rendered paste bodyDWORD ReadDwordPtr ( DWORD dwDest )
{
DWORD dwBack, dwRead;
VirtualProtect( (LPVOID) dwDest, 4, PAGE_READWRITE, &dwBack);
(DWORD) (dwRead) = *(DWORD*) (dwDest);
VirtualProtect( (LPVOID) dwDest, 4, dwBack, &dwBack);
return dwRead;
}
void ChangeDword ( DWORD dwDest, DWORD dwOrig )
{
DWORD dwBack;
VirtualProtect( (LPVOID) dwOrig, 4, PAGE_READWRITE, &dwBack);
*(DWORD*) (dwOrig) = (DWORD) (dwDest);
VirtualProtect( (LPVOID) dwOrig, 4, dwBack, &dwBack);
}
oAddRefEntityToScene = (void (__cdecl *)(refEntity_t *))ReadDwordPtr ( 0x148BAE0 );
ChangeDword ( (DWORD)&AddRefEntityToScene_Hook, 0x148BAE0 );