rendered paste body if entity:
msgchn = entity.QueryMessageChannel()
#Create dispatchers
self._send_active = msgchn.CreateMessageDispatcher(self, self._msg_active).SendMessage
self._send_inactive = msgchn.CreateMessageDispatcher(self, self._msg_inactive).SendMessage
#Subscribe to messages
if self._entity:
self._entity.QueryMessageChannel().UnSubscribe(self,"cel.mesh.select.move")
self._entity.QueryMessageChannel().UnSubscribe(self,"cel.timer.nomouseover")
msgchn.Subscribe(self,"cel.mesh.select.move")
msgchn.Subscribe(self,"cel.timer.nomouseover")
self._entity = entity