rendered paste body.text:004174B3 sub_4174B3 proc near ; CODE XREF: sub_41E2F9+35p
.text:004174B3 ; sub_41E3E4+7Ap ...
.text:004174B3
.text:004174B3 arg_0 = dword ptr 8
.text:004174B3 arg_4 = dword ptr 0Ch
.text:004174B3
.text:004174B3 push esi
.text:004174B4 mov esi, [esp+arg_0]
.text:004174B8 sub esi, ecx
.text:004174BA mov ecx, [esp+arg_4]
.text:004174BE sub ecx, edx
;snip
.text:00417514 pop esi
.text:00417515 retn 8
.text:00417515 sub_4174B3 endp
;Here's the call.
.text:0041E310 push dword_4B8CC8
.text:0041E316 imul eax, 54D8h ;size of player struct
.text:0041E31C push dword_4B8CC4
.text:0041E322 mov edx, dword_686484[eax]
.text:0041E328 mov ecx, dword_686480[eax]
.text:0041E32E call sub_4174B3
;I don't know why this doesn't work.
typedef int (__stdcall* Teleport_t)(int i1, int i2);
Teleport_t pTeleport = (Teleport_t)0x4174B3;
Teleport_t pTramp_Teleport = NULL;
pTramp_Teleport = (Teleport_t)DetourFunction((PBYTE)pTeleport, (PBYTE)det_Teleport);