rendered paste bodyvoid g(const u32 *restrict in, u32 *restrict out)
{
u32 x, y, z;
u32 r, g, b;
x = in[0];
y = in[1];
z = in[2];
r = (x & 0xff0000ff) | (y & 0x0000ff00) | (z & 0x00ff0000);
g = (x & 0x00ff0000) | (y & 0xff0000ff) | (z & 0x0000ff00);
b = (x & 0x0000ff00) | (y & 0x00ff0000) | (z & 0xff0000ff);
x = (r & 0x0000ff00) | (g & 0x00ff0000) | (b & 0xff0000ff);
y = (r & 0x00ff0000) | (g & 0xff0000ff) | (b & 0x0000ff00);
z = (r & 0xff0000ff) | (g & 0x0000ff00) | (b & 0x00ff0000);
out[0] = x;
out[1] = y;
out[2] = z;
}