All pastes #951196 Raw Edit

Ca LUPS Crash

public text v1 · immutable
·published 2008-03-21 03:06 UTC
rendered paste body
Using script script.txt
SDL:  1.2.10
GL:   2.1.2
GL:   NVIDIA Corporation
GL:   GeForce 7600 GT/PCI/SSE2/3DNOW!
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Connecting to server
Connected to 169.229.101.174:8452 using number 6
Using script Commanders
Map: Altored_Divide.smf
Mod: "Complete Annihilation stable-1516" from ca-r1516.sdz
Became player 6
Client connected on slot 6
Client connected on slot 9
Client connected on slot 3
Client connected on slot 2
Client connected on slot 7
Client connected on slot 5
Client connected on slot 8
Client connected on slot 11
Connecting to server .
could not load sound data: missing file
Loading all definitions:  2.723000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 10
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Couldnt find wreckage info 
Unknown map feature type 
Reading estimate path costs
Creating sky
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
AI dll AI\Helper-libs\Music.dll has incorrect version
Loading LuaCOB
LUACOB-MAIN  (GADGETS)
LUACOB-DRAW  (GADGETS)
Loading LuaRules
LUARULES-DRAW  (GADGETS)
LUPS->UnitJitter: criticle shader error: Fragment info
-------------
(12) : warning C7050: "gl_FragColor.z" might be used before being initialized
Internal error: assembly compile error for fragment shader at offset 1131:
-- error message --
line 37, column 30:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic noiseMap
#semantic life
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var float life :  : c[0] : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] :  :  : -1 : 0
#var float4 gl_TexCoord[2] :  :  : -1 : 0
#var float4 gl_TexCoord[3] :  :  : -1 : 0
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#const c[1] = 0.039999999 0.5
PARAM c[2] = { program.local[0],
		{ 0.039999999, 0.5 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
TEX   R0.xy, fragment.texcoord[0], texture[0], 2D;
ADDR  R0.xy, R0, -c[1].y;
MULR  R0.xy, R0, c[0].x;
MOVR  R0.w, c[1].x;
MULR  R0.xy, R0, c[1].x;
MOVR  R0.z, fragment.position;
MOVR  oCol.xyw, R0.xyzz;
MADR  oCol.z, R0.w, -c[0].x, oCol;
END
# 8 instructions, 1 R-regs, 0 H-regs
LUPS->UnitCloaker: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 3142:
-- error message --
line 97, column 19:  error: variable not valid as a source register
line 98, column 29:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic texture3do
#semantic textureS3o1
#semantic textureS3o2
#semantic noiseMap
#semantic specularMap
#semantic reflectMap
#semantic isS3o
#semantic life
#var sampler2D texture3do :  : texunit 5 : -1 : 1
#var sampler2D textureS3o1 :  : texunit 1 : -1 : 1
#var sampler2D textureS3o2 :  : texunit 2 : -1 : 1
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var samplerCUBE specularMap :  : texunit 3 : -1 : 1
#var samplerCUBE reflectMap :  : texunit 4 : -1 : 1
#var bool isS3o :  : c[0] : -1 : 1
#var float life :  : c[1] : -1 : 1
#var float opac :  :  : -1 : 0
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1
#var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1
#const c[2] = 2 4 1 -2.5
#const c[3] = 1.4 0.40000001 3 0.25
PARAM c[4] = { program.local[0..1],
		{ 2, 4, 1, -2.5 },
		{ 1.4, 0.40000001, 3, 0.25 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP R3;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MOVXC RC.x, c[0];
TEX   R1.x, fragment.texcoord[3], texture[0], 2D;
IF    NE.x;
TEX   R2, fragment.texcoord[0], texture[1], 2D;
ADDR  R1.yzw, -R2.xxyz, fragment.color.primary.xxyz;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
MADR  R2.xyz, R2.w, R1.yzww, R2;
ADDR  R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz;
TEX   R3.xyz, R0, texture[3], CUBE;
TEX   R0.xyw, fragment.texcoord[0], texture[2], 2D;
MULR  R3.xyz, R0.y, R3;
