rendered paste bodytechnique alphascope
{
pass p0
{
ZEnable = FALSE;
ZWriteEnable = FALSE;
CullMode = NONE;
AlphaBlendEnable = TRUE;
SrcBlend = SRCALPHA;
DestBlend = INVSRCALPHA;
AlphaTestEnable = FALSE;
AlphaRef = 0;
AlphaFunc = GREATER;
VertexShader = compile vs_1_1 vsAlphaScope(viewProjMatrix);
Sampler[0] = <sampler0>;
Sampler[1] = <sampler1>;
PixelShader = asm
{
ps.1.4
texcrd r2.rgb, t0 // Get coords
texld r1, t1 // Sample Accum light
phase
texld r0, t0 // Sample diff
mul r0.rgb, r0, r1
mul r0.a, 1-r2.b, r0.a
};
}
}