Miscellany
public text v1 · immutablestruct vector3f
{
float x;
float y;
float z;
};
struct Vertex
{
float nx, ny, nz;
float x, y, z;
};
Vertex jeden_quad[4] =
{
{0.0f, 0.0f, 1.0f, -1.0f,-1.0f, 1.0f },
{0.0f, 0.0f, 1.0f, 1.0f,-1.0f, 1.0f },
{0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{0.0f, 0.0f, 1.0f, -1.0f, 1.0f, 1.0f },
};