MADR  R1.yzw, R0.y, R1, fragment.color.secondary.xxyz;
MULR  R3.xyz, R3, c[2].y;
ADDR  R0.xyz, R0.x, R1.yzww;
MADR  oCol.xyz, R2, R0, R3;
MOVR  oCol.w, R0;
ELSE;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
TEX   R2.xyz, R0, texture[3], CUBE;
TEX   R0, fragment.texcoord[0], texture[5], 2D;
MULR  R2.xyz, R0.w, R2;
ADDR  R3.xyz, R3, -fragment.color.secondary;
MULR  R2.xyz, R2, c[2].y;
MADR  R3.xyz, R0.w, R3, fragment.color.secondary;
MADR  oCol.xyz, R0, R3, R2;
MOVR  oCol.w, c[2].z;
ENDIF;
MOVR  R0.xyz, c[3].xzww;
MADR  R0.w, R0.x, c[1].x, -R1.x;
ADDR  R0.w, R0, -c[3].y;
MULR_SAT R1.y, R0.w, c[2].w;
MULR  R0.w, R1.y, R1.y;
MADR  R1.y, -R1, c[2].x, R0;
MULR  R0.y, R0.x, c[1].x;
MULR  R0.x, R0.w, R1.y;
SGTRC HC.x, R0.y, R1;
MULR  R0.w(NE.x), oCol, R0.x;
MADR  R0.xyz, R0.z, c[1].x, oCol;
MOVR  oCol, R0;
END
# 51 instructions, 4 R-regs, 0 H-regs
LUARULES-DRAW  (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.76b1
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: FeatureReplacer.lua  ([string "LuaUI\Widgets\FeatureReplacer.lua"]:1: attempt to index global 'gadget' (a nil value))
Failed to load: gui_icexuick_playerinfo.lua  ([string "LuaUI\Widgets\gui_icexuick_playerinfo.lua"]:56: attempt to call field 'ListCreate' (a nil value))
Failed to load: gui_display_dps.lua  (duplicate name)
Loaded widget:  BlurApi             <api_gfx_blur.lua>
Loaded widget:  HealthBars          <unit_healthbars.lua>
Loaded widget:  Voices              <snd_voices.lua>
Loaded widget:  CommanderEnds       <gui_comm_ends.lua>
Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
Loaded widget:  BuildETA            <gui_build_eta.lua>
Loaded widget:  Don't Shoot         <unit_dontshoot.lua>
Loaded widget:  FactoryGuard        <unit_factory_guard.lua>
Loaded widget:  ImmobileBuilder     <unit_immobile_buider.lua>
Loaded widget:  FPS                 <gui_fps.lua>
Loaded widget:  Bug fixer           <bug_fixer.lua>
Loaded widget:  CircleFormation     <cmd_circle.lua>
Loaded widget:  Display DPS         <gui_display_dps.lua>
Loaded widget:  Transporting        <gui_transporting.lua>
Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
Loaded widget:  Tooltip             <gui_tooltip.lua>
Loaded widget:  CA Interface        <gui_rooms.lua>
Loaded widget:  Darkening           <gui_darkening.lua>
Loaded widget:  HoldFire            <unit_holdfire.lua>
Loaded widget:  DCIcon              <dbg_dcicon.lua>
Loaded widget:  MetalFeatures       <gui_metal_features.lua>
Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
Loaded widget:  MinimapEvents       <minimap_events.lua>
Loaded widget:  Improved MetalMakers  <unit_improved_metal_maker.lua>
Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
Loaded widget:  Transport AI        <unit_transport_ai.lua>
Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
Loaded widget:  CameraControl       <camera_ctrl.lua>
Loaded widget:  Rank Icons          <gui_xp.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget:  SelectionCircle     <gui_selectioncircle.lua>
Loaded widget:  Select n Center!    <gui_center_n_select.lua>
Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
Loaded widget:  LupsManager         <gfx_lups_manager.lua>
LUPS->UnitJitter: criticle shader error: Fragment info
-------------
(12) : warning C7050: "gl_FragColor.z" might be used before being initialized
Internal error: assembly compile error for fragment shader at offset 1131:
-- error message --
line 37, column 30:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic noiseMap
#semantic life
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var float life :  : c[0] : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] :  :  : -1 : 0
#var float4 gl_TexCoord[2] :  :  : -1 : 0
#var float4 gl_TexCoord[3] :  :  : -1 : 0
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#const c[1] = 0.039999999 0.5
