rendered paste bodyon *:text:!next*:#: {
if (runescript ison $chan || %runescript ison $chan || $chan == #rs) { halt }
if ($readini(Combatcheck.ini,$chan,$network) == on || $chan == #fireworkingarea) {
if ($sock(next)) sockclose next
set %next.nick $2
set %next.display msg $chan
set %color.nick $nick
sockopen next www.rscript.org 80
}
}
on *:sockopen:next: {
sockwrite -nt $sockname GET /lookup.php?type=stats&user= $+ %next.nick HTTP/1.1
sockwrite -nt $sockname Host: www.rscript.org
sockwrite -nt $sockname $crlf
}
on *:sockread:next: {
if ($sockerr) { %exp.display Error please inform $me about this error | halt
}
var %sockreader
sockread %sockreader
if (*stat* iswm %sockreader) { hadd -m next $remove(%sockreader,STAT:,) }
if (*STAT: not found* iswm %sockreader) { %next.display $c1(%next.nick) $c2(Does not show in the High Scores page.) | sockclose $sockname | halt }
if (*end* iswm %sockreader) {
set %test $hget(next,attack)
set %x 2
while (%x <= 25) {
tokenize 32 $hget(next,$setskill(%x))
set %nextlevel $calc($2 + 1)
if ($2 < 99) {
set %next. $+ $setskill(%x) $calc($readini(experiance.ini,skills,%nextlevel) - $3),$chr(173)
}
else { set %next. $+ $setskill(%x) $3 }
inc %x
}
set %next.to.exp %next.Attack | set %next.to Attack
if (%next.to.exp >= %next.Summoning) { set %next.to.exp %next.Summoning | set %next.to Summoning }
if (%next.to.exp >= %next.defence) { set %next.to.exp %next.defence | set %next.to Defence }
if (%next.to.exp >= %next.Hitpoints) { set %next.to.exp %next.Hitpoints | set %next.to Hitpoints }
if (%next.to.exp >= %next.Ranged) { set %next.to.exp %next.Ranged | set %next.to Ranged }
if (%next.to.exp >= %next.Prayer) { set %next.to.exp %next.Prayer | set %next.to Prayer }
if (%next.to.exp >= %next.Magic) { set %next.to.exp %next.Magic | set %next.to Magic }
if (%next.to.exp >= %next.Cooking) { set %next.to.exp %next.Cooking | set %next.to Cooking }
if (%next.to.exp >= %next.Woodcutting) { set %next.to.exp %next.Woodcutting | set %next.to Woodcutting }
if (%next.to.exp >= %next.Fletching) { set %next.to.exp %next.Fletching | set %next.to Fletching }
if (%next.to.exp >= %next.Fishing) { set %next.to.exp %next.Fishing | set %next.to Fishing }
if (%next.to.exp >= %next.Firemaking) { set %next.to.exp %next.Firemaking | set %next.to Firemaking }
if (%next.to.exp >= %next.Crafting) { set %next.to.exp %next.Crafting | set %next.to Crafting }
if (%next.to.exp >= %next.Smithing) { set %next.to.exp %next.Smithing | set %next.to Smithing }
if (%next.to.exp >= %next.Mining) { set %next.to.exp %next.Mining | set %next.to Mining }
if (%next.to.exp >= %next.Herblore) { set %next.to.exp %next.Herblore | set %next.to Herblore }
if (%next.to.exp >= %next.Agility) { set %next.to.exp %next.Agility | set %next.to Agility }
if (%next.to.exp >= %next.Thieving) { set %next.to.exp %next.Thieving | set %next.to Thieving }
if (%next.to.exp >= %next.Slayer) { set %next.to.exp %next.Slayer | set %next.to Slayer }
if (%next.to.exp >= %next.Farming) { set %next.to.exp %next.Farming | set %next.to Farming }
if (%next.to.exp >= %next.Hunter) { set %next.to.exp %next.Hunter | set %next.to Hunter }
if (%next.to.exp >= %next.Runecraft) { set %next.to.exp %next.Runecraft | set %next.to Runecraft }
if (%next.to.exp >= %next.Construction) { set %next.to.exp %next.Construction | set %next.to Construction }
if (%next.to.exp >= %next.Strength) { set %next.to.exp %next.strength | set %next.to strength }
%next.display ***[ $+ $c1(%next.nick) $+ ]: Closest level up is $c1(%next.to) in $c1($bytes(%next.to.exp,b)) Exp.
sockclose $sockname | unset %next.* | hfree next
}
}
alias -l setskill {
if ($regex($1,/^(total|overall)/Si)) || ($1 == 1) { Return Overall }
elseif ($regex($1,/^(att|atk|attack)/Si)) || ($1 == 2) { Return Attack }
elseif ($regex($1,/^(str|strenth|strength)/Si)) || ($1 == 4) { Return Strength }
elseif ($regex($1,/^(def|defend|defence)/Si)) || ($1 == 3) { Return Defence }
elseif ($regex($1,/^(hp|hits|hitpoints|hit)/Si)) || ($1 == 5) { Return Hitpoints }
elseif ($regex($1,/^(range|ranging|arch|archery|arching)/Si)) || ($1 == 6) { Return Ranged }
elseif ($regex($1,/^(pray|prayer|praying)/Si)) || ($1 == 7) { Return Prayer }
elseif ($regex($1,/^(mage|magic)/Si)) || ($1 == 8) { Return Magic }
elseif ($regex($1,/^(cook|cooking)/Si)) || ($1 == 9) { Return Cooking }
elseif ($regex($1,/^(wc|wood|woodcut|woodcutting)/Si)) || ($1 == 10) { Return Woodcutting }
elseif ($regex($1,/^(fletch|fletching)/Si)) || ($1 == 11) { Return Fletching }
elseif ($regex($1,/^(Fish(ing)?|fishing|fishcatching)/Si)) || ($1 == 12) { Return Fishing }
elseif ($regex($1,/^(fm|fire|firemaking)/Si)) || ($1 == 13) { Return Firemaking }
elseif ($regex($1,/^(craft|crafting)/Si)) || ($1 == 14) { Return Crafting }
elseif ($regex($1,/^(smithing|metalmaking|smith)/Si)) || ($1 == 15) { Return Smithing }
elseif ($regex($1,/^(Mine|mining)/Si)) || ($1 == 16) { Return Mining }
elseif ($regex($1,/^(Herb|Herblore)/Si)) || ($1 == 17) { Return Herblore }
elseif ($regex($1,/^(Agil|agi|Agility)/Si)) || ($1 == 18) { Return Agility }
elseif ($regex($1,/^(th(ei|ie)[fv](e|ing)?)$/Si)) || ($1 == 19) { return Thieving }
elseif ($regex($1,/^(slay|slayer)/Si)) || ($1 == 20) { Return Slayer }
elseif ($regex($1,/^(farm|Farming|planting)/Si)) || ($1 == 21) { Return Farming }
elseif ($regex($1,/^(rune|rc|runecrafting|runecraft)/Si)) || ($1 == 22) { Return Runecraft }
elseif ($regex($1,/^(hunt|hunting|hunter)/Si)) || ($1 == 23) { return Hunter }
elseif ($regex($1,/^con(scruct)?(tion)?/Si)) || ($1 == 24) { return Construction }
elseif ($regex($1,/^(sum|summon|summoning)/Si)) || ($1 == 25) { return Summoning }
}