All pastes #940405 Raw Edit

Someone

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·published 2008-03-12 23:05 UTC
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Notkitt: [URL=http://numa.notdot.net/map/118303]http://numa.notdot.net/map/118303[/URL] - Max_Ride

Aesthetics: 2/5. 
The tiles were just too simple. They didn't seem to be there for looks, they were there more to aid the gameplay/flow. The gold/bounceblock combo threw the looks off a little too. 

Fun: 5.5/10. 
It got rather repetitive to get the gold, I lost interest after a couple of times. The launch pads seemed to be used as objects of force to get the gold/to help out the flow, which was alright, but maybe try to work on the use of tiles for flow. 

Enemy use: 5.5/10. 

The gausses were placed to where they became a hazard when trying to all gold the level. The floorguards weren't really a factor so I have to mark you down for that. Try to place the enemies as more of a protection than an annoyance. 

Total: 13/25. Work on enemy placement, and try to lose the repetitive feeling of collecting the gold.

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Sniperwhere:  [URL=http://numa.notdot.net/map/118309]http://numa.notdot.net/map/118309[/URL] - Max_Ride

Aesthetics: 2.5/5. The symmetry looked nice here. 

Fun: 5/10. Got repetitive after the first side, but the middle was nice and action packed. 

Enemy Use: 6/10. The gausses did their jobs great, but I don't generally like them in such tight spaces. The floorguards got over cramping on the small platforms since the gausses were so close. 

Total: 13.5/25. Pretty decent level.

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mam: http://metanet.2.forumer.com/index.php?showtopic=21688 - Max_Ride

Aesthetics: 3/5. It looked like the average "1" tile map. The gold and mine pattern looked cool with the tiles.

Fun: 6.5/10. The flow was nice to find throughout the level. I liked the idea of the optional gold route, but I don't think you executed it very well. The top right felt a little too compact. Some one-ways were cheatable.

Enemy Use: 6.5/10. The floorguards worked well in the tunnels, and so did the gausses except when you put the two together in one tunnel, it got a little too dense.

Total: 16/25. Nice flowy action map, could have been a little better executed though.

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miyomiyo: http://numa.notdot.net/map/118353 - Max_Ride

Aesthetics: 3/5. Pretty simple, but at the same time, pretty cool looking.

Fun: 6.5/10. The flow was nice if you were good at angle jumping, but if you aren't, it was hell. The gold was fun to collect, but I didn't really like the trap door idea because you could escape the one ways anyway.

Enemy Use: 7.5/10. The gausses were placed in great spots, they had nice range. The floorguards were also nicely used, especially on those platforms with the one ways, that was a neat idea.

Total: 17/25. Nice little flow going on, fun gold collection, and cool enemy placement = a nice little level.

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lord_day: http://numa.notdot.net/map/118371 - Max_Ride

Aesthetics: 4/5. Very fun idea.

Fun: 8/10. The gold was so well placed, and the flow was great. I loved thinking on my feet.

Enemy Use: 8.5/10. The enemies were all so well placed. They worked great with the tileset.

Total: 20.5/25. Just what I could expect from you.

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TB007: http://numa.notdot.net/map/118402 - Max_Ride

Aesthetics: 2.5/5. Nothing special.

Fun: 5.5/10. Too bland, I felt like I was playing the same part of a level over and over.

Enemy Use: 6/10. The floorguards got boring, but the gausses were placed decently.

Total: 14/25. Just above average.

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TheAdster: http://numa.notdot.net/map/118347 - Max_Ride

Aesthetics: 3.5/5. A little too hectic for me, but it complimented the gameplay nicely. It did still look very nice.

Fun: 8/10. The gold was a nice challenge. The flow was amazing. The enemies worked so well. And the challenge level was brilliant.

Enemy Use: 9/10. You placed the gausses to near perfection, as well as the floorguards.

Total: 20.5/25. I loved it, tied for the best I've played yet.

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Dead_N: http://numa.notdot.net/map/118329 - Max_Ride

Aesthetics: 1.5/5. Very non-consistent, thrown together.

Fun: 6.5/10. There was actually a nice little flow, but the switches were badly placed, and the gold was a little annoying to collect on the small floorguard islands.

Enemy Use: 6/10. The floorguards got annoying on the small platforms, and the gausses weren't really a factor.

Total: 14/25. Decent.

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gloomp: http://metanet.2.forumer.com/index.php?act=Attach&type=post&id=447343 - Max_Ride

Aesthetics: 3/5. It looks cool.

Fun: 7/10. It's a nice idea, but the top's a bit easy, and the bottom is a bit boring/thrown together.

Enemy Use: 6/10. You failed in the use of floorguards, but the gauss was a cool idea. I felt the level was more based on the gauss, then you just stuck the floorguards there.

Total: 16/25. Nice little concept.

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Pepi: http://metanet.2.forumer.com/index.php?act=Attach&type=post&id=447427 - Max_Ride

Aesthetics: 1/5. Random mines, ugly gold, craggly tiles = not good looking!