PARAM c[2] = { program.local[0],
		{ 0.039999999, 0.5 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
TEX   R0.xy, fragment.texcoord[0], texture[0], 2D;
ADDR  R0.xy, R0, -c[1].y;
MULR  R0.xy, R0, c[0].x;
MOVR  R0.w, c[1].x;
MULR  R0.xy, R0, c[1].x;
MOVR  R0.z, fragment.position;
MOVR  oCol.xyw, R0.xyzz;
MADR  oCol.z, R0.w, -c[0].x, oCol;
END
# 8 instructions, 1 R-regs, 0 H-regs
LUPS->UnitCloaker: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 3142:
-- error message --
line 97, column 19:  error: variable not valid as a source register
line 98, column 29:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic texture3do
#semantic textureS3o1
#semantic textureS3o2
#semantic noiseMap
#semantic specularMap
#semantic reflectMap
#semantic isS3o
#semantic life
#var sampler2D texture3do :  : texunit 5 : -1 : 1
#var sampler2D textureS3o1 :  : texunit 1 : -1 : 1
#var sampler2D textureS3o2 :  : texunit 2 : -1 : 1
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var samplerCUBE specularMap :  : texunit 3 : -1 : 1
#var samplerCUBE reflectMap :  : texunit 4 : -1 : 1
#var bool isS3o :  : c[0] : -1 : 1
#var float life :  : c[1] : -1 : 1
#var float opac :  :  : -1 : 0
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1
#var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1
#const c[2] = 2 4 1 -2.5
#const c[3] = 1.4 0.40000001 3 0.25
PARAM c[4] = { program.local[0..1],
		{ 2, 4, 1, -2.5 },
		{ 1.4, 0.40000001, 3, 0.25 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP R3;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MOVXC RC.x, c[0];
TEX   R1.x, fragment.texcoord[3], texture[0], 2D;
IF    NE.x;
TEX   R2, fragment.texcoord[0], texture[1], 2D;
ADDR  R1.yzw, -R2.xxyz, fragment.color.primary.xxyz;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
MADR  R2.xyz, R2.w, R1.yzww, R2;
ADDR  R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz;
TEX   R3.xyz, R0, texture[3], CUBE;
TEX   R0.xyw, fragment.texcoord[0], texture[2], 2D;
MULR  R3.xyz, R0.y, R3;
MADR  R1.yzw, R0.y, R1, fragment.color.secondary.xxyz;
MULR  R3.xyz, R3, c[2].y;
ADDR  R0.xyz, R0.x, R1.yzww;
MADR  oCol.xyz, R2, R0, R3;
MOVR  oCol.w, R0;
ELSE;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
TEX   R2.xyz, R0, texture[3], CUBE;
TEX   R0, fragment.texcoord[0], texture[5], 2D;
MULR  R2.xyz, R0.w, R2;
ADDR  R3.xyz, R3, -fragment.color.secondary;
MULR  R2.xyz, R2, c[2].y;
MADR  R3.xyz, R0.w, R3, fragment.color.secondary;
MADR  oCol.xyz, R0, R3, R2;
MOVR  oCol.w, c[2].z;
ENDIF;
MOVR  R0.xyz, c[3].xzww;
MADR  R0.w, R0.x, c[1].x, -R1.x;
ADDR  R0.w, R0, -c[3].y;
MULR_SAT R1.y, R0.w, c[2].w;
MULR  R0.w, R1.y, R1.y;
MADR  R1.y, -R1, c[2].x, R0;
MULR  R0.y, R0.x, c[1].x;
MULR  R0.x, R0.w, R1.y;
SGTRC HC.x, R0.y, R1;
MULR  R0.w(NE.x), oCol, R0.x;
MADR  R0.xyz, R0.z, c[1].x, oCol;
MOVR  oCol, R0;
END
# 51 instructions, 4 R-regs, 0 H-regs
Loaded widget:  Lups                <lups_wrapper.lua>
Loaded widget:  CustomFormations    <unit_customformations.lua>
LuaUI v0.2
Player CompleteNeddie joined as 0
Player Google_Frog[CA] joined as 1
Player andrewjayanta joined as 2
Player MetalSkin[CA] joined as 5
Player Edible[CA] joined as 7
Client connected on slot 10
Google_Frog[CA] added point: Start 0
Player [LCC]jK joined as 3
MetalSkin[CA] added point: Start 3
Player Wrestle joined as 9
Edible[CA] added point: Start 4
Edible[CA] added point: Start 4
Edible[CA] added point: Start 4
Edible[CA] added point: Start 4
andrewjayanta added point: Start 1
Wrestle added point: Start 6
[LCC]jK added point: Start 2
Wrestle added point: Start 6
Wrestle added point: Start 6
Wrestle added point: Start 6
Player knorke joined as 8
Player clumsy_culhane[CA] joined as 6
knorke added point: Start 5
Player [PiROcadett]K1ller joined as 10
<knorke> Allies: hi team
Player [LCC]det[CA] joined as 11
<MetalSkin[CA]> Allies: google or det, wanna co-build factory? as in resource pool?
