/*** 2 methods below, 1st one entire, 2nd one skeleton* yes, for generate, could/might set the x/y variables outside of method** My goal, which I can't figure out how to do is to PASS the value of* variable "rangeX" created in generate() to be the value of "length"* for method 2* have messed around for quite awhile, not getting anywhere, still newbie* understand scope of variables is somehow hindering this process but not * sure what to do.* * Thank you!**////////////////////////////<Method 1> ////////////////////////////////private static int generate(int x, int y) { x = 5; y = 6; int range = y - x + 1; int rangeX; //return (Math.random() * range) + x; rangeX = (int)(Math.random() * range) + x; return rangeX;}///////////////////////////<END Method 1> ///////////////////////////////////////////////////////////<Method 2> ////////////////////////////////private static String randomString (int length) { }///////////////////////////<END Method 2> ///////////////////////////////////////////////////////////<FULL WORKING BELOW>////////////////////////////////import java.util.*;public class Test { private final static char[] chars; private final static Random random; private static int length;// private static int rangeX; static { chars = new char[52]; for (int i = 0; i < 26; i ++) { chars[i] = (char) (97 + i); chars[i + 26] = (char) (65 + i); } random = new Random (); //length = random.nextInt(1)*5 + 5;//length = (int)(4 + Math.random() * 3);//length = (5 || 6); } public static void main (String[] args) { generate(5,6); System.out.println (randomString (length)); }// int random = (int)(Math.random()*40);// int random = new java.util.Random().nextInt(40); private static int generate(int x, int y) { x = 5; y = 6; int range = y - x + 1; int rangeX; //return (Math.random() * range) + x; rangeX = (int)(Math.random() * range) + x; return length = rangeX;} private static String randomString (int length) { //tried to convert into using Math.random instead of having to import// Class RANDOM but MATH uses DOUBLES, and since with// Arrays when setting the # of elements, you must use INT, seems like it'd be//best/only possible?/efficient to use class Random instead of Math.random in//this case? char[] array = new char[length]; for (int i = 0; i < length; i ++) { array[i] = chars[random.nextInt (chars.length)]; } return new String (array); }}