Index: scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp===================================================================--- scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp (revision 290)+++ scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp (working copy)@@ -149,9 +149,14 @@ //MortalStrike_Timer if (MortalStrike_Timer < diff) {- //Cast- DoCast(m_creature->getVictim(),SPELL_MORTALSTRIKE);-+ // lower the ap for MS because otherwise he 1hits the tank+ // + float realap = m_creature->GetModifierValue(UNIT_MOD_ATTACK_POWER,BASE_VALUE);+ m_creature->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE,2800);+ m_creature->UpdateAttackPowerAndDamage();+ DoCast(m_creature->getVictim(),SPELL_MORTALSTRIKE,true);+ m_creature->SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, realap);+ m_creature->UpdateAttackPowerAndDamage(); //30 seconds until we should cast this agian MortalStrike_Timer = 30000; }else MortalStrike_Timer -= diff;Index: scripts/zone/blackwing_lair/boss_vaelastrasz.cpp===================================================================--- scripts/zone/blackwing_lair/boss_vaelastrasz.cpp (revision 290)+++ scripts/zone/blackwing_lair/boss_vaelastrasz.cpp (working copy)@@ -16,8 +16,8 @@ /* ScriptData SDName: Boss_Vaelastrasz-SD%Complete: 75-SDComment: Burning Adrenaline not correctly implemented in core+SD%Complete: 90+SDComment: Burning Adrenaline not correctly implemented in core, workaround added SDCategory: Blackwing Lair EndScriptData */@@ -88,7 +88,7 @@ HasYelled = false; DoingSpeach = false; InCombat = false;-+ m_creature->setFaction(35); // blike??? //m_creature->RemoveAllAuras(); //m_creature->DeleteThreatList(); //m_creature->CombatStop();@@ -234,18 +234,22 @@ FlameBreath_Timer = 4000 + rand()%4000; }else FlameBreath_Timer -= diff;- //BurningAdrenalineCaster_Timer (NOT YET IMPLEMENTED due to the fact that we can't randomly select a target yet)+ //BurningAdrenalineCaster_Timer if (BurningAdrenalineCaster_Timer < diff) {- //Cast- //DoCast(m_creature->getVictim(),SPELL_BURNINGADRENALINE); Unit* target = NULL;+ int i = 0 ; + while (i < 3) // max 3 tries to get a random target with power_mana+ {+ ++i;+ target = SelectUnit(SELECT_TARGET_RANDOM,1); //not aggro leader+ if (target)+ if (target->getPowerType() == POWER_MANA) + i=3;+ }+ if (target) // cast on self (see below)+ target->CastSpell(target,SPELL_BURNINGADRENALINE,1);- target = SelectUnit(SELECT_TARGET_RANDOM,0);-- if (target)- DoCast(target,SPELL_BURNINGADRENALINE);- //15 seconds until we should cast this agian BurningAdrenalineCaster_Timer = 15000; }else BurningAdrenalineCaster_Timer -= diff;@@ -253,8 +257,9 @@ //BurningAdrenalineTank_Timer if (BurningAdrenalineTank_Timer < diff) {- //Cast- DoCast(m_creature->getVictim(),SPELL_BURNINGADRENALINE);+ // have the victim cast the spell on himself otherwise the third effect aura will be applied + // to Vael instead of the player+ m_creature->getVictim()->CastSpell(m_creature->getVictim(),SPELL_BURNINGADRENALINE,1); //45 seconds until we should cast this agian BurningAdrenalineTank_Timer = 45000;