<Edible[CA]> Allies: hello
<andrewjayanta> Allies:  yo
<Edible[CA]> Allies: gonna go bots
<[LCC]det[CA]> Allies: ok
<[LCC]det[CA]> Allies: let's spam spiders
[LCC]det[CA] added point: Start 7
[clumsy_culhane[CA]] LOL
<Edible[CA]> Allies: I'm on a roll with roaches
<MetalSkin[CA]> Allies: you choose your spawn and either i can spawn with you if you would like
MetalSkin[CA] added point: Start 3
MetalSkin[CA] added point: Start 3
Google_Frog[CA] added point: build it here
<MetalSkin[CA]> Allies: or do you want me to cap mexes first?
<[LCC]det[CA]> Allies: mex your 4 mex and then come over and guard my fac
<knorke> hmmm?
<MetalSkin[CA]> Allies: ok
[LCC]det[CA] added point: Start 7
<MetalSkin[CA]> Allies: want me to build any wind as well?
<[LCC]det[CA]> 1 sec, closing programs
[clumsy_culhane[CA]] posts?
<Edible[CA]> posts didnt leave last game
<MetalSkin[CA]> posts is spec and i suspect he was still in last game
[clumsy_culhane[CA]] ill force
<Edible[CA]> spec anyway
<MetalSkin[CA]> wait for det
[clumsy_culhane[CA]] once det is ready
<MetalSkin[CA]> det is closing programs
<MetalSkin[CA]> ahh ok
[clumsy_culhane[CA]] yea
<Edible[CA]> If I randomly lag
<Edible[CA]> Pause someone
<MetalSkin[CA]> if you randomly lag then you will have to change your name from edible to laggable
[clumsy_culhane[CA]] mm i hate how spring is so ineffienct
[LCC]det[CA] added point: Start 7
<MetalSkin[CA]> or randomable
<Google_Frog[CA]> !force
[CompleteNeddie] forcing game start by google-frog[ca]
GameID: db1be347b2adbc8fe3f096dc427ab42d
false
Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value)
Removed widget: LupsManager
[LCC]det[CA] paused the game
[clumsy_culhane[CA]] dam i wanted to force :0
<Edible[CA]> ?
<[LCC]det[CA]> ok edible?
<MetalSkin[CA]> Allies: want me to build a llt?
<Edible[CA]> yeah
[LCC]det[CA] unpaused the game
Max Windmill altitude bonus is: 91%
<Edible[CA]> Its fine
<[LCC]det[CA]> Allies: yeah, build 4 mex
<knorke> lolpings
<MetalSkin[CA]> Allies:  and a llt?
<[LCC]det[CA]> Allies: and llt
Speed set to 0.8 [[LCC]jK]
Speed set to 1.0 [Edible[CA]]
Speed set to 0.6 [Edible[CA]]
<[LCC]det[CA]> Allies: energy as needed
Speed set to 0.8 [Edible[CA]]
Speed set to 1.0 [Edible[CA]]
[clumsy_culhane[CA]] any of you guys here like Demon Hunter?
<Edible[CA]> A guess
<Edible[CA]> An anime?
[clumsy_culhane[CA]] nope
[clumsy_culhane[CA]] Band
<knorke> a pornstart?
<Edible[CA]> damn failed
[clumsy_culhane[CA]] Heavy Metal..
No response from andrewjayanta for frame 1779
[CompleteNeddie] [andrewjayanta]crash
Google_Frog[CA] added point: wasting E
Edible[CA] paused the game
MetalSkin[CA] added point: having fun :)
<Edible[CA]> Ok
Lost connection to andrewjayanta
Lost connection to player 2 (timeout)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
LuaUI::RunCallIn: error = 2, IsAbove, [string "LuaUI/widgets.lua"]:1292: bad argument #1 to 'ipairs' (table expected, got nil)
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
5 errors deep in LuaUI, disabling...
LuaUI::RunCallIn: error = 2, Shutdown, [string "LuaUI/savetable.lua"]:149: attempt to call field '1292' (a nil value)
Disabled LuaUI
Type '/luaui reload' in the chat to reenable LuaUI.
===>>>  Please report this error to the forum or mantis with your infolog.txt
[clumsy_culhane[CA]] whoa
<MetalSkin[CA]> north take?
