rendered paste body/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>* This program is free software; you can redistribute it and/or modify* it under the terms of the GNU General Public License as published by* the Free Software Foundation; either version 2 of the License, or* (at your option) any later version.** This program is distributed in the hope that it will be useful,* but WITHOUT ANY WARRANTY; without even the implied warranty of* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the* GNU General Public License for more details.** You should have received a copy of the GNU General Public License* along with this program; if not, write to the Free Software* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA*/#include "../../../sc_defines.h"#include "def_hyjal.h"#include "../../../../../../game/TargetedMovementGenerator.h"#include "../../../../../../game/SpellAuras.h"#define SPELL_DENOUEMENT_WISP 32124 // Wisps use this#define SPELL_PROTECTION_OF_ELUNE 38528#define SPELL_DRAIN_WORLD_TREE 39140#define SPELL_DRAIN_WORLD_TREE_2 39141#define SPELL_FINGER_OF_DEATH 31984#define SPELL_HAND_OF_DEATH 35354#define SPELL_AIR_BURST 32014#define SPELL_GRIP_OF_THE_LEGION 31972#define SPELL_DOOMFIRE_SPAWN 32045#define SPELL_DOOMFIRE_VISUAL 31945#define SPELL_DOOMFIRE_DAMAGE 31969#define SPELL_SOUL_CHARGE_YELLOW 32045#define SPELL_SOUL_CHARGE_GREEN 32051#define SPELL_SOUL_CHARGE_RED 32052#define SPELL_UNLEASH_SOUL_YELLOW 32054#define SPELL_UNLEASH_SOUL_GREEN 32057#define SPELL_UNLEASH_SOUL_RED 32053#define SPELL_FEAR 41150#define SAY_AGGRO "Your resistance is insignificant!"#define SOUND_AGGRO 10987#define SAY_DOOMFIRE1 "This world will burn!"#define SOUND_DOOMFIRE1 10990#define SAY_DOOMFIRE2 "Manach sheek-thrish!"#define SOUND_DOOMFIRE2 11041#define SAY_AIR_BURST "A-kreesh!"#define SOUND_AIR_BURST 10989#define SAY_AIR_BURST2 "Away vermin!"#define SOUND_AIR_BURST2 11043#define SAY_SLAY1 "All creation will be devoured!"#define SOUND_SLAY1 11044#define SAY_SLAY2 "Your soul will languish for eternity."#define SOUND_SLAY2 10991#define SAY_SLAY3 "I am the coming of the end!"#define SOUND_SLAY3 11045#define SAY_UNK1 "You are mine now."#define SOUND_UNK1 10988#define SAY_UNK2 "Bow to my will."#define SOUND_UNK2 11042#define SAY_ENRAGE "At last it is here. Mourn and lament the passing of all you have ever known and all that would have been! Akmin-kurai!"#define SOUND_ENRAGE 10993#define SAY_DEATH "No, it cannot be! Nooo!"#define SOUND_DEATH 10992struct MANGOS_DLL_DECL boss_archimondeAI : public ScriptedAI{ boss_archimondeAI(Creature* c) : ScriptedAI(c) { Reset(); } uint32 FearTimer; uint32 AirBurstTimer; uint32 GripOfTheLegionTimer; uint32 DoomfireTimer; uint32 SoulChargeTimer; uint32 MeleeRangeCheckTimer; uint32 HandOfDeathTimer; bool InCombat; bool SoulCharged; bool BelowTenPercent; bool HasProtected; void Reset() { FearTimer = 40000; AirBurstTimer = 30000; GripOfTheLegionTimer = 5000 + rand()%20000; DoomfireTimer = 20000; SoulChargeTimer = 15000 + rand()%105000; MeleeRangeCheckTimer = 15000; HandOfDeathTimer = 2000; InCombat = false; SoulCharged = false; BelowTenPercent = false; HasProtected = false; } void EnterEvadeMode() { Reset(); } void AttackStart(Unit* who) { if (!who) return; if (who->isTargetableForAttack() && who!= m_creature) { DoStartMeleeAttack(who); if (!InCombat) { DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_AGGRO); InCombat = true; } } } void MoveInLineOfSight(Unit* who) { if (!who) return; if (who->isTargetableForAttack() && who->isInAccessablePlaceFor(m_creature) && m_creature->IsHostileTo(who)) { float attackRadius = m_creature->GetAttackDistance(who); if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who)) { if(who->HasStealthAura()) who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); DoStartMeleeAttack(who); } } } void JustDied(Unit* killer) { DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_DEATH); } void KilledUnit(Unit* victim) { switch(rand()%3) { case 0: DoYell(SAY_SLAY1, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY1); break; case 1: DoYell(SAY_SLAY2, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; case 2: DoYell(SAY_SLAY3, LANG_UNIVERSAL, NULL); DoPlaySoundToSet(m_creature, SOUND_SLAY3); break; } GainSoulCharge(victim->getClass()); } void GainSoulCharge(uint8 Class) { DoTextEmote("would receive a soul charge here. NYI.", NULL); } void UpdateAI(const uint32 diff) { if(!m_creature->getVictim() || !m_creature->SelectHostilTarget()) return; if(((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !BelowTenPercent) BelowTenPercent = true; if(BelowTenPercent) { if(!HasProtected) { DoCast(m_creature->getVictim(), SPELL_PROTECTION_OF_ELUNE); HasProtected = true; } if(HandOfDeathTimer < diff) { DoCast(m_creature->getVictim(), SPELL_HAND_OF_DEATH); HandOfDeathTimer = 2000; }else HandOfDeathTimer -= diff; return; // Don't do anything after this point. } if(GripOfTheLegionTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_GRIP_OF_THE_LEGION); GripOfTheLegionTimer = 5000 + rand()%20000; }else GripOfTheLegionTimer -= diff; if(AirBurstTimer < diff) { DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_AIR_BURST); AirBurstTimer = 25000 + rand()%15000; }else AirBurstTimer -= diff; if(FearTimer < diff) { DoCast(m_creature->getVictim(), SPELL_FEAR); FearTimer = 40000; }else FearTimer -= diff; if(DoomfireTimer < diff) { DoTextEmote("would summon a doomfire here", NULL); DoomfireTimer = 30000; }else DoomfireTimer -= diff; if(MeleeRangeCheckTimer < diff) { DoTextEmote("would check if everyone is out of melee range here", NULL); MeleeRangeCheckTimer = 5000; }else MeleeRangeCheckTimer -= diff; DoMeleeAttackIfReady(); }};CreatureAI* GetAI_boss_archimondeAI(Creature* _Creature){ return new boss_archimondeAI(_Creature);}void AddSC_boss_archimonde(){ Script *newscript; newscript = new Script; newscript->GetAI = GetAI_boss_archimondeAI; newscript->Name = "boss_archimonde"; m_scripts[nrscripts++] = newscript;}