rendered paste body
%newv = $calc($readini(sabb.ini,$nick,LongBow) + $10)
%pl = LongBow
}
if ($14 == "Steelbow") {
%val = $calc($10 * 16400)
%newv = $calc($readini(sabb.ini,$nick,Steelbow) + $10)
%pl = Steelbow
%wep = Steelbow
}
if ($14 == "Steed") {
%val = $calc($10 * 50000)
%newv = $calc($readini(sabb.ini,$nick,Steed) + $10)
%pl = Steed
%wep = Steed
}
if ($14 == "Flamming" && $15 == "Arrow") {
%val = $calc($10 * 200000)
%newv = $calc($readini(sabb.ini,$nick,FlammingArrow) + $10)
%pl = FlammingArrow
%wep = Flamming Arrow
}
if ($14 == "Staff") {
%val = $calc($10 * 1800)
%newv = $calc($readini(sabb.ini,$nick,Staff) + $10)
%pl = Staff
%wep = Staff
}
if ($14 == "Long" && $15 == "Sword") {
%val = $calc($10 * 3200)
%newv = $calc($readini(sabb.ini,$nick,LongSword) + $10)
%pl = LongSword
%wep = Long Sword
}
if ($14 == "Lance") {
%val = $calc($10 * 5100)
%newv = $calc($readini(sabb.ini,$nick,Lance) + $10)
%pl = Lance
%wep = Lance
}
if ($14 == "Broadsword") {
%val = $calc($10 * 16400)
%newv = $calc($readini(sabb.ini,$nick,Broadsword) + $10)
%pl = Broadsword
%wep = Broadsword
}
if ($14 == "Excalibur") {
%val = $calc($10 * 200000)
%newv = $calc($readini(sabb.ini,$nick,Excalibur) + $10)
%pl = Excalibur
%wep = Excalibur
}
if ($14 == "Hatchet") {
%val = $calc($10 * 1800)
%newv = $calc($readini(sabb.ini,$nick,Hatchet) + $10)
%pl = Hatchet
%wep = Hatchet
}
if ($14 == "Pike") {
%val = $calc($10 * 3200)
%newv = $calc($readini(sabb.ini,$nick,Pike) + $10)
%pl = Pike
%wep = Pike
}
if ($14 == "Mace") {
%val = $calc($10 * 5100)
%newv = $calc($readini(sabb.ini,$nick,Mace) + $10)
%pl = Mace
%wep = Mace
}
if ($14 == "Warhammer") {
%val = $calc($10 * 16400)
%newv = $calc($readini(sabb.ini,$nick,Warhammer) + $10)
%pl = Warhammer
%wep = Warhammer
}
if ($14 == "Hammer" && $15 == "of" && $16 == "Thor") {
%val = $calc($10 * 50000)
%newv = $calc($readini(sabb.ini,$nick,HammerofThor) + $10)
%pl = HammerofThor
%wep = Hammer of Thor
}
if ($14 == "Battle" && $15 == "Axe") {
%val = $calc($10 * 200000)
%newv = $calc($readini(sabb.ini,$nick,BattleAxe) + $10)
%pl = BattleAxe
%wep = Battle Axe
}
if ($14 == "Helmet") {
%val = $calc($10 * 2000)
%newv = $calc($readini(sabb.ini,$nick,Helmet) + $10)
%pl = Helmet
%wep = Helmet
}
if ($14 == "Shield") {
%val = $calc($10 * 3200)
%newv = $calc($readini(sabb.ini,$nick,Shield) + $10)
%pl = Shield
%wep = Shield
}
if ($14 == "Chainmail") {
%val = $calc($10 * 5100)
%newv = $calc($readini(sabb.ini,$nick,Chainmail) + $10)
%pl = Chainmail
%wep = Chainmail
}
if ($14 == "Gauntlets") {
%val = $calc($10 * 50000)
%newv = $calc($readini(sabb.ini,$nick,Gauntlets) + $10)
%pl = Gauntlets
%wep = Gauntlets
}
if ($14 == "Elven" && $15 == "Cloak") {
%val = $calc($10 * 50000)
