI{ boss_rage_winterchillAI(Creature *c) : ScriptedAI(c) { pInstance = ((ScriptedInstance*)c->GetInstanceData()); SetVariables(); } ScriptedInstance* pInstance; // Fight timers uint32 FrostArmorTimer; uint32 IceboltTimer; uint32 FrostNovaTimer; uint32 DeathDecayTimer; bool InCombat; void SetVariables() { // Immunities m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DISARM, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_POLYMORPH, true); m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_DAZE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_FEAR, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_SILENCE, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true); m_creature->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_ROOT, true); IceboltTimer = 18000; DeathDecayTimer = 34000; FrostNovaTimer = 11000; FrostArmorTimer = 10000; InCombat = false; if(pInstance) pInstance->SetData("DATA_RAGEWINTERCHILL_EVENT", 0); } void Reset() { SetVariables(); m_creature->RemoveAllAuras(); m_creature->DeleteThreatList(); m_creature->CombatStop(); DoGoHome(); } void KilledUnit(Unit *victim) { switch(rand()%3) { case 0: DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY1); break; case 1: DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY2); break; case 2: DoYell(SAY_SLAY3,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; } } void JustDied(Unit *victim) { if(pInstance) pInstance->SetData("DATA_RAGEWINTERCHILL_EVENT", 3); EnterEvadeMode(); DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature,SOUND_DEATH); } void AttackStart(Unit *who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { DoStartMeleeAttack(who); // Only melee when the summoning is done if(!InCombat) { if(pInstance) pInstance->SetData("DATA_RAGEWINTERCHILL", 1); EnterEvadeMode(); InCombat = true; DoYell(SAY_AGGRO, LANG_UNIVERSAL, who); DoPlaySoundToSet(m_creature, SOUND_AGGRO); } } } void MoveInLineOfSight(Unit *who) { if (!who || m_creature->getVictim()) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); // Only melee when the summoning is done if(!InCombat) { if(pInstance) pInstance->SetData("DATA_RAGEWINTERCHILL_EVENT", 1); EnterEvadeMode(); InCombat = true; DoYell(SAY_AGGRO, LANG_UNIVERSAL, who); DoPlaySoundToSet(m_creature, SOUND_AGGRO); } } } } void UpdateAI(const uint32 diff) { // Do not do anything unless we got a current target. if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() ) return; if(FrostArmorTimer < diff) { DoCast(m_creature, SPELL_FROST_ARMOR); FrostArmorTimer = 45000; }else FrostArmorTimer -= diff; // Frost Nova if(FrostNovaTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FROST_NOVA); switch(rand()%2) { case 0: DoYell(SAY_NOVA1,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_NOVA1); case 1: DoYell(SAY_NOVA2,LANG_UNIVERSAL,NULL); DoPlaySoundToSet(m_creature, SOUND_NOVA2); } FrostNovaTimer = 45000; }else FrostNovaTimer -= diff; // Icebolt if(IceboltTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_ICEBOLT, true); IceboltTimer = 45000; }else IceboltTimer -= diff; // Death&Decay if(DeathDecayTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DEATH_DECAY, true); switch(rand()%2) { case 0: DoYell(SAY_DECAY1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_DECAY1); case 1: DoYell(SAY_DECAY2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_DECAY2); } DeathDecayTimer = 45000; }else DeathDecayTimer -= diff; DoMeleeAttackIfReady(); // And keep pummeling them with our bone fingers. }};CreatureAI* GetAI_boss_rage_winterchill(Creature *_Creature){ return new boss_rage_winterchillAI (_Creature);}void AddSC_boss_rage_winterchill(){ Script *newscript; newscript = new Script; newscript->Name="boss_rage_winterchill"; newscript->GetAI = GetAI_boss_rage_winterchill; m_scripts[nrscripts++] = newscript;}