ddd
[quote="k
k]Very good guide!
The Datafiles-section should be updated according to this. ^^[/quote]
Thanks for your kind words! :wink:
[quote="Urd"]but for me the[quote="k
k]Very good guide!
The Datafiles-section should be updated according to this. ^^[/quote]re are two questions remaining:
Are there Other compressed released from BS2?[/quote]
I'm not fully sure what you are asking. If you are asking if you can compress anything else (besides the four audio clusters) then the answer is No, because the other cluster files contain graphics and scripts. If ScummVM had supported Zipped games (as opposed to using a folder structure like it currently does), then the Ogg Vorbis compressed version above could be reduced even further, from 575 MB to 379 MB (zipped). This won't happen though, as there are too many negative performance aspects to zipping the entire game. There is a C++ library called [url=http://zziplib.sourceforge.net/zzip-file.html]ZZIPlib[/url] which supports transparent handling of zips as if the files were real files on the disk. Its functions take the same parameters as the regular posix functions open/read/close and is therefore an easy drop-in-replacement that completely handles everything for the program (simply rename each call to these functions to zzip_open/read/close instead), so that whenever a file is requested it first looks for the file as a regular file, and then looks for a zipfile named the same as the file, or in the case of requesting a directory path it looks for the zip file corresponding to this path. As an example, if the program requests to open /games/monkey2/monkey2.000 it would first look for the real file, then try to find /games/monkey2.zip/monkey2.000 and finally /games.zip/monkey2/monkey2.000 (don't quote me on the order but this is the kind of operation it performs). However, since the data files from most games are so large this kind of real-time reading would probably not be feasible.
[quote="Urd"]I've go mine used, and so ony own a Jewel-Case with both cds.
and: Is the sold oud release from BS1 also compressed? does anybody know?[/quote]
Let me check if the data files from the "Sold Out" version of Broken Sword 1 are already pre-compressed... I have the original 1997 Broken Sword 2 and the "Sold Out" version of Broken Sword 1 (because I had sold my original copy in 1997 :(). I'll get back to you when I am home and have checked the Broken Sword 1 CDs. I highly doubt that they would have compressed the original files though.