CRYSTALDEV:root@crystaldog:~/IKUSNET/ikusn3t/projects/profit07/prototipo1/blend# bash run-local2.sh
Start realpath='world.zip' path='/tmp/celstart' configname='/tmp/celstart/celstart.cfg'
PYTHONPATH: /home/whirm/crystal/CS:/home/whirm/crystal/CEL:/home/juan/IKUSNET/ikusn3t/projects/profit07/prototipo1/blend/scripts::/home/whirm/crystal/CEL:/home/whirm/crystal/CEL/out/linuxx86/optimize/bindings/python:/home/whirm/crystal/CS:/home/whirm/crystal/CS/out/linuxx86/optimize/bindings/python:/home/whirm/crystal/python-cegui/package/.libs:/home/whirm/crystal/python-cegui/src:world.zip
WARNING: could not load plugin 'crystalspace.window.x.extf86vm'
DEBUG: Sound System Software Renderer Initializing...
Traceback (most recent call last):
File "<string>", line 1, in ?
File "/home/juan/IKUSNET/ikusn3t/projects/profit07/prototipo1/blend/scripts/over.py", line 1, in ?
from pycel import *
ImportError: No module named pycel
crystalspace.script.python: over could not be imported.
crystalspace.pluginmgr.loadplugin:
failed to initialize plugin 'crystalspace.device.joystick.linux'
Initializing game...
CS_LOAD_PLUGIN is deprecated, use iPluginManager->LoadPlugin instead
crystalspace.maploader.parse.image:
Could not open image file 'textures/intro1_bill.png' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'intro1_bill.png', using checkerboard instead
[node: world,textures,texture(name=intro1_bill.png)]
crystalspace.maploader.parse.image:
Could not open image file 'textures/navesR_norm.png' on VFS!
crystalspace.maploader.parse.texture:
Could not load texture 'navesR_norm.png', using checkerboard instead
[node: world,textures,texture(name=navesR_norm.png)]
crystalspace.maploader.parse.image:
Could not open image file 'no' on VFS!
crystalspace.maploader.parse.texture:
Couldn't load image 'no', using error texture instead!
Initializing actor... camera
SCF_QUERY_INTERFACE is deprecated, use object->QueryInterface instead
DEPRECATION WARNING:
actor: You should specify behaviour callback version
Add 'api_version = <number>' to the behaviour class body.
Also it is recommended to start using version 2 of the api.
Check python section of the cel manual for more information.
crystalspace.pluginmgr.loadplugin:
could not load plugin 'cel.pcfactory.put.mouse.over'
crystalspace.cel.physicallayer:
CEL 'cel.pcfactory.put.mouse.over' property class factory plugin missing!
crystalspace.cel.pllayer: No factory for type 'input.mouse.over' registered!
cel.addons.celentity: Couldn't create property class 'input.mouse.over'!
cel.addons.celentity: [node: world,sector(name=Scene),addon,propclass(name=input.mouse.over)]
End initializing game...