rendered paste bodyIndex: src/game/Spell.cpp===================================================================--- src/game/Spell.cpp (revision 5463)+++ src/game/Spell.cpp (working copy)@@ -2664,8 +2664,9 @@ return SPELL_FAILED_NOT_READY; } - //only check at first call, Stealth auras are already removed at second call- if( strict )+ // only check at first call, Stealth auras are already removed at second call+ // for now, ignore triggered spells+ if( strict && !m_triggeredByAuraSpell) { // Cannot be used in this stance/form if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))Index: src/game/SpellMgr.cpp===================================================================--- src/game/SpellMgr.cpp (revision 5463)+++ src/game/SpellMgr.cpp (working copy)@@ -726,6 +726,27 @@ sLog.outString(); sLog.outString( ">> Loaded %u spell affect definitions", count );++ /*+ // Commented for now, as it still produces many errors (still quite many spells miss spell_affect)+ for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)+ {+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);+ if (!spellInfo)+ continue;++ for (int effectId = 0; effectId < 3; ++effectId)+ {+ if (spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||+ (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&+ spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER))+ continue;++ if (!(spellInfo->EffectItemType[effectId]) && !GetSpellAffection(id,effectId))+ sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDBClang()], effectId);+ }+ }*/ } bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 const& familyFlags) const