Fun: 4.5/10. I didn't have any fun on this. There were too many enemies in one little area, the gold was more of a hassle than fun, and the gausses were really annoying, their placement.

Enemy Use: 5/10. Not very good. The floorguard/door combo was annoying, the mines restricted my movement mucho, and the gausses were placed annoyingly/without good execution.

Total: 10.5/25. Not my map.

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numa_ninja: http://numa.notdot.net/map/118605 - Max_Ride

Aesthetics: 4/5. They look totally bitchin'.

Fun: 7/10. The flooguards were a little annoying, but they were still fun.

Enemy Use: 7/10. The floorguards had a cool concept, although I think you overused it. The gausses were alright, but not up to par with the floorguards. The mines made the whole level a little too condensed.

Total: 18/25. Very nice.

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Condog: http://numa.notdot.net/map/118590 - Max_Ride

Aesthetics: 1/5. Chaotic shit.

Fun: 6/10. The gauss killed it, as lord_day said. The mines weren't very fun either, too restricting.

Enemy Use: 7/10. The gauss was a no-no, but the floorguards were cool. The mines were also was to restricting.

Total: 14/25. Too hectic.

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Pheidippides: http://numa.notdot.net/map/118571 - Max_Ride

Aesthetics: 4.5/5. Fucking amazing.

Fun: 8.5/10. The overall feel of the level is amazing, near perfection.

Enemy Use: 8.5/10. That is what I call "well-placed enemies".

Total: 21.5/25. The best I have played yet.

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Skyline: http://numa.notdot.net/map/118700 - Max_Ride

Aesthetics: 3.5/5. It looks so crisp.

Fun: 9/10. You make the gameplay seem so easy to make, it's amazing.

Enemy Use: 9/10. You place enemies with such care.

Total: 21.5/25. <3

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kkstrong: http://numa.notdot.net/map/118362 - Max_Ride

Aesthetics: 2.5/5. Average.

Fun: 5.5/10. Nothing special about it, felt like every other map on NUMA. Go out of your comfort zone.

Enemy Use: 5.5/10. Again, nothing to remember. They were just there.

Total: 13.5/25. Pretty average.

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yahoozy_Guacamole: http://numa.notdot.net/map/118638 - Max_Ride

Aesthetics: 3/5. Nice tiles.

Fun: 7.5/10. I love the gold placement, one of your specialites. Nice challenge too.

Enemy Use: 8/10. Very balanced, and very well thought out.

Total: 18.5/25. Mucho fun.

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remote: http://numa.notdot.net/map/118485 - Max_Ride

Aesthetics: 4/5. I'm diggin the way this looks.

Fun: 8.5/10. The simplicity level here is amazing.

Enemy Use: 8.5/10. The gausses have such range, while the floorguards have such purpose. 

Total: 21/25. Superb work.

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Wizard: http://numa.notdot.net/map/118544 - Max_Ride

Aesthetics: 4/5. Great tiles.

Fun: 7/10. The gausses sometimes killed the fun.

Enemy Use: 6/10. Sometimes you had 1 pointer from a gauss, other times you had 2-3 and then it got too crazy. The floorguards were a nice touch though.

Total: 17/25. Solid.

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Cerberus: http://numa.notdot.net/map/118650 - Max_Ride

Aesthetics: 3.5/5. The looks amazing to me. Everything fits together so well.

Fun: 9/10. The flow. The optional gold routes. The gold placement. <3

Enemy Use: 9/10. Holy shit man did they work well. Everything. The mines. The gausses. And the floorgurads. Woah.

Total: 21.5/25. Damn dude, you're on fire. :P

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Evil bob: http://numa.notdot.net/map/118812 - Max_Ride

Aesthetics: 3.5/5. Nice puzzle look.

Fun: 10/10. I played this map for nearly 2.5 hours.

Enemy Use: 9.5/10. Holy shit did the enemies work well.

Total: 23/25. Possibly the best map I've played this year!

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Myrrhman: http://numa.notdot.net/map/118821 - Max_Ride

Aesthetics: 4/5. Very artsy.

Fun: 8.5/10. Amazing concept. I loved the challenge level.

Enemy Use: 9/10. The floorguard idea was great. Generally it is not good to hide enemies, but this time you used the oneways to denote a floorguard, fucking brill. Also, the gausses were placed to excellence.

Total: 21.5/25. Another amazing map from you.

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Nexx: http://metanet.2.forumer.com/index.php?act=Attach&type=post&id=448369 - Max_Ride

Aesthetics: .5/5. Ew.

Fun: 3/10. No fun to be had. It was just a bore.

Enemy Use: 4/10. Again, the floorguards were placed with no though, and the gausses interfered with the fun.

Total: 7.5/25. Not a good level at all dude. :[

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Gforce20: http://metanet.2.forumer.com/index.php?act=Attach&type=post&id=448086 - Max_Ride

Aesthetics: 2/5. Pretty ugly looking.

Fun: 4/10. Not much fun. The sides are too condensed, and the enemies aren't very well placed.

Enemy Use: 4/10. The enemies aren't very well placed, at all.

Total: 10/25. You can do better.