rendered paste bodyenum spawninfo {
sskin,
Float:sx,
Float:sy,
Float:sz,
Float:sa,
sw1,
sw1a,
sw2,
sw2a,
sw3,
sw3a,
sint,
stext[256]
}
new classinfo[][spawninfo] = {
{ 247, 1645.5042,-1695.3282,20.4554,181.9071, 0, 0, 0, 0, 0, 0, "Skin1~n~~h~Los Santos"},
{ 248, -2490.6667,1070.0323,56.3839,268.4132, 0, 0, 0, 0, 0, 0, "Skin2~n~~h~San Fierro"},
{ 100, 2477.7014,1237.4462,11.4412,273.4013, 0, 0, 0, 0, 0, 0, "Skin3~n~~h~Las Venturas"}
};
public OnGameModeInit()
{
for(new j=0; j<sizeof(classinfo);j++) {
classes[j] = AddPlayerClass( classinfo[j][sskin], classinfo[j][sx], classinfo[j][sy], classinfo[j][sz], classinfo[j][sa], classinfo[j][sw1], classinfo[j][sw1a], classinfo[j][sw2], classinfo[j][sw2a], classinfo[j][sw3], classinfo[j][sw3a] );
}
}
public OnPlayerRequestClass(playerid, classid)
{
new string[128];
format(string, sizeof(string), "~p~%s",classinfo[classid][stext]);
GameTextForPlayer(playerid,string,3500,6);
return 1;
}