All pastes #947809 Raw Edit

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public text v1 · immutable
·published 2008-03-18 19:02 UTC
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/* Copyright (C) 2006,2007 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

GM NPC Teleporter Script (base for Teleportation Masters)
Biglad

*/

#include "../sc_defines.h"
#include "../../../../game/GossipDef.h"
#include "../../../../game/Player.h"


bool GossipHello_npc_hidden_shop_master(Player *player, Creature *_Creature)
    {
	player->ADD_GOSSIP_ITEM( 5, "Send me to the Black Market."    , GOSSIP_SENDER_MAIN, 1205);
    player->ADD_GOSSIP_ITEM( 5, "Forget it."    , GOSSIP_SENDER_MAIN, 1206);

    player->PlayerTalkClass->SendGossipMenu(5,_Creature->GetGUID());
        return true;
    }
/*******************************************************
 *				Start of GOSSIP_MENU
 *******************************************************/

void SendDefaultMenu_npc_hidden_shop_master(Player *player, Creature *_Creature, uint32 action )
{

	if(player->isAttacked())
  {
    _Creature->Say("You are in combat!", LANG_UNIVERSAL, NULL);
   return;
	}
	if( player->getLevel() < 60  )  
  
   {
      _Creature->Say("You must be lvl 60+ to use items from THE shops", LANG_UNIVERSAL, NULL);
      return;
   }


switch(action)
{
	case 1205://Revive Player if has crytsal
		player->CLOSE_GOSSIP_MENU();
        
        if (player->GetQuestStatus(104722) == QUEST_STATUS_COMPLETE)
            {
            player->TeleportTo(0, -4821.69, -976.53, 464.70, 0.627523);
            }
        else
            {
            _Creature->Yell("If you want to visit the back market shops you must do something for me 1st, see my wife Alison, she will give you a task todo for me, come back when you have completed it.", LANG_UNIVERSAL, NULL);
            }
    break;

    case 1206://Close menu
        player->CLOSE_GOSSIP_MENU();
    break;
}

}

/*******************************************************
 *				End of GOSSIP_MENU
 *******************************************************/


bool GossipSelect_npc_hidden_shop_master(Player *player, Creature *_Creature, uint32

sender, uint32 action )

{
// Main menu
if (sender == GOSSIP_SENDER_MAIN)
SendDefaultMenu_npc_hidden_shop_master(player, _Creature, action   );

return true;

}


void AddSC_npc_hidden_shop_master()

{

Script *newscript;

newscript = new Script;
newscript->Name="npc_hidden_shop_master";
newscript->pGossipHello = &GossipHello_npc_hidden_shop_master;
newscript->pGossipSelect = &GossipSelect_npc_hidden_shop_master;
m_scripts[nrscripts++] = newscript;

}