[clumsy_culhane[CA]] luau just crashed
<[LCC]jK> .take
Team1 (andrewjayanta) got whacked
[clumsy_culhane[CA]] badly
/luaui reload
Loading: "gui.lua"
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Failed to load: FeatureReplacer.lua  ([string "LuaUI\Widgets\FeatureReplacer.lua"]:1: attempt to index global 'gadget' (a nil value))
Failed to load: gui_icexuick_playerinfo.lua  ([string "LuaUI\Widgets\gui_icexuick_playerinfo.lua"]:56: attempt to call field 'ListCreate' (a nil value))
Failed to load: gui_display_dps.lua  (duplicate name)
Loaded widget:  BlurApi             <api_gfx_blur.lua>
Loaded widget:  HealthBars          <unit_healthbars.lua>
Loaded widget:  Voices              <snd_voices.lua>
Loaded widget:  CommanderEnds       <gui_comm_ends.lua>
Loaded widget:  DGunLimit           <gui_limit_dgun.lua>
Loaded widget:  Don't Shoot         <unit_dontshoot.lua>
Loaded widget:  BuildETA            <gui_build_eta.lua>
Loaded widget:  FactoryGuard        <unit_factory_guard.lua>
Loaded widget:  ImmobileBuilder     <unit_immobile_buider.lua>
Loaded widget:  FPS                 <gui_fps.lua>
Loaded widget:  Bug fixer           <bug_fixer.lua>
Loaded widget:  CircleFormation     <cmd_circle.lua>
Loaded widget:  Display DPS         <gui_display_dps.lua>
Loaded widget:  Transporting        <gui_transporting.lua>
Loaded widget:  ReclaimInfo         <gui_reclaiminfo.lua>
Loaded widget:  Tooltip             <gui_tooltip.lua>
Loaded widget:  CA Interface        <gui_rooms.lua>
Loaded widget:  Darkening           <gui_darkening.lua>
Loaded widget:  HoldFire            <unit_holdfire.lua>
Loaded widget:  DCIcon              <dbg_dcicon.lua>
Loaded widget:  MetalFeatures       <gui_metal_features.lua>
Loaded widget:  Improved MetalMakers  <unit_improved_metal_maker.lua>
Loaded widget:  MiniMap Start Boxes  <minimap_startbox.lua>
Loaded widget:  MinimapEvents       <minimap_events.lua>
Loaded widget:  Start Point Remover  <init_start_point_remover.lua>
Loaded widget:  Transport AI        <unit_transport_ai.lua>
Loaded widget:  Unit Mover          <cmd_unit_mover.lua>
Loaded widget:  CameraControl       <camera_ctrl.lua>
Loaded widget:  Rank Icons          <gui_xp.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget:  SelectionCircle     <gui_selectioncircle.lua>
Loaded widget:  Select n Center!    <gui_center_n_select.lua>
Loaded widget:  Units on Fire       <gfx_lups_units_on_fire.lua>
Loaded widget:  LupsManager         <gfx_lups_manager.lua>
LUPS->UnitJitter: criticle shader error: Fragment info
-------------
(12) : warning C7050: "gl_FragColor.z" might be used before being initialized
Internal error: assembly compile error for fragment shader at offset 1131:
-- error message --
line 37, column 30:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic noiseMap
#semantic life
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var float life :  : c[0] : -1 : 1
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_FragCoord : $vin.WPOS : WPOS : -1 : 1
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] :  :  : -1 : 0
#var float4 gl_TexCoord[2] :  :  : -1 : 0
#var float4 gl_TexCoord[3] :  :  : -1 : 0
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#const c[1] = 0.039999999 0.5
PARAM c[2] = { program.local[0],
		{ 0.039999999, 0.5 } };
TEMP R0;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
TEX   R0.xy, fragment.texcoord[0], texture[0], 2D;
ADDR  R0.xy, R0, -c[1].y;
MULR  R0.xy, R0, c[0].x;
MOVR  R0.w, c[1].x;
MULR  R0.xy, R0, c[1].x;
MOVR  R0.z, fragment.position;
MOVR  oCol.xyw, R0.xyzz;
MADR  oCol.z, R0.w, -c[0].x, oCol;
END
# 8 instructions, 1 R-regs, 0 H-regs
LUPS->UnitCloaker: criticle shader error: Fragment info
-------------
Internal error: assembly compile error for fragment shader at offset 3142:
-- error message --
line 97, column 19:  error: variable not valid as a source register
line 98, column 29:  error: variable not valid as a source register
-- internal assembly text --
!!ARBfp1.0
OPTION NV_fragment_program2;
# cgc version 2.0.0018, build date Dec 11 2007
# command line args: 
#vendor NVIDIA Corporation
#version 2.0.1.18
#profile fp40
#program main
#semantic texture3do
#semantic textureS3o1
#semantic textureS3o2
#semantic noiseMap
#semantic specularMap
#semantic reflectMap
#semantic isS3o
#semantic life
#var sampler2D texture3do :  : texunit 5 : -1 : 1
#var sampler2D textureS3o1 :  : texunit 1 : -1 : 1
#var sampler2D textureS3o2 :  : texunit 2 : -1 : 1
#var sampler2D noiseMap :  : texunit 0 : -1 : 1
#var samplerCUBE specularMap :  : texunit 3 : -1 : 1
#var samplerCUBE reflectMap :  : texunit 4 : -1 : 1
#var bool isS3o :  : c[0] : -1 : 1
#var float life :  : c[1] : -1 : 1
#var float opac :  :  : -1 : 0
#var float4 gl_TexCoord[0] : $vin.TEX0 : TEX0 : -1 : 1
#var float4 gl_TexCoord[1] : $vin.TEX1 : TEX1 : -1 : 1
#var float4 gl_TexCoord[2] : $vin.TEX2 : TEX2 : -1 : 1
#var float4 gl_TexCoord[3] : $vin.TEX3 : TEX3 : -1 : 1
#var float4 gl_TexCoord[4] :  :  : -1 : 0
#var float4 gl_TexCoord[5] :  :  : -1 : 0
#var float4 gl_TexCoord[6] :  :  : -1 : 0
#var float4 gl_TexCoord[7] :  :  : -1 : 0
#var float4 gl_FragColor : $vout.COLOR : COL : -1 : 1
#var float4 gl_Color : $vin.COLOR : COL0 : -1 : 1
#var float4 gl_SecondaryColor : $vin.COLOR1 : COL1 : -1 : 1
#const c[2] = 2 4 1 -2.5
#const c[3] = 1.4 0.40000001 3 0.25
PARAM c[4] = { program.local[0..1],
		{ 2, 4, 1, -2.5 },
		{ 1.4, 0.40000001, 3, 0.25 } };
TEMP R0;
TEMP R1;
TEMP R2;
TEMP R3;
TEMP RC;
TEMP HC;
OUTPUT oCol = result.color;
MOVXC RC.x, c[0];
TEX   R1.x, fragment.texcoord[3], texture[0], 2D;
IF    NE.x;
TEX   R2, fragment.texcoord[0], texture[1], 2D;
ADDR  R1.yzw, -R2.xxyz, fragment.color.primary.xxyz;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
MADR  R2.xyz, R2.w, R1.yzww, R2;
ADDR  R1.yzw, R3.xxyz, -fragment.color.secondary.xxyz;
TEX   R3.xyz, R0, texture[3], CUBE;
TEX   R0.xyw, fragment.texcoord[0], texture[2], 2D;
MULR  R3.xyz, R0.y, R3;
MADR  R1.yzw, R0.y, R1, fragment.color.secondary.xxyz;
MULR  R3.xyz, R3, c[2].y;
ADDR  R0.xyz, R0.x, R1.yzww;
MADR  oCol.xyz, R2, R0, R3;
MOVR  oCol.w, R0;
ELSE;
DP3R  R0.x, fragment.texcoord[1], fragment.texcoord[1];
RSQR  R0.x, R0.x;
MULR  R0.xyz, R0.x, fragment.texcoord[1];
DP3R  R0.w, R0, fragment.texcoord[2];
MULR  R0.xyz, R0, R0.w;
MADR  R0.xyz, -R0, c[2].x, fragment.texcoord[2];
TEX   R3.xyz, R0, texture[4], CUBE;
TEX   R2.xyz, R0, texture[3], CUBE;
TEX   R0, fragment.texcoord[0], texture[5], 2D;
MULR  R2.xyz, R0.w, R2;
ADDR  R3.xyz, R3, -fragment.color.secondary;
MULR  R2.xyz, R2, c[2].y;
MADR  R3.xyz, R0.w, R3, fragment.color.secondary;
MADR  oCol.xyz, R0, R3, R2;
MOVR  oCol.w, c[2].z;
ENDIF;
MOVR  R0.xyz, c[3].xzww;
MADR  R0.w, R0.x, c[1].x, -R1.x;
ADDR  R0.w, R0, -c[3].y;
MULR_SAT R1.y, R0.w, c[2].w;
MULR  R0.w, R1.y, R1.y;
MADR  R1.y, -R1, c[2].x, R0;
MULR  R0.y, R0.x, c[1].x;
MULR  R0.x, R0.w, R1.y;
SGTRC HC.x, R0.y, R1;
MULR  R0.w(NE.x), oCol, R0.x;
MADR  R0.xyz, R0.z, c[1].x, oCol;
MOVR  oCol, R0;
END
# 51 instructions, 4 R-regs, 0 H-regs
Loaded widget:  Lups                <lups_wrapper.lua>
Loaded widget:  CustomFormations    <unit_customformations.lua>
LuaUI v0.2
Edible[CA] unpaused the game
false
Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value)
Removed widget: LupsManager
<knorke> re?
<[LCC]det[CA]> jp
<knorke> .take
<Edible[CA]> Nah we will be fine
knorke added point: use com
[clumsy_culhane[CA]] Error in Update() Attempt to update ... blahblah in lups.lua
[LCC]det[CA] added point: 
Switching to Overview style camera
Switching to Overhead (TA) style camera
clumsy_culhane[CA] added point: 
clumsy_culhane[CA] added point: 
Google_Frog[CA] added point: 
MetalSkin[CA] added point: I'm guarding, got 1k of m
[clumsy_culhane[CA]] nice
Google_Frog[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
Google_Frog[CA] added point: don't let them see it
MetalSkin[CA] added point: 700 now
[CompleteNeddie] andrewjayanta has left lobby
Google_Frog[CA] added point: incoming aks
Edible[CA] added point: 
Edible[CA] added point: 
<MetalSkin[CA]> Allies: bugger
Edible[CA] added point: ```````SHIT
<[LCC]det[CA]> Allies: doesnt matter
MetalSkin[CA] added point: need to block
Google_Frog[CA] added point: block
[clumsy_culhane[CA]] i love how in spring the units sometimes miss and hit freiendlys etc
Edible[CA] added point: 
Edible[CA] added point: 
Edible[CA] added point: 
Google_Frog[CA] added point: raid
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: can i have a con please?
Google_Frog[CA] added point: can i have a sniper?
Edible[CA] added point: 
Edible[CA] added point: 
Edible[CA] added point: 
<MetalSkin[CA]> Allies: whats a hover bot?
[clumsy_culhane[CA]] it can go ground or water
[LCC]det[CA] added point: 
No response from [PiROcadett]K1ller for frame 10134
Delayed response from [PiROcadett]K1ller for frame 10134 (current 10733)
Google_Frog[CA] added point: please expand
<Edible[CA]> Allies: im fucked
<Edible[CA]> Allies: vs that
No response from [PiROcadett]K1ller for frame 11818
Delayed response from [PiROcadett]K1ller for frame 11818 (current 12396)
No response from [PiROcadett]K1ller for frame 12219
Google_Frog[CA] added point: 
Google_Frog[CA] added point: MAKE UNITS
MetalSkin[CA] added point: idle
MetalSkin[CA] added point: idle
<Google_Frog[CA]> Allies: raid their base over the hills
Google_Frog[CA] added point: 
Google_Frog[CA] added point: 
Google_Frog[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
[clumsy_culhane[CA]] that was VERY effective lol
[LCC]det[CA] added point: 
[LCC]jK added point: 
<[LCC]det[CA]> FUCK
<[LCC]det[CA]> self-d my recluse
No response from Google_Frog[CA] for frame 17381
<[LCC]det[CA]> accident
[LCC]det[CA] added point: 
No response from Google_Frog[CA] for frame 17782
Lost connection to Google_Frog[CA]
Lost connection to player 1 (timeout)
MetalSkin[CA] added point: 
[CompleteNeddie] [google-frog[ca]]take
[clumsy_culhane[CA]] i cant belive you lost that jk..
[clumsy_culhane[CA]] i mean det
<[LCC]det[CA]> I self-d my e stores
<[LCC]det[CA]> did recluse to
<[LCC]det[CA]> im an idiot
No response from clumsy_culhane[CA] for frame 21610
Delayed response from clumsy_culhane[CA] for frame 21610 (current 22035)
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
MetalSkin[CA] added point: 
No response from [PiROcadett]K1ller for frame 22826
Delayed response from [PiROcadett]K1ller for frame 22826 (current 23433)
No response from [PiROcadett]K1ller for frame 23227
[CompleteNeddie] [google-frog[ca]]do .take
<MetalSkin[CA]> Allies: want me to build lvl 1 fac?
<MetalSkin[CA]> Allies: dont worry
MetalSkin[CA] added point: idle
Spectator [PiROcadett]K1ller left
Lost connection to [PiROcadett]K1ller
Lost connection to player 10 (timeout)
[CompleteNeddie] [pirocadett]k1ller has left lobby
[LCC]jK added point: 
[LCC]jK added point: 
MetalSkin[CA] added point: idle, can i have please/
MetalSkin[CA] added point: idle can i have please?
knorke added point: help me build HLT
[clumsy_culhane[CA]] does anyone relise that SOUTH NEEDS TO .TAKE
[clumsy_culhane[CA]] Spectators: GOOGLE ISNT HERE
[LCC]det[CA] added point: 
<MetalSkin[CA]> Allies: you do it det
<MetalSkin[CA]> .take
Team0 (Google_Frog[CA]) wins at life^-1.
Player Wrestle left
Lost connection to Wrestle
Lost connection to player 9 (timeout)
Janus: Can't reach destination!
Construction Vehicle: Can't reach destination!
[CompleteNeddie] [google-frog[ca]]finally
[CompleteNeddie] [google-frog[ca]]1kick google-frog
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
[CompleteNeddie] google-frog[ca] has left lobby
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
<[LCC]det[CA]> gg
[LCC]jK added point: 
[LCC]jK added point: 
[LCC]jK added point: 
<[LCC]det[CA]> my bad
[CompleteNeddie] wrestle has left lobby
Team7 ([LCC]det[CA]) didn't build enough LLTs
[clumsy_culhane[CA]] Metal you can WIN
Spectator [LCC]det[CA] left
Lost connection to [LCC]det[CA]
Lost connection to player 11 (timeout)
Stumpy: Can't reach destination!
Stumpy: Can't reach destination!
[CompleteNeddie] [[lcc]det[ca]]sorry metal, i fucked up when i self-d 8 recluse
[CompleteNeddie] [[lcc]det[ca]]like 2500 metal
<MetalSkin[CA]> lol no worries
Crabe: Can't reach destination!
Edible[CA] added point: 
knorke added point: lets suicide into dhgun
Crabe: Can't reach destination!
knorke added point: 
<MetalSkin[CA]> .take
Team6 (Wrestle) should've filed a coversheet on his TPS report.
Loading:  LuaUI/Widgets/gfx_lups_manager.lua
false
Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value)
Removed widget: LupsManager
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 3 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 4 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 3 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 2 s
Energy Storage: Self destruct in 1 s
Energy Storage: Self destruct in 1 s
Energy Storage: Self destruct in 1 s
Energy Storage: Self destruct in 1 s
Energy Storage: Self destruct in 1 s
Energy Storage: Self destruct in 1 s
<knorke> massacre
[clumsy_culhane[CA]] Jk lups manager wont start up because some NVseries Global thing wont work
<[LCC]jK> o_O
Loading:  LuaUI/Widgets/gfx_lups_manager.lua
false
Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value)
Removed widget: LupsManager
[clumsy_culhane[CA]] cant concatenate global Nvseries (a number value)
Loading:  LuaUI/Widgets/gui_lups_stats.lua
Removed:  LuaUI/Widgets/gui_lups_stats.lua
Loading:  LuaUI/Widgets/gfx_lups_manager.lua
false
Error in Update(): [string "Lups/lups.lua"]:401: attempt to concatenate global 'NVseries' (a number value)
Removed widget: LupsManager
<[LCC]jK> oh
Construction Kbot: Self destruct in 4 s
Radar Tower: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Wind Generator: Self destruct in 4 s
Construction Kbot: Self destruct in 3 s
Radar Tower: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Wind Generator: Self destruct in 3 s
Construction Kbot: Self destruct in 2 s
Radar Tower: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Wind Generator: Self destruct in 2 s
Construction Kbot: Self destruct in 1 s
Radar Tower: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Wind Generator: Self destruct in 1 s
Team3 (MetalSkin[CA]) bit the dust
Game over
Spectator MetalSkin[CA] left
Lost connection to MetalSkin[CA]
Lost connection to player 5 (timeout)
[CompleteNeddie] game over, exiting
Server exited
Reloaded cmdcolors with: cmdcolors.tmp
Path cache hits 1072 27%
Path cache hits 4070 22%