rendered paste body#include <a_samp>//---------------------SETTINGS-------------------------//#define MG_RADIUS 5 //spread of shooting#define MG_RANGE 30 //distance of shooting#define ShootingCar 502 //change this if you want and other shooting car then the hotringnew minigun;//--------------------------------------------------------public OnFilterScriptInit(){ print("\n--------------------------------------"); print("----Rocket Launcher on Car by R@f-----"); print("--------------------------------------\n"); return 1;}public OnFilterScriptExit(){ DestroyObject(minigun); return 1;}main(){}//------------------------------------------------------------stock Float:GetDistanceBetweenPlayers(p1,p2){ new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2; if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)) { return -1.00; } GetPlayerPos(p1,x1,y1,z1); GetPlayerPos(p2,x2,y2,z2); return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));}//-----------------------------------------------------------public OnPlayerKeyStateChange(playerid, newkeys, oldkeys){ if(newkeys==2) { if(GetVehicleModel(GetPlayerVehicleID(playerid))==ShootingCar) { new Float:x,Float:y,Float:z,Float:vx,Float:vy,Float:a; new vehicleid = GetPlayerVehicleID(playerid); GetVehiclePos(vehicleid,x,y,z); GetVehicleZAngle(vehicleid,a); for (new r = 10; r < MG_RANGE; r++) { vx = x + (r * floatsin(-a, degrees)); vy = y + (r * floatcos(-a, degrees)); if(GetPlayersOnline()==1) { vx = x + (40 * floatsin(-a, degrees)); vy = y + (40 * floatcos(-a, degrees)); CreateExplosion(vx,vy,z+0.5,2,1.0); } for (new i = 0; i < MAX_PLAYERS; i++) { if((i!=playerid)&&(IsPlayerConnected(i)==1)) { // if(IsPlayerInSphere(i,vx,vy,z,MG_RADIUS)==1) { new Float:dis,Float:dis2,player; new pteam[MAX_PLAYERS]; player = -1; dis = 99999.99; dis2 = GetDistanceBetweenPlayers(i,playerid); if (dis2 < dis && dis2 != -1.00 && pteam[i] == pteam[playerid]) { dis = dis2; player = i; new Float:px,Float:py,Float:pz; GetPlayerPos(player,px,py,pz); CreateExplosion(px,py,pz+0.5,2,1.0); } } // else if(IsPlayerInSphere(i,vx,vy,z,MG_RADIUS)==0) { vx = x + (40 * floatsin(-a, degrees)); vy = y + (40 * floatcos(-a, degrees)); CreateExplosion(vx,vy,z+0.5,2,1.0); } } } } } }}//------------------------------------------------------------------------------stock IsPlayerInSphere(playerid,Float:x,Float:y,Float:z,radius){ if(GetPlayerDistanceToPointEx(playerid,x,y,z) < radius) { return 1; } return 0;}//------------------------------------------------------------------------------stock GetPlayerDistanceToPointEx(playerid,Float:x,Float:y,Float:z){new Float:x1,Float:y1,Float:z1;new Float:dis;GetPlayerPos(playerid,x1,y1,z1);dis = floatsqroot((x-x1)*(x-x1)+(y-y1)*(y-y1)+(z-z1)*(z-z1));return floatround(dis);}//------------------------------------------------------------------------------stock GetPlayersOnline(){ new Ile; new g; while(g<GetMaxPlayers() && IsPlayerConnected(g)){ Ile++; g++; } return Ile;}//------------------------------------------------------------------------------public OnPlayerStateChange(playerid, newstate, oldstate){ if(newstate == PLAYER_STATE_DRIVER) { if (GetVehicleModel(GetPlayerVehicleID(playerid))==ShootingCar) { minigun=CreateObject(359, 0.0, 0.0, 0.0, 0, 0, 0); AttachObjectToPlayer(minigun,playerid,0.3,2.0,0.4,90,0,90); } } if(newstate == PLAYER_STATE_ONFOOT) { DestroyObject(minigun); } return 1;}