rendered paste bodyobjectdef oForce inherits oBase
{
variable int PetTame
variable string PetWanted
variable string PetFood
variable string InnKeep
variable bool InnKeeperSet
variable string HearthArea
method Pulse()
{
echo "PUSHIT"
}
member SomeThingToDo()
{
variable int Count=1
variable string questt1
variable bool HaveIT
variable int CurrentSlt
variable string CrapMatch
questt1:Set[Taming the Beast]
;lets set some values for the inventory
if ${UIElement[cmbSpec@Overview@Pages@OpenBot].Selection}!=1
UIElement[cmbSpec@Overview@Pages@OpenBot]:SetSelection[1]
if ${UIElement[cmbAutoSell@Config@InvPages@Inventory@Pages@OpenBot].SelectedItem.Value}!=3
UIElement[cmbAutoSell@Config@InvPages@Inventory@Pages@OpenBot]:SelectItem[4]
if ${UIElement[leaveFreeSlots@Config@InvPages@Inventory@Pages@OpenBot].SelectedItem.Value}!=2
UIElement[leaveFreeSlots@Config@InvPages@Inventory@Pages@OpenBot]:SelectItem[3]
if !${UIElement[chkTakeFMToPOI@Blacklist@POIPages@POIs@Pages@openbot].Checked}
UIElement[chkTakeFMToPOI@Blacklist@POIPages@POIs@Pages@openbot]:SetChecked
if !${UIElement[chkTakeFMToGrind@Blacklist@POIPages@POIs@Pages@openbot].Checked}
UIElement[chkTakeFMToGrind@Blacklist@POIPages@POIs@Pages@openbot]:SetChecked
if ${Inventory.lowestRpairPct}!=40
{
UIElement[overAllRepairPCT@Config@InvPages@Inventory@Pages@OpenBot]:SetText[30]
UIElement[lowestRepairPCT@Config@InvPages@Inventory@Pages@OpenBot]:SetText[40]
Inventory.lowestRpairPct:Set[40]
Inventory.overAllRepairPCT:Set[30]
}
if ${Me.Level}==10&&${PetTame}<2
{
;do we have the quest for the pet, the first part, ? taming the beast
if ${Me.Quest[Taming the beast](exists)}
{
HaveIT:Set[TRUE]
do
{
CrapMatch:Set[${WoWScript["GetQuestLogLeaderBoard(1,${Count})"]}]
;echo crap match ${CrapMatch}
if ${CrapMatch.Equal[Tame a Dire Mottled Boar]}
{
CurrentSlt:Set[3099]
}
if ${CrapMatch.Equal[Tame a Surf Crawler]}
{
CurrentSlt:Set[3107]
}
if ${CrapMatch.Equal[Tame an Armored Scorpid]}
{
CurrentSlt:Set[3126]
}
}
while ${Count:Inc}<25&&${CurrentSlt}<1
}
if !${Grind.LocationSetName.Find[hunter-pet-quest]}
{
Grind.CurrentGrind:Set[hunter-pet-quest]
}
;CurrentSlt:Set[${Me.Quest[${questt1}].RequiredSlaughter[1]}]
echo "current SLT ${CurrentSlt}"
if ${HaveIT}&&${CurrentSlt}==3099&!${This.PetQuestComplete["${questt1}"]}
{
echo "Looking for boar"
PetWanted:Set[Dire Mottled Boar]
if !${UIElement[chkIgnoreMin@Config@Pages@openbot].Checked}
UIElement[chkIgnoreMin@Config@Pages@openbot]:SetChecked
while !${Grind.HotSpotName.Find[quest2]}
{
Grind.CurrentGrind:JumpTo[1]
}
}
if ${HaveIT}&&${CurrentSlt}==3107&&!${This.PetQuestComplete["${questt1}"]}
{
if ${Me.Pet.Name.Find[Boar]}
WoWScript PetDismiss()
PetWanted:Set[Surf Crawler]
echo "Get surf Crawler"
while !${Grind.HotSpotName.Find[quest3]}
{
Grind.CurrentGrind:JumpTo[1]
}
}
if ${HaveIT}&&${CurrentSlt}==3126&&!${This.PetQuestComplete["${questt1}"]}
{
if ${Me.Pet.Name.Find[Surf]}
WoWScript PetDismiss()