%newv = $calc($readini(sabb.ini,$nick,ElvenCloak) + $10)
%pl = ElvenCloak
%wep = Elven Cloak
}
if ($14 == "Dragonskin") {
%val = $calc($10 * 200000)
%newv = $calc($readini(sabb.ini,$nick,Dragonskin) + $10)
%pl = Dragonskin
%wep = Dragonskin
}
if ($14 == "Invisibility" && $15 == "Shield") {
%val = $calc($10 * 750000)
%newv = $calc($readini(sabb.ini,$nick,InvisibilityShield) + $10)
%pl = InvisibilityShield
%wep = Invisibility Shield
}
if ($14 == "Rope") {
%val = $calc($10 * 36000)
%newv = $calc($readini(sabb.ini,$nick,Rope) + $10)
%pl = Rope
%wep = Rope
}
if ($14 == "Dirk") {
%val = $calc($10 * 70000)
%newv = $calc($readini(sabb.ini,$nick,Dirk) + $10)
%pl = Dirk
%wep = Dirk
}
if ($14 == "Cloak") {
%val = $calc($10 * 120000)
%newv = $calc($readini(sabb.ini,$nick,Dirk) + $10)
%pl = Dirk
%wep = Dirk
}
if ($14 == "Grappling" && $15 == "Hook") {
%val = $calc($10 * 225000)
%newv = $calc($readini(sabb.ini,$nick,GrapplingHook) + $10)
%pl = GrapplingHook
%wep = Grappling Hook
}
if ($14 == "Skeleton" && $15 == "Key") {
%val = $calc($10 * 450000)
%newv = $calc($readini(sabb.ini,$nick,SkeletonKey) + $10)
%pl = SkeletonKey
%wep = Skeleton Key
}
if ($14 == "Nunchaku") {
%val = $calc($10 * 725000)
%newv = $calc($readini(sabb.ini,$nick,Nunchaku) + $10)
%pl = Nunchaku
%wep = Nunchaku
}
if ($14 == "Big" && $15 == "Candle") {
%val = $calc($10 * 40000)
%newv = $calc($readini(sabb.ini,$nick,BigCandle) + $10)
%pl = BigCandle
%wep = Big Candle
}
if ($14 == "Horn") {
%val = $calc($10 * 75000)
%newv = $calc($readini(sabb.ini,$nick,Horn) + $10)
%pl = Horn
%wep = Horn
}
if ($14 == "Tripwire") {
%val = $calc($10 * 140000)
%newv = $calc($readini(sabb.ini,$nick,Tripwire) + $10)
%pl = Tripwire
%wep = Tripwire
}
if ($14 == "Guard" && $15 == "Dog") {
%val = $calc($10 * 250000)
%newv = $calc($readini(sabb.ini,$nick,GuardDog) + $10)
%pl = GuardDog
%wep = Guard Dog
}
if ($14 == "Mithril") {
%val = $calc($10 * 50000)
%newv = $calc($readini(sabb.ini,$nick,Mithril) + $10)
%pl = Mithril
%wep = Mithril
}
if ($14 == "Plate" && $15 == "Armor") {
%val = $calc($10 * 16400)
%newv = $calc($readini(sabb.ini,$nick,PlateArmor) + $10)
%pl = PlateArmor
%wep = Plate Armor
}
if ($14 == "Dragon" && $15 == "Claw") {
%val = $calc($10 * 16400)
%newv = $calc($readini(sabb.ini,$nick,DragonClaw) + $10)
%pl = DragonClaw
%wep = Dragon Claw
}
if ($14 == "Scimitar") {
%val = $calc($10 * 5100)
%newv = $calc($readini(sabb.ini,$nick,Scimitar) + $10)
%pl = Scimitar
%wep = Scimitar
}
/writeini -n sabb.ini $nick %pl %newv
%g = $calc($gettok($read(sabb.txt,s,$nick),2,32) + %val)
%eg = $calc($gettok($read(lsabb.txt,s,%name),2,32) + %val)
/write -s $nick sabb.txt $nick %g
/write -s %name lsabb.txt %name %eg
notice $nick Your sabb on %name for $10 %wep Was Successful Added
}
}