rendered paste body#include <a_samp>#include <dini>// This is a comment// uncomment the line below if you want to write a filterscript//#define FILTERSCRIPT#if defined FILTERSCRIPTpublic OnFilterScriptInit(){ print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1;}public OnFilterScriptExit(){ return 1;}#elsemain(){ print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n");}#endifnew vehics[256];new Float:vehx;new Float:vehy;new Float:vehz;new Float:vehang;new vehm;new vehc1;new vehc2;new vehictext[256]; public OnGameModeInit(){ // Don't use these lines if it's a filterscript SetGameModeText("Car Spawner Test Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); for (new vehicids; vehicids<701; vehicids++) { format(vehics,sizeof(vehics), "%d.car",vehicids); if (dini_Exists(vehics)) { vehx=dini_Float(vehics, "X-Pos"); vehy=dini_Float(vehics, "Y-Pos"); vehz=dini_Float(vehics, "Z-Pos"); vehm=dini_Int(vehics, "Model"); vehc1=dini_Int(vehics, "Color1"); vehc2=dini_Int(vehics, "Color2"); AddStaticVehicle(vehm, vehx, vehy, vehz, vehang, vehc1, vehc2); format(vehictext,sizeof(vehictext), "Car Created! Model:%d at X:%f Y:%f Z:%f", vehm, vehx, vehy, vehz); print (vehictext); } } return 1;}public OnGameModeExit(){ return 1;}public OnPlayerCommandText(playerid, cmdtext[]){ new cmd[256]; new idx; cmd = strtok(cmdtext, idx); if (strcmp(cmd,"/savecar", true, 10) == 0) { new tmp[256]; new tmp2[256]; tmp = strtok(cmdtext, idx); new color1 = strval(tmp); tmp2 = strtok(cmdtext, idx); new color2 = strval(tmp); if(IsPlayerInAnyVehicle(playerid)) { new vehictemp=GetPlayerVehicleID(playerid); new Float:vehicx; new Float:vehicy; new Float:vehicz; new Float:vehicangle; new vehicmodel=(GetVehicleModel(vehictemp)); new vehicstring[256]; format(vehicstring,sizeof(vehicstring), "%d.car",vehictemp); GetVehiclePos(vehictemp, vehicx, vehicy, vehicz); GetVehicleZAngle(vehictemp, vehicangle); DestroyVehicle(vehictemp); if (!dini_Exists(vehicstring)) {dini_Create(vehicstring);} dini_FloatSet(vehicstring,"X-Pos",vehicx); dini_FloatSet(vehicstring,"Y-Pos",vehicy); dini_FloatSet(vehicstring,"Z-Pos",vehicz); dini_FloatSet(vehicstring,"Angle",vehicangle); dini_IntSet(vehicstring,"Model",vehicmodel); dini_IntSet(vehicstring,"Color1",color1); dini_IntSet(vehicstring,"Color2",color2); SendClientMessage(playerid, 0xDEEE20FF, "Car Saved!"); CreateVehicle(vehicmodel, vehicx, vehicy, vehicz, vehicangle, color1, color2, 100000000^1000000000); } return 1; } return 0;}