PetWanted:Set[Armored Scorpid]
echo "Armored Scorpid"
while !${Grind.HotSpotName.Find[quest4]}
Grind.CurrentGrind:JumpTo[1]
}
echo "HAVEIT ${HaveIT} PETEXISTS ${Me.Pet(exists)} currentslt ${CurrentSlt} ${PetTame}
if ${HaveIT}&&${This.PetQuestComplete["${questt1}"]}||(!${HaveIT}&&${PetTame}<1)
{
while !${Grind.HotSpotName.Find[quest1]}
{
Grind.CurrentGrind:JumpTo[-1]
}
}
echo training the beast ${Me.Quest[Training the beast](exists)} complete ${This.PetQuestComplete[Training the beast]}
if ${Me.Quest[Training the beast](exists)}&&!${This.PetQuestComplete[Training the beast]}
{
if ${Me.Pet.Name.Find[Scorpid]}
WoWScript PetDismiss()
while !${Grind.HotSpotName.Find[quest5]}
{
echo "Looking to Train the beast"
Grind.CurrentGrind:JumpTo[1]
}
}
if ${Spell[Feed Pet](exists)}
{
echo "INIT TO WINIT"
PetTame:Set[1]
PetWanted:Set[Dire Mottled Boar]
while !${Grind.HotSpotName.Find[quest2]}
{
Grind.CurrentGrind:JumpTo[1]
}
}
if ${PetTame}>0&&${Me.Pet(exists)}
{
echo "PET TAME SET 2"
Grind:GetValidLocations
PetTame:Set[2]
}
;go to that location if we don't
}
This:CheckVendor
;echo "SOMETHING TO DO"
if ${CursorItem}
{
CursorItem:Delete
return 1
}
if ${Item[Shredder Operating Manual](exists)}
{
Item[Shredder Operating Manual]:PickUp
return 1
}
if ${Item[OOX-17/TN Distress Beacon](exists)}
{
Item[OOX-17/TN Distress Beacon]:PickUp
return 1
}
if ${Item[A Mangled Journal](exists)}
{
Item[A Mangled Journal]:PickUp
return 1
}
if ${Item[Blood Shard](exists)}
{
Item[Blood Shard]:PickUp
return 1
}
if ${Item[Small Furry Paw](exists)}
{
Item[Small Furry Paw]:PickUp
return 1
}
if ${Item[Steel Arrowhead](exists)}
{
Item[Steel Arrowhead]:PickUp
return 1
}
if ${Item[Stone Arrowhead](exists)}
{
Item[Stone Arrowhead]:PickUp
return 1
}
return 0
}
method BlackListLoot()
{
GlobalBlacklist:Insert[${POI.GUID},3600000]
}
method MapperChange()
{
if ${Me.Level}==14 || ${Me.Level}==27 || ${Me.Level}==29 || ${Me.Level}==34 || ${Me.Level}==39 || ${Me.Level}==48 || ${Me.Level}==54
{
Mapper:Load
}
}
method CheckVendor()
{
variable string AmmoMerch
variable string AmmoItem
variable string AmmoType
variable string FoodMerch
variable string FoodItem
variable int FoodStacks
variable int AmmoStacks
;variable string InnKeep
;variable bool InnKeeperSet
;variable string HearthArea
;echo "IN RESTOCK"
if ${Me.Level}<=7
{
if !${Inventory.AmmoMerch.Equal[Duokna]} || !${PetFood.Equal[Tough Jerky]} && ${Inventory.FoodMerch.Equal[Zlagk]}
{
AmmoMerch:Set[Duokna]
AmmoStacks:Set[2]
AmmoItem:Set[Rough Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Zlagk]
FoodItem:Set[Tough Jerky]
FoodStacks:Set[1]
PetFood:Set[Tough Jerky]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=8&&${Me.Level}<=13
{
if !${Inventory.AmmoMerch.Equal[Ghrawt]} || !${PetFood.Equal[Haunch of Meat]} && ${Inventory.FoodMerch.Equal[Innkeeper Grosk]}
{
echo "SETTING1"
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Grosk]
HearthArea:Set[Razor Hill]
InnKeeperSet:Set[TRUE]
;end innk settings
AmmoMerch:Set[Ghrawt]
AmmoStacks:Set[3]
AmmoItem:Set[Rough Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Innkeeper Grosk]
FoodItem:Set[Haunch of Meat]
FoodStacks:Set[3]
PetFood:Set[Haunch of Meat]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=14&&${Me.Level}<=24
{
if !${Inventory.AmmoMerch.Equal[Barg]} || !${PetFood.Equal[Mutton Chop]} && ${Inventory.FoodMerch.Equal[Zargh]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Boorand Plainswind ]
HearthArea:Set[The Crossroads]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING2"
AmmoMerch:Set[Barg]
AmmoStacks:Set[3]
AmmoItem:Set[Sharp Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Zargh]
FoodItem:Set[Mutton Chop]
FoodStacks:Set[3]
This.PetFood:Set[Mutton Chop]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=25&&${Me.Level}<=28
{
if !${Inventory.AmmoMerch.Equal[Borand]} || !${PetFood.Equal[Wild Hog Shank]} && ${Inventory.FoodMerch.Equal[Krond]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Jayka]
HearthArea:Set[Sun Rock Retreat]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING3"
AmmoMerch:Set[Borand]
AmmoStacks:Set[3]
AmmoItem:Set[Sharp Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Krond]
FoodItem:Set[Wild Hog Shank]
FoodStacks:Set[3]
PetFood:Set[Wild Hog Shank]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=29&&${Me.Level}<=33
{
if !${Inventory.AmmoMerch.Equal[Burkrum]} || !${PetFood.Equal[Wild Hog Shank]} && ${Inventory.FoodMerch.Equal[Innkeeper Kaylisk]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Kaylisk]
HearthArea:Set[Splintertree Post]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING4"
AmmoMerch:Set[Burkrum]
AmmoStacks:Set[6]
AmmoItem:Set[Razor Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Innkeeper Kaylisk]
FoodItem:Set[Wild Hog Shank]
PetFood:Set[Wild Hog Shank]
FoodStacks:Set[3]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=34 && ${Me.Level}<=39
{
if !${Inventory.AmmoMerch.Equal[Tukk]} || !${PetFood.Equal[Stormwind Brie]} && ${Inventory.FoodMerch.Equal[Innkeeper Sikewa]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Sikewa]
HearthArea:Set[Shadowprey Village]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING5"
AmmoMerch:Set[Tukk]
AmmoStacks:Set[6]
AmmoItem:Set[Razor Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Innkeeper Sikewa]
FoodItem:Set[Stormwind Brie]
PetFood:Set[Stormwind Brie]
FoodStacks:Set[3]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=40 && ${Me.Level}<=48
{
if !${Inventory.AmmoMerch.Equal[Cawind Trueaim]} || !${PetFood.Equal[Soft Banana Bread]} && ${Inventory.FoodMerch.Equal[Innkeeper Greul]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Greul]
HearthArea:Set[Camp Mojache]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING6"
AmmoMerch:Set[Cawind Trueaim]
AmmoStacks:Set[6]
AmmoItem:Set[Jagged Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Innkeeper Greul]
FoodItem:Set[Soft Banana Bread]
PetFood:Set[Soft Banana Bread]
FoodStacks:Set[3]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=49 && ${Me.Level}<=53
{
if !${Inventory.AmmoMerch.Equal[Jabbey]} || !${PetFood.Equal[Roasted Quail]} && ${Inventory.FoodMerch.Equal[Dirk Quickcleave]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Fizzgrimble]
HearthArea:Set[Gadgetzan]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING7"
AmmoMerch:Set[Jabbey]
AmmoStacks:Set[6]
AmmoItem:Set[Jagged Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Dirk Quickcleave]
FoodItem:Set[Roasted Quail]
PetFood:Set[Roasted Quail]
FoodStacks:Set[4]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
if ${Me.Level}>=53 && ${Me.Level}<=60
{
if !${Inventory.AmmoMerch.Equal[Nergal]} || !${PetFood.Equal[Roasted Quail]} && ${Inventory.FoodMerch.Equal[Nergal]}
{
;ok innk settings go in here flag is always true
InnKeep:Set[Innkeeper Fizzgrimble]
HearthArea:Set[Gadgetzan]
InnKeeperSet:Set[TRUE]
;end innk settings
echo "SETTING8"
AmmoMerch:Set[Nergal]
AmmoStacks:Set[6]
AmmoItem:Set[Jagged Arrow]
AmmoType:Set[ARROW]
FoodMerch:Set[Nergal]
FoodItem:Set[Roasted Quail]
PetFood:Set[Roasted Quail]
FoodStacks:Set[3]
This:SetVendor[${AmmoMerch},${FoodMerch},${FoodItem},${AmmoType},${AmmoItem},${FoodStacks},${AmmoStacks}]
}
}
;echo "${PetFood}"
return
}
method SetVendor(string AmmoMerch,string FoodMerch,string FoodItem,string AmmoType,string AmmoItem,int FoodStacks,int AmmoStacks)
{
;lets clear our restock list
; Apoc: Switched from an iterated clear to a less intensive clear.
RestockList:Clear
;ok set it up
LavishSettings[Settings]:AddSetting[AmmoMerch,${AmmoMerch}]
UIElement[AmmoMerchant@Config@InvPages@Inventory@Pages@OpenBot]:SetText[${AmmoMerch}]
UIElement[lstListed@Restock@InvPages@Inventory@Pages@OpenBot]:ClearItems
UIElement[lstListed@Restock@InvPages@Inventory@Pages@OpenBot]:AddItem[${AmmoItem}]
UIElement[lstListed@Restock@InvPages@Inventory@Pages@OpenBot]:SelectItem[1]
Inventory.RestockList:Set[${AmmoItem},${AmmoItem},1,${AmmoStacks},${AmmoType}]
LavishSettings[Settings]:AddSetting[FoodMerch,${FoodMerch}]
Inventory.FoodMerch:Set[${FoodMerch}]
Inventory.AmmoMerch:Set[${AmmoMerch}]
UIElement[FoodMerchant@Config@InvPages@Inventory@Pages@OpenBot]:SetText[${FoodMerch}]
UIElement[lstListed@Restock@InvPages@Inventory@Pages@OpenBot]:AddItem[${FoodItem}]
UIElement[lstListed@Restock@InvPages@Inventory@Pages@OpenBot]:SelectItem[2]
Inventory.RestockList:Set[${FoodItem},${FoodItem},1,${FoodStacks},FOOD]
}
member PetQuestComplete(string questname)
{
do
{
variable int count = 1
if ${WoWScript["GetQuestLogTitle(${count})",1].Find[${questname}]}
{
wowscript "SelectQuestLogEntry(${count})"
if ${WoWScript["GetQuestLogTitle(${count})",7]}
{
echo "QUESTCOMPLETE LOCATED"
return 1
}
}
count:Inc
}
while ${WoWScript[GetNumQuestLogEntries(),2]} >= ${count}
return 0
}
}