rendered paste body
glBegin(GL_TRIANGLES);
glColor4f(1,0,0,1); glVertex3f(0,0.7,0);
glColor4f(0,1,0,1); glVertex3f(-0.7,-0.7,0.7);
glColor4f(0,0,1,1); glVertex3f(0.7,-0.7,0.7);
glColor4f(1,0,0,1); glVertex3f(0,0.7,0);
glColor4f(0,0,1,1); glVertex3f(-0.7,-0.7,-0.7);
glColor4f(0,1,0,1); glVertex3f(0.7,-0.7,-0.7);
glColor4f(1,0,0,1); glVertex3f(0,0.7,0);
glColor4f(0,1,0,1); glVertex3f(0.7,-0.7,-0.7);
glColor4f(0,0,1,1); glVertex3f(0.7,-0.7,0.7);
glColor4f(1,0,0,1); glVertex3f(0,0.7,0);
glColor4f(0,0,1,1); glVertex3f(-0.7,-0.7,-0.7);
glColor4f(0,1,0,1); glVertex3f(-0.7,-0.7,0.7);
glColor4f(0,0,1,1); glVertex3f(0.7,-0.7,0.7);
glColor4f(0,0,1,1); glVertex3f(-0.7,-0.7,-0.7);
glColor4f(0,1,0,1); glVertex3f(-0.7,-0.7,0.7);
glColor4f(0,0,1,1); glVertex3f(0.7,-0.7,0.7);
glColor4f(0,0,1,1); glVertex3f(-0.7,-0.7,-0.7);
glColor4f(0,1,0,1); glVertex3f(0.7,-0.7,-0.7);
glEnd();