rendered paste body45: B.1 -> ALU.S2.sub, 15 -> ALU.S1, ..., ..., 2 -> D.1, 1092 -> C.2, ..., ... ;
46: ..., 1028 -> D.2, ..., ALU.D1 -> MUL.S1, 1028 -> ALU.S1, D.1 -> MUL.S2.shl, ..., ... ;
47: ..., ..., D.1 -> MUL.S2.shl, ..., ..., ..., ..., B.1 -> MUL.S1 ;
48: ..., ..., ..., ..., ..., ..., MUL.D -> B.2, ... ;
49: ..., ..., MUL.D -> ALU.S2.add, ..., ..., ..., ..., ... ;
50: B.2 -> ALU.S2.add, ALU.D1 -> LSU.S2.ldw, ..., ..., ..., 16 -> C.2, C.2 -> ALU.S1, ... ;
51: ..., ..., ..., ALU.D1 -> LSU.S2.ldw, B.1 -> ALU.S1, ..., ..., 1 -> ALU.S2.add ;
52: C.2 -> ALU.S1, ..., ALU.D1 -> ALU.S2.gt, ALU.D1 -> B.1, ..., ..., ..., ... ;
53: ..., ..., ALU.D1 -> D.1, C.2 -> ALU.S2.gt, B.1 -> ALU.S1, ..., ..., ... ;
54: D.1 -> ALU.S2.ior, ..., ..., ..., ..., ..., ALU.D1 -> ALU.S1, LSU.D -> CUSTOM.P2 ;
55: C.1 -> CUSTOM.P3.mac, 1 -> ALU.S2.and, ..., ..., ..., ALU.D1 -> ALU.S1, LSU.D -> CUSTOM.P1, ... ;
56: ..., ..., ALU.D1 -> D.1, ..., ..., ..., ..., ... ;
57: ..., ..., ..., ..., ..., ..., ..., D.1 -> A.2 ;
58: ..., CUSTOM.P4 -> C.1, ..., ..., ?A.2 45 -> gcu.pc.jump, ..., ..., ... ;
59: ..., ..., ..., ..., ..., ..., ..., ... ;
60: ..., ..., ..., ..., ..., ..., ..., ... ;
61: ..., ..., ..., ..., ..., ..., ..., ... ;