All pastes #947529 Raw Edit

Stuff

public diff v1 · immutable
·published 2008-03-18 15:39 UTC
rendered paste body
Index: scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp===================================================================--- scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp	(revision 290)+++ scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp	(working copy)@@ -149,9 +149,14 @@         //MortalStrike_Timer         if (MortalStrike_Timer < diff)         {-            //Cast-            DoCast(m_creature->getVictim(),SPELL_MORTALSTRIKE);-+            // lower the ap for MS because otherwise he 1hits the tank+            // +            float realap = m_creature->GetModifierValue(UNIT_MOD_ATTACK_POWER,BASE_VALUE);+            m_creature->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE,2800);+            m_creature->UpdateAttackPowerAndDamage();+            DoCast(m_creature->getVictim(),SPELL_MORTALSTRIKE,true);+            m_creature->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, realap);+            m_creature->UpdateAttackPowerAndDamage();             //30 seconds until we should cast this agian             MortalStrike_Timer = 30000;         }else MortalStrike_Timer -= diff;Index: scripts/zone/blackwing_lair/boss_vaelastrasz.cpp===================================================================--- scripts/zone/blackwing_lair/boss_vaelastrasz.cpp	(revision 290)+++ scripts/zone/blackwing_lair/boss_vaelastrasz.cpp	(working copy)@@ -16,8 +16,8 @@  /* ScriptData SDName: Boss_Vaelastrasz-SD%Complete: 75-SDComment: Burning Adrenaline not correctly implemented in core+SD%Complete: 90+SDComment: Burning Adrenaline not correctly implemented in core, workaround added SDCategory: Blackwing Lair EndScriptData */ @@ -88,7 +88,7 @@         HasYelled = false;         DoingSpeach = false;         InCombat = false;-+        m_creature->setFaction(35); // blike???         //m_creature->RemoveAllAuras();         //m_creature->DeleteThreatList();         //m_creature->CombatStop();@@ -234,18 +234,22 @@             FlameBreath_Timer = 4000 + rand()%4000;         }else FlameBreath_Timer -= diff; -        //BurningAdrenalineCaster_Timer (NOT YET IMPLEMENTED due to the fact that we can't randomly select a target yet)+        //BurningAdrenalineCaster_Timer          if (BurningAdrenalineCaster_Timer < diff)         {-            //Cast-            //DoCast(m_creature->getVictim(),SPELL_BURNINGADRENALINE);             Unit* target = NULL;+            int i = 0 ;            +            while (i < 3) // max 3 tries to get a random target with power_mana+            {+                ++i;+                target = SelectUnit(SELECT_TARGET_RANDOM,1); //not aggro leader+                if (target)+                    if (target->getPowerType() == POWER_MANA) +                        i=3;+            }+            if (target) // cast on self (see below)+                target->CastSpell(target,SPELL_BURNINGADRENALINE,1); -            target = SelectUnit(SELECT_TARGET_RANDOM,0);--            if (target)-                DoCast(target,SPELL_BURNINGADRENALINE);-             //15 seconds until we should cast this agian             BurningAdrenalineCaster_Timer = 15000;         }else BurningAdrenalineCaster_Timer -= diff;@@ -253,8 +257,9 @@         //BurningAdrenalineTank_Timer         if (BurningAdrenalineTank_Timer < diff)         {-            //Cast-            DoCast(m_creature->getVictim(),SPELL_BURNINGADRENALINE);+            // have the victim cast the spell on himself otherwise the third effect aura will be applied +            // to Vael instead of the player+            m_creature->getVictim()->CastSpell(m_creature->getVictim(),SPELL_BURNINGADRENALINE,1);              //45 seconds until we should cast this agian             BurningAdrenalineTank_Timer